public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid) { Delete3DTextLabel(masknamelabel[playerid]); new string[128]; if(PlayerInfo[playerid][pDangdeomask] == 1) { GetPlayerHealth(playerid, health); GetPlayerArmour(playerid, armour); masknamelabel[playerid] = Create3DTextLabel(" ",0x9ACD32AA,30.0,40.0,50.0,15.0,0); format(string,sizeof(string),"Nguoi la mat #%d\nMau: %d, Giap: %d", GetPlayerSQLId(playerid), floatround(health), floatround(armour)); Update3DTextLabelText(masknamelabel[playerid], 0x9ACD32AA, string); Attach3DTextLabelToPlayer(masknamelabel[playerid], playerid, 0.0, 0.0, 0.4); } return 1; }
public OnPlayerConnect(playerid)
{
new Float:health, Float:armour;
GetPlayerHealth(playerid, health);
GetPlayerArmour(playerid, armour);
if(PlayerInfo[playerid][pDangdeomask] == 1)
{
new string[128];
masknamelabel[playerid] = Create3DTextLabel(" ",0x9ACD32AA,30.0,40.0,50.0,15.0,0);
format(string,sizeof(string),"Stranger #%d\nHealth: %f, Armour: %f", GetPlayerSQLId(playerid), health,armour);
Update3DTextLabelText(masknamelabel[playerid], 0x9ACD32AA, string);
Attach3DTextLabelToPlayer(masknamelabel[playerid], playerid, 0.0, 0.0, 0.4);
}
return 1;
}
%s is for strings (letters and other characters)
%i and %d is for integers ( only numbers, like this: 1 or 114 ) %f is for floats ( numbers with "points", like this: 1.4 or 114.98 ) These are the main "symbols". ![]() |