CMD:car(playerid, params[])
{
new car[50],color1,color2,message[75], Float:pPos[4],VehicleID;
if(DM[playerid] == 1) return SendClientMessage(playerid, -1,""red"[ ERROR ]: "yellow"You can't use this command while deathmatch!");
if(DUEL[playerid] == 1) return SendClientMessage(playerid, -1,""red"[ ERROR]: "yellow"You can't use this command while duel!");
if(AccInfo[playerid][Cars] != 0) DestroyVehicle(AccInfo[playerid][Cars]);
if(sscanf(params,"s[50]D(6)D(0)",car,color1,color2)) SendClientMessage(playerid, -1, ""red"[ USAGE ]: "yellow"/car [ ID/CARNAME ] [Color 1] [Color 2]");
else{
VehicleID = GetVehicleModelIDFromName(car);
if(VehicleID == -1)
{
VehicleID = strval(car);
if(VehicleID < 400 || VehicleID > 611) return SendClientMessage(playerid, -1, ""red"[ ERROR ]: "yellow"You entered an invalid vehiclename!");
}
new Model = ReturnVehicleID(params);
if(AccInfo[playerid][LesenKereta] == 0)
{
if(Model == INVALID_VEHICLE_ID)
{
if(strlen(params) > 8) params[8] = EOS;
Model = strval(params);
if(!(400 <= Model <= 611))
return SendClientMessage(playerid, -1, ""red"[ ERROR ]: "yellow"You entered an invalid vehiclename!");
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);
GetPlayerFacingAngle(playerid, pPos[3]);
AccInfo[playerid][Cars] = CreateVehicle(Model, pPos[0], pPos[1], pPos[2] + 1, pPos[3], 0, 1, 60);
PutPlayerInVehicle(playerid, AccInfo[playerid][Cars], 0);
format(message, sizeof(message), ""red"[ UFM ]: "yellow"You have spawned %s[%d]!", GetVehicleNames(AccInfo[playerid][Cars]),VehicleID);
SendClientMessage(playerid, -1, message);
}
} else if(AccInfo[playerid][LesenKereta] == 1){
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);
GetPlayerFacingAngle(playerid, pPos[3]);
AccInfo[playerid][Cars] = CreateVehicle(Model, pPos[0], pPos[1], pPos[2] + 1, pPos[3], 0, 1, 60);
PutPlayerInVehicle(playerid, AccInfo[playerid][Cars], 0);
format(message, sizeof(message), ""red"[ UFM ]: "yellow"You have spawned %s[%d]!", GetVehicleNames(AccInfo[playerid][Cars]),VehicleID);
SendClientMessage(playerid, -1, message);
}
}
return 1;
}
CMD:car(playerid, params[])
{
new car[50],color1,color2,message[75], Float:pPos[4],VehicleID;
if(DM[playerid] == 1) return SendClientMessage(playerid, -1,""red"[ ERROR ]: "yellow"You can't use this command while deathmatch!");
if(DUEL[playerid] == 1) return SendClientMessage(playerid, -1,""red"[ ERROR]: "yellow"You can't use this command while duel!");
if(AccInfo[playerid][Cars] != 0) DestroyVehicle(AccInfo[playerid][Cars]);
if(sscanf(params,"s[50]D(6)D(0)",car,color1,color2)) SendClientMessage(playerid, -1, ""red"[ USAGE ]: "yellow"/car [ ID/CARNAME ] [Color 1] [Color 2]");
else{
VehicleID = GetVehicleModelIDFromName(car);
if(VehicleID == -1)
{
VehicleID = strval(car);
if(VehicleID < 400 || VehicleID > 611) return SendClientMessage(playerid, -1, ""red"[ ERROR ]: "yellow"You entered an invalid vehiclename!");
}
new Model = ReturnVehicleID(params);
if(AccInfo[playerid][LesenKereta] == 0)
{
if(Model != INVALID_VEHICLE_ID)
{
if(strlen(params) > 8) params[8] = EOS;
Model = strval(params);
if(!(400 <= Model <= 611))
return SendClientMessage(playerid, -1, ""red"[ ERROR ]: "yellow"You entered an invalid vehiclename!");
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);
GetPlayerFacingAngle(playerid, pPos[3]);
AccInfo[playerid][Cars] = CreateVehicle(Model, pPos[0], pPos[1], pPos[2] + 1, pPos[3], 0, 1, 60);
PutPlayerInVehicle(playerid, AccInfo[playerid][Cars], 0);
format(message, sizeof(message), ""red"[ UFM ]: "yellow"You have spawned %s[%d]!", GetVehicleNames(AccInfo[playerid][Cars]),VehicleID);
SendClientMessage(playerid, -1, message);
}
} else if(AccInfo[playerid][LesenKereta] == 1){
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);
GetPlayerFacingAngle(playerid, pPos[3]);
AccInfo[playerid][Cars] = CreateVehicle(Model, pPos[0], pPos[1], pPos[2] + 1, pPos[3], 0, 1, 60);
PutPlayerInVehicle(playerid, AccInfo[playerid][Cars], 0);
format(message, sizeof(message), ""red"[ UFM ]: "yellow"You have spawned %s[%d]!", GetVehicleNames(AccInfo[playerid][Cars]),VehicleID);
SendClientMessage(playerid, -1, message);
}
}
return 1;
}
Maybe this works..
pawn Код:
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CMD:car(playerid, params[])
{
new car[50],color1,color2,message[75], Float:pPos[4],VehicleID;
if(DM[playerid] == 1) return SendClientMessage(playerid, -1,""red"[ ERROR ]: "yellow"You can't use this command while deathmatch!");
if(DUEL[playerid] == 1) return SendClientMessage(playerid, -1,""red"[ ERROR]: "yellow"You can't use this command while duel!");
if(AccInfo[playerid][Cars] != 0) DestroyVehicle(AccInfo[playerid][Cars]);
if(sscanf(params,"s[50]D(6)D(0)",car,color1,color2)) SendClientMessage(playerid, -1, ""red"[ USAGE ]: "yellow"/car [ ID/CARNAME ] [Color 1] [Color 2]");
else{
VehicleID = GetVehicleModelIDFromName(car);
if(VehicleID == -1)
{
VehicleID = strval(car);
if(VehicleID < 400 || VehicleID > 611) return SendClientMessage(playerid, -1, ""red"[ ERROR ]: "yellow"You entered an invalid vehiclename!");
}
new Model = ReturnVehicleID(params);
if(AccInfo[playerid][LesenKereta] == 0)
{
if(Model == INVALID_VEHICLE_ID)
{
if(strlen(params) > 8) params[8] = EOS;
Model = strval(params);
if(!(400 <= Model <= 611))
return SendClientMessage(playerid, -1, ""red"[ ERROR ]: "yellow"You entered an invalid vehiclename!");
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);
GetPlayerFacingAngle(playerid, pPos[3]);
AccInfo[playerid][Cars] = CreateVehicle(Model, pPos[0], pPos[1], pPos[2] + 1, pPos[3], 0, 1, 60);
PutPlayerInVehicle(playerid, AccInfo[playerid][Cars], 0);
format(message, sizeof(message), ""red"[ UFM ]: "yellow"You have spawned %s[%d]!", GetVehicleNames(AccInfo[playerid][Cars]),VehicleID);
SendClientMessage(playerid, -1, message);
}
} else{
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);
GetPlayerFacingAngle(playerid, pPos[3]);
AccInfo[playerid][Cars] = CreateVehicle(Model, pPos[0], pPos[1], pPos[2] + 1, pPos[3], 0, 1, 60);
PutPlayerInVehicle(playerid, AccInfo[playerid][Cars], 0);
format(message, sizeof(message), ""red"[ UFM ]: "yellow"You have spawned %s[%d]!", GetVehicleNames(AccInfo[playerid][Cars]),VehicleID);
SendClientMessage(playerid, -1, message);
}
}
return 1;
}
PHP код:
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CMD:car(playerid,params[]) { if( PlayerInfo[playerid][Level] >= 2 || PlayerInfo[playerid][Vip] >= 1) { new tmp[128], tmp2[128], tmp3[128], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index); tmp3 = strtok(params,Index); if(isnull(tmp)) return SendClientMessage(playerid, red, "USAGE: /car [Modelid/Name] [colour1] [colour2]"); new car, colour1, colour2, string[128]; if(!IsNumeric(tmp)) car = GetVehicleModelIDFromName(tmp); else car = strval(tmp); if(car < 400 || car > 611) return SendClientMessage(playerid, red, "ERROR: Invalid Vehicle Model"); if(isnull(tmp2)) colour1 = random(126); else colour1 = strval(tmp2); if(isnull(tmp3)) colour2 = random(126); else colour2 = strval(tmp3); new LVehicleID,Float:X,Float:Y,Float:Z, Float:Angle,int1; GetPlayerPos(playerid, X,Y,Z); GetPlayerFacingAngle(playerid,Angle); int1 = GetPlayerInterior(playerid); LVehicleID = CreateVehicle(car, X+3,Y,Z, Angle, colour1, colour2, -1); LinkVehicleToInterior(LVehicleID,int1); CMDMessageToAdmins(playerid,"CAR"); format(string, sizeof(string), "%s spawned a \"%s\" (Model:%d) colour (%d, %d), at %0.2f, %0.2f, %0.2f", pName(playerid), VehicleName[car-400], car, colour1, colour2, X, Y, Z); SaveToFile("CarSpawns",string); format(string, sizeof(string), "You have spawned a \"%s\" (Model:%d) colour (%d, %d)", VehicleName[car-400], car, colour1, colour2); PutPlayerInVehicle(playerid, LVehicleID, 0); VehicleInfo[LVehicleID][Temp] = 1; return SendClientMessage(playerid,lightblue, string); } else return SendClientMessage(playerid,red,"ERROR: You need to be level 3 to use this command"); } |