Hello, how can i make that so for example there is 10 procent chance to catch a spas
and 30 procent chance to catch a pool cue.. and 70 procent chance to catch a normal fish?
pawn Код:
if(PRESSED(KEY_AIM))
{
if (FishCaught[playerid] == 1)
{
if(IsPlayerNearWater(playerid) || IsPlayerInWater(playerid))
{
//if(Fishing[playerid] == 1)
{
new Caught;
new rand = Random(1, 16);
new fstring[MAX_PLAYER_NAME];
new Level = PlayerInfo[playerid][pFishSkill];
if(Level >= 0 && Level < 50) { Caught = random(20)-7; }
else if(Level >= 50 && Level < 100) { Caught = random(50)-20; }
else if(Level >= 100 && Level < 200) { Caught = random(100)-50; }
else if(Level >= 200 && Level < 400) { Caught = random(140)-60; }
else if(Level >= 400 && Level < 500) { Caught = random(170)-60; }
rand = random(FishNamesNumber);
if(rand == 1)
{
SendClientMessage(playerid, COLOR_GREY, " You caught a headcrab and threw it away!");
HidePlayerFishText(playerid);
FishCaught[playerid] = 0;
Fishing[playerid] = 0;
RemovePlayerAttachedObject(playerid,0);
KillTimer(fishtimer[playerid]);
return 1;
}
else if(rand == 2)
{
SendClientMessage(playerid, COLOR_GREY, " You caught a g-string and threw it away!");
HidePlayerFishText(playerid);
FishCaught[playerid] = 0;
Fishing[playerid] = 0;
RemovePlayerAttachedObject(playerid,0);
KillTimer(fishtimer[playerid]);
return 1;
}
else if(rand == 3)
{
SendClientMessage(playerid, COLOR_GREY, " You caught a can and threw it away!");
HidePlayerFishText(playerid);
FishCaught[playerid] = 0;
Fishing[playerid] = 0;
RemovePlayerAttachedObject(playerid,0);
KillTimer(fishtimer[playerid]);
return 1;
}
else if(rand == 4)
{
SendClientMessage(playerid, COLOR_GREY, " You caught a used condom and threw it away!");
HidePlayerFishText(playerid);
FishCaught[playerid] = 0;
Fishing[playerid] = 0;
RemovePlayerAttachedObject(playerid,0);
KillTimer(fishtimer[playerid]);
return 1;
}
else if(rand == 5)
{
SendClientMessage(playerid, COLOR_GREY, " You caught some garbage and threw it away!");
HidePlayerFishText(playerid);
FishCaught[playerid] = 0;
Fishing[playerid] = 0;
RemovePlayerAttachedObject(playerid,0);
KillTimer(fishtimer[playerid]);
return 1;
}
else if(rand == 6)
{
new string[85];
new weapon[MAX_PLAYERS];
AddWeapon(playerid,weapon[playerid] = 22);
SendClientMessage(playerid, COLOR_GREY, " You caught a Colt 45!");
format(string, sizeof(string), "* %s reels in a Colt 45.", RemoveUnderScore(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
RemovePlayerAttachedObject(playerid,0);
HidePlayerFishText(playerid);
FishCaught[playerid] = 0;
Fishing[playerid] = 0;
KillTimer(fishtimer[playerid]);
return 1;
}
else if(rand == 7)
{
new string[85];
PlayerInfo[playerid][pIntoxication] += ( 4000 + floatround( floatpower(PlayerInfo[playerid][pIntoxication],0.9) ) );
if(PlayerInfo[playerid][pIntoxication] > 50000) PlayerInfo[playerid][pIntoxication] = 50000;
SetPlayerDrunkLevel(playerid,PlayerInfo[playerid][pIntoxication]);
SendClientMessage(playerid, COLOR_GREY, " You caught a six-pack with 4 beers left!");
format(string, sizeof(string), "* %s reels in a six-pack with 4 beers left.", RemoveUnderScore(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
RemovePlayerAttachedObject(playerid,0);
HidePlayerFishText(playerid);
FishCaught[playerid] = 0;
Fishing[playerid] = 0;
KillTimer(fishtimer[playerid]);
return 1;
}
else if(rand == 8)
{
new string[85];
new randgrams = 2 + random(10);
PlayerInfo[playerid][pPot] += randgrams;
format(string, sizeof(string), " You caught a small bag containing %d grams of pot!", randgrams);
SendClientMessage(playerid, COLOR_GREY, string);
format(string, sizeof(string), "* %s reels in a small bag containing %d grams of pot.", RemoveUnderScore(playerid), randgrams);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
RemovePlayerAttachedObject(playerid,0);
HidePlayerFishText(playerid);
FishCaught[playerid] = 0;
Fishing[playerid] = 0;
KillTimer(fishtimer[playerid]);
return 1;
}
else if(rand == 9)
{
new string[85];
new randgrams = 2 + random(10);
PlayerInfo[playerid][pCrack] += randgrams;
format(string, sizeof(string), " You caught a small bag containing %d grams of crack!", randgrams);
SendClientMessage(playerid, COLOR_GREY, string);
format(string, sizeof(string), "* %s reels in a small bag containing %d grams of crack.", RemoveUnderScore(playerid), randgrams);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
RemovePlayerAttachedObject(playerid,0);
HidePlayerFishText(playerid);
FishCaught[playerid] = 0;
Fishing[playerid] = 0;
KillTimer(fishtimer[playerid]);
return 1;
}
else if(rand == 10)
{
new string[85];
new weapon[MAX_PLAYERS];
AddWeapon(playerid,weapon[playerid] = 30);
SendClientMessage(playerid, COLOR_GREY, " You caught an AK 47!");
format(string, sizeof(string), "* %s reels in an AK 47.", RemoveUnderScore(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
RemovePlayerAttachedObject(playerid,0);
HidePlayerFishText(playerid);
FishCaught[playerid] = 0;
Fishing[playerid] = 0;
KillTimer(fishtimer[playerid]);
return 1;
}
else if(rand == 11) //
{
new string[85];
new weapon[MAX_PLAYERS];
AddWeapon(playerid,weapon[playerid] = 23);
SendClientMessage(playerid, COLOR_GREY, " You caught a Silenced Pistol!");
format(string, sizeof(string), "* %s reels in a SD Pistol.", RemoveUnderScore(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
RemovePlayerAttachedObject(playerid,0);
HidePlayerFishText(playerid);
FishCaught[playerid] = 0;
Fishing[playerid] = 0;
KillTimer(fishtimer[playerid]);
return 1;
}
else if(rand == 12) //
{
new string[85];
new weapon[MAX_PLAYERS];
AddWeapon(playerid,weapon[playerid] = 27);
SendClientMessage(playerid, COLOR_GREY, " Combat Shotgun!");
format(string, sizeof(string), "* %s reels in a Combat Shotgun.", RemoveUnderScore(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
RemovePlayerAttachedObject(playerid,0);
HidePlayerFishText(playerid);
FishCaught[playerid] = 0;
Fishing[playerid] = 0;
KillTimer(fishtimer[playerid]);
return 1;
}
else if(rand == 13)
{
new string[85];
new weapon[MAX_PLAYERS];
AddWeapon(playerid,weapon[playerid] = 5);
SendClientMessage(playerid, COLOR_GREY, " You caught a Bat!");
format(string, sizeof(string), "* %s reels in a Bat.", RemoveUnderScore(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
RemovePlayerAttachedObject(playerid,0);
HidePlayerFishText(playerid);
FishCaught[playerid] = 0;
Fishing[playerid] = 0;
KillTimer(fishtimer[playerid]);
return 1;
}
else if(rand == 14)
{
new string[85];
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
CreateExplosion(x, y, z, 11, 10.0); // 5
SendClientMessage(playerid, COLOR_GREY, " You caught an undetonated sea mine!");
format(string, sizeof(string), "* %s reels in an undetonated sea mine!", RemoveUnderScore(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
RemovePlayerAttachedObject(playerid,0);
HidePlayerFishText(playerid);
FishCaught[playerid] = 0;
Fishing[playerid] = 0;
KillTimer(fishtimer[playerid]);
return 1;
}
else if(rand == 15)
{
new string[85];
new mrand = random(2000);
format(string, sizeof(string), "You caught a money bag, containing $%d.", mrand);
SendClientMessage(playerid, COLOR_GREY, string);
format(string, sizeof(string), "* %s reels in a money bag, containing $%d.", RemoveUnderScore(playerid), mrand);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GiveMoney(playerid, mrand);
RemovePlayerAttachedObject(playerid,0);
HidePlayerFishText(playerid);
FishCaught[playerid] = 0;
Fishing[playerid] = 0;
KillTimer(fishtimer[playerid]);
return 1;
}
else if(rand == 16)
{
new string[85];
new weapon[MAX_PLAYERS];
AddWeapon(playerid,weapon[playerid] = 7);
SendClientMessage(playerid, COLOR_GREY, " You caught a Pool cue!");
format(string, sizeof(string), "* %s reels in a Pool cue.", RemoveUnderScore(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
RemovePlayerAttachedObject(playerid,0);
HidePlayerFishText(playerid);
FishCaught[playerid] = 0;
Fishing[playerid] = 0;
KillTimer(fishtimer[playerid]);
return 1;
}
if(PlayerInfo[playerid][pFishLic] < 1)
{
}
if(Fishes[playerid][pWeight1] == 0)
{
new string[85];
PlayerInfo[playerid][pFishes] += 1;
PlayerInfo[playerid][pFishSkill] += 1;
format(fstring, sizeof(fstring), "%s", FishNames[rand]);
strmid(Fishes[playerid][pFish1], fstring, 0, strlen(fstring), 255);
Fishes[playerid][pWeight1] = Caught;
format(string, sizeof(string), "* You have caught a %s, which weights %d pounds.", Fishes[playerid][pFish1], Caught);
SendClientMessage(playerid, COLOR_GREY, string);
format(string, sizeof(string), "* %s reels in a %s, on %d lbs.", RemoveUnderScore(playerid), Fishes[playerid][pFish1], Caught);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
RemovePlayerAttachedObject(playerid,0);
KillTimer(fishtimer[playerid]);
FishCaught[playerid] = 0;
Fishing[playerid] = 0;
HidePlayerFishText(playerid);
Fishes[playerid][pLastWeight] = Caught;
Fishes[playerid][pLastFish] = 1;
Fishes[playerid][pFid1] = rand;
Fishes[playerid][pFishID] = rand;
if(Caught > PlayerInfo[playerid][pBiggestFish])
{
format(string, sizeof(string), "* You've beaten your old record of %d pounds! Your new biggest fish is: %d pounds.", PlayerInfo[playerid][pBiggestFish], Caught);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
PlayerInfo[playerid][pBiggestFish] = Caught;
}
}
else if(Fishes[playerid][pWeight2] == 0)
{
new string[85];
PlayerInfo[playerid][pFishes] += 1;
PlayerInfo[playerid][pFishSkill] += 1;
format(fstring, sizeof(fstring), "%s", FishNames[rand]);
strmid(Fishes[playerid][pFish2], fstring, 0, strlen(fstring), 255);
Fishes[playerid][pWeight2] = Caught;
format(string, sizeof(string), "* You have caught a %s, which weights %d pounds.", Fishes[playerid][pFish2], Caught);
SendClientMessage(playerid, COLOR_GREY, string);
format(string, sizeof(string), "* %s reels in a %s, on %d lbs.", RemoveUnderScore(playerid), Fishes[playerid][pFish2], Caught);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
RemovePlayerAttachedObject(playerid,0);
KillTimer(fishtimer[playerid]);
FishCaught[playerid] = 0;
Fishing[playerid] = 0;
HidePlayerFishText(playerid);
Fishes[playerid][pLastWeight] = Caught;
Fishes[playerid][pLastFish] = 2;
Fishes[playerid][pFid2] = rand;
Fishes[playerid][pFishID] = rand;
if(Caught > PlayerInfo[playerid][pBiggestFish])
{
format(string, sizeof(string), "* You've beaten your old record of %d pounds! Your new biggest fish is: %d pounds.", PlayerInfo[playerid][pBiggestFish], Caught);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
PlayerInfo[playerid][pBiggestFish] = Caught;
}
}
else if(Fishes[playerid][pWeight3] == 0)
{
new string[85];
PlayerInfo[playerid][pFishes] += 1;
PlayerInfo[playerid][pFishSkill] += 1;
format(fstring, sizeof(fstring), "%s", FishNames[rand]);
strmid(Fishes[playerid][pFish3], fstring, 0, strlen(fstring), 255);
Fishes[playerid][pWeight3] = Caught;
format(string, sizeof(string), "* You have caught a %s, which weights %d pounds.", Fishes[playerid][pFish3], Caught);
SendClientMessage(playerid, COLOR_GREY, string);
format(string, sizeof(string), "* %s reels in a %s, on %d lbs.", RemoveUnderScore(playerid), Fishes[playerid][pFish3], Caught);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
RemovePlayerAttachedObject(playerid,0);
KillTimer(fishtimer[playerid]);
FishCaught[playerid] = 0;
Fishing[playerid] = 0;
HidePlayerFishText(playerid);
Fishes[playerid][pLastWeight] = Caught;
Fishes[playerid][pLastFish] = 3;
Fishes[playerid][pFid3] = rand;
Fishes[playerid][pFishID] = rand;
if(Caught > PlayerInfo[playerid][pBiggestFish])
{
format(string, sizeof(string), "* You've beaten your old record of %d pounds! Your new biggest fish is: %d pounds.", PlayerInfo[playerid][pBiggestFish], Caught);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
PlayerInfo[playerid][pBiggestFish] = Caught;
}
}
else if(Fishes[playerid][pWeight4] == 0)
{
new string[85];
PlayerInfo[playerid][pFishes] += 1;
PlayerInfo[playerid][pFishSkill] += 1;
format(fstring, sizeof(fstring), "%s", FishNames[rand]);
strmid(Fishes[playerid][pFish4], fstring, 0, strlen(fstring), 255);
Fishes[playerid][pWeight4] = Caught;
format(string, sizeof(string), "* You have caught a %s, which weights %d pounds.", Fishes[playerid][pFish4], Caught);
SendClientMessage(playerid, COLOR_GREY, string);
format(string, sizeof(string), "* %s reels in a %s, on %d lbs.", RemoveUnderScore(playerid), Fishes[playerid][pFish4], Caught);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
RemovePlayerAttachedObject(playerid,0);
KillTimer(fishtimer[playerid]);
FishCaught[playerid] = 0;
Fishing[playerid] = 0;
HidePlayerFishText(playerid);
Fishes[playerid][pLastWeight] = Caught;
Fishes[playerid][pLastFish] = 4;
Fishes[playerid][pFid4] = rand;
Fishes[playerid][pFishID] = rand;
if(Caught > PlayerInfo[playerid][pBiggestFish])
{
format(string, sizeof(string), "* You've beaten your old record of %d pounds! Your new biggest fish is: %d pounds.", PlayerInfo[playerid][pBiggestFish], Caught);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
PlayerInfo[playerid][pBiggestFish] = Caught;
}
}
else if(Fishes[playerid][pWeight5] == 0)
{
new string[85];
PlayerInfo[playerid][pFishes] += 1;
PlayerInfo[playerid][pFishSkill] += 1;
format(fstring, sizeof(fstring), "%s", FishNames[rand]);
strmid(Fishes[playerid][pFish5], fstring, 0, strlen(fstring), 255);
Fishes[playerid][pWeight5] = Caught;
format(string, sizeof(string), "* You have caught a %s, which weights %d pounds.", Fishes[playerid][pFish5], Caught);
SendClientMessage(playerid, COLOR_GREY, string);
format(string, sizeof(string), "* %s reels in a %s, on %d lbs.", RemoveUnderScore(playerid), Fishes[playerid][pFish5], Caught);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
RemovePlayerAttachedObject(playerid,0);
KillTimer(fishtimer[playerid]);
FishCaught[playerid] = 0;
Fishing[playerid] = 0;
HidePlayerFishText(playerid);
Fishes[playerid][pLastWeight] = Caught;
Fishes[playerid][pLastFish] = 5;
Fishes[playerid][pFid5] = rand;
Fishes[playerid][pFishID] = rand;
if(Caught > PlayerInfo[playerid][pBiggestFish])
{
format(string, sizeof(string), "* You've beaten your old record of %d pounds! Your new biggest fish is: %d pounds.", PlayerInfo[playerid][pBiggestFish], Caught);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
PlayerInfo[playerid][pBiggestFish] = Caught;
}
}
}
}
}
}
return 1;
}
Just make sure the lowest percentage comes fist in the if-else statements.