3DTextDraws problem -
XtremeRz - 11.07.2016
Well, When i try to create 3DTextDraws globally then compile, i get that output "Pawno compiler has stopped working"
Any help?
Re: 3DTextDraws problem - WhiteGhost - 11.07.2016
Some Codes?
Re: 3DTextDraws problem -
yutaruta - 11.07.2016
Put the code that makes your compiler crash so we can find the problem
Re: 3DTextDraws problem - WhiteGhost - 11.07.2016
Quote:
Originally Posted by yutaruta
Put the code that makes your compiler crash so we can find the problem
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We didnt need a second post to say the same thing.
Re: 3DTextDraws problem -
yutaruta - 11.07.2016
You asked him for some code. I ask him for the specify line that makes his compiler crash.
Also, we didn't need a third post to say something that doesn't help nobody.
Re: 3DTextDraws problem - WhiteGhost - 11.07.2016
Quote:
Originally Posted by yutaruta
You asked him for some code. I ask him for the specify line that makes his compiler crash.
Also, we didn't need a third post to say something that doesn't help nobody.
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Sigh...
Common sense would tell him to do that. would he post the whole GameMode?
Re: 3DTextDraws problem -
yutaruta - 11.07.2016
He can post the entire textdraw code, the declarations, the definitions, and the show and hide functions.
I ask him for the specify line that make crash the compiler.
He can found it commenting lines until the compiler does not crash, then he know where is the problem
Re: 3DTextDraws problem -
XtremeRz - 11.07.2016
Well, My question was simple, and i think i solved it.
In the global declarations, i was putting
new Text3D:helmetlabel; = Create3DTextLabel("Helmet ON",COLOR_TEAL,30.0,40.0,50.0,40.0,0);
new Text3D:helmetlabel2; = Create3DTextLabel("HelmetOFF",COLOR_TEAL,30.0,40.0 ,50.0,40.0,0);
And i switched it to
new Text3D:helmetlabel;
new Text3D:helmetlabel2;
So.. that's it i guess, didn't fully test yet, If it's wrong once i tested, i'll be mentioning here.
Thanks anyways!