Need Y_hooks help. -
I've recently tried to use Y_hooks for my gamemode.
My script is written in different includes.
Код:
Hook:OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case DIALOG_CLAN:
{
if(!response)
{
hidePlayerDialog(playerid);
}
else
{
if(playerVariables[playerid][pClan] >= 1)
{
new str[256];
format(str, sizeof(str), "%s", clanVariables[playerVariables[playerid][pClan]][cClanName]);
switch(listitem)
{
case 0:
{
if(playerVariables[playerid][pClan] >= 1)
{
new aim[1500];
new last[256];
format(aim, 256,"Rank - Name\tLast Login\tDays\n");
new memid;
new stringg[256];
mysql_format(handle, stringg, sizeof(stringg), "SELECT * FROM `playeraccounts` WHERE `playerClan` = %d ORDER BY playerClanRank DESC",playerVariables[playerid][pClan]);
new test[256], query[256], test3[256], days[256];
new Cache: result12 = mysql_query (handle, stringg);
for ( new i, j = cache_get_row_count ( ); i != j; ++i )
{
cache_get_field_content(i, "playerName", query);
format(Selected[memid][snume],24, query);
cache_get_field_content(i, "playerClanRank", test);
cache_get_field_content(i, "playerLastLogin", test3);
format(last,256, test3);
cache_get_field_content(i, "playerClanDays", days);
new id = GetPlayerID(query);
if(id != INVALID_PLAYER_ID)
{
format(aim, sizeof(aim), "%s[%s] %s\tonline right now\t%s\n",aim, test, query, days);
}
else
{
format(aim, sizeof(aim), "%s[%s] %s\t%s\t%s\n",aim,test, query, test3, days);
}
memid ++;
}
cache_delete(result12);
ShowPlayerDialog(playerid,DIALOG_CMEMBERS,DIALOG_STYLE_TABLIST_HEADERS,str,aim,"Select","Cancel");
}
}
case 1:
{
new t1[256], t2[256], t3[256], end[256];
format(t1, sizeof(t1), "Remove The Tag: %s", playerVariables[playerid][pNormalName]);
format(t2, sizeof(t2), "Use Clan Tag Style #1: %s%s", playerVariables[playerid][pNormalName], clanVariables[playerVariables[playerid][pClan]][cClanTag]);
format(t3, sizeof(t3), "Use Clan Tag Style #2: %s%s", clanVariables[playerVariables[playerid][pClan]][cClanTag], playerVariables[playerid][pNormalName]);
format(end, sizeof(end), "%s\n%s\n%s", t1, t3, t2);
ShowPlayerDialog(playerid, DIALOG_CLAN_TAG, DIALOG_STYLE_LIST, str,end, "Select", "Cancel");
}
case 2:
{
SCM(playerid, COLOR_TEAL, "Clan Commands:");
SCM(playerid, COLOR_TEAL, "/clan, /c, /cmembers, /cinvite, /cmotd");
}
case 3:
{
if(playerVariables[playerid][pClanRank] >= 6)
{
ShowPlayerDialog(playerid, 5716, DIALOG_STYLE_LIST, str, "Change Clan Color\nChange Clan Ranks", "Select", "Close");
}
else return SCM(playerid, COLOR_ORANGERED, "Doar liderul si sub-liderul au acces la comanda asta.");
}
case 4:
{
SCM(playerid, COLOR_ORANGERED, "Comanda a fost scoasa.");
}
case 5:
{
SCM(playerid, COLOR_ORANGERED, "Pentru a invita un jucator in clan, puteti folosi comanda /cinvite.");
}
}
}
else
{
hidePlayerDialog(playerid);
}
}
}
case 5716:
{
if(response)
{
new str[256];
format(str, sizeof(str), "%s", clanVariables[playerVariables[playerid][pClan]][cClanName]);
switch(listitem)
{
case 0:
{
ShowPlayerDialog(playerid, 5717, DIALOG_STYLE_INPUT, str, "Enter the color code in hexadecimal code. Ex: FF0000.\nYou can use the website www.colorpicker.com.", "Finish", "Close");
}
case 1:
{
new strmsg[512];
format(strmsg, sizeof(strmsg), "1. %s\n2. %s\n3. %s\n4. %s\n5. %s\n6. %s\n7. %s", clanVariables[playerVariables[playerid][pClan]][cClanRankName1],
clanVariables[playerVariables[playerid][pClan]][cClanRankName2], clanVariables[playerVariables[playerid][pClan]][cClanRankName3], clanVariables[playerVariables[playerid][pClan]][cClanRankName4], clanVariables[playerVariables[playerid][pClan]][cClanRankName5], clanVariables[playerVariables[playerid][pClan]][cClanRankName6], clanVariables[playerVariables[playerid][pClan]][cClanRankName7]);
ShowPlayerDialog(playerid, 5721, DIALOG_STYLE_LIST, str, strmsg, "Select", "Close");
}
}
}
}
case 5717:
{
if(response)
{
new str[256];
format(str, sizeof(str), "%s", clanVariables[playerVariables[playerid][pClan]][cClanName]);
if(strlen(inputtext) == 6)
{
format(clanVariables[playerVariables[playerid][pClan]][cClanColor], 256, inputtext);
new mz[256];
format(mz, sizeof(mz), "{%s}[CLAN] %s has changed the color to %s.", clanVariables[playerVariables[playerid][pClan]][cClanColor], GetName(playerid), inputtext);
SendToClan(playerVariables[playerid][pClan], COLOR_WHITE, mz);
saveClan(playerVariables[playerid][pClan]);
}
else
{
ShowPlayerDialog(playerid, 5717, DIALOG_STYLE_INPUT, str, "Invalid colorcode!\nEnter the color code in hexadecimal code. Ex: FF0000.\nYou can use the website www.colorpicker.com.", "Finish", "Close");
}
}
}
case 5721:
{
if(response)
{
switch(listitem)
{
case 0: ShowPlayerDialog(playerid, 5722, DIALOG_STYLE_INPUT, "Change Rank", "Enter the new rank name for your clan.", "Done", "Close");
case 1: ShowPlayerDialog(playerid, 5723, DIALOG_STYLE_INPUT, "Change Rank", "Enter the new rank name for your clan.", "Done", "Close");
case 2: ShowPlayerDialog(playerid, 5724, DIALOG_STYLE_INPUT, "Change Rank", "Enter the new rank name for your clan.", "Done", "Close");
case 3: ShowPlayerDialog(playerid, 5725, DIALOG_STYLE_INPUT, "Change Rank", "Enter the new rank name for your clan.", "Done", "Close");
case 4: ShowPlayerDialog(playerid, 5726, DIALOG_STYLE_INPUT, "Change Rank", "Enter the new rank name for your clan.", "Done", "Close");
case 5: ShowPlayerDialog(playerid, 5727, DIALOG_STYLE_INPUT, "Change Rank", "Enter the new rank name for your clan.", "Done", "Close");
case 6: ShowPlayerDialog(playerid, 5728, DIALOG_STYLE_INPUT, "Change Rank", "Enter the new rank name for your clan.", "Done", "Close");
}
}
}
case 5722:
{
if(response)
{
if(strlen(inputtext) > 0)
{
new string[256];
format(string, sizeof(string), "{%s}[CLAN] %s has changed the rank %s to %s.", clanVariables[playerVariables[playerid][pClan]][cClanColor], GetName(playerid), clanVariables[playerVariables[playerid][pClan]][cClanRankName1], inputtext);
SendToClan(playerVariables[playerid][pClan], COLOR_WHITE, string);
format(clanVariables[playerVariables[playerid][pClan]][cClanRankName1], 256, inputtext);
saveClan(playerVariables[playerid][pClan]);
}
}
}
case 5723:
{
if(response)
{
if(strlen(inputtext) > 0)
{
new string[256];
format(string, sizeof(string), "{%s}[CLAN] %s has changed the rank %s to %s.", clanVariables[playerVariables[playerid][pClan]][cClanColor], GetName(playerid), clanVariables[playerVariables[playerid][pClan]][cClanRankName2], inputtext);
SendToClan(playerVariables[playerid][pClan], COLOR_WHITE, string);
format(clanVariables[playerVariables[playerid][pClan]][cClanRankName2], 256, inputtext);
saveClan(playerVariables[playerid][pClan]);
}
}
}
case 5724:
{
if(response)
{
if(strlen(inputtext) > 0)
{
new string[256];
format(string, sizeof(string), "{%s}[CLAN] %s has changed the rank %s to %s.", clanVariables[playerVariables[playerid][pClan]][cClanColor], GetName(playerid), clanVariables[playerVariables[playerid][pClan]][cClanRankName3], inputtext);
SendToClan(playerVariables[playerid][pClan], COLOR_WHITE, string);
format(clanVariables[playerVariables[playerid][pClan]][cClanRankName3], 256, inputtext);
saveClan(playerVariables[playerid][pClan]);
}
}
}
case 5725:
{
if(response)
{
if(strlen(inputtext) > 0)
{
new string[256];
format(string, sizeof(string), "{%s}[CLAN] %s has changed the rank %s to %s.", clanVariables[playerVariables[playerid][pClan]][cClanColor], GetName(playerid), clanVariables[playerVariables[playerid][pClan]][cClanRankName4], inputtext);
SendToClan(playerVariables[playerid][pClan], COLOR_WHITE, string);
format(clanVariables[playerVariables[playerid][pClan]][cClanRankName4], 256, inputtext);
saveClan(playerVariables[playerid][pClan]);
}
}
}
case 5726:
{
if(response)
{
if(strlen(inputtext) > 0)
{
new string[256];
format(string, sizeof(string), "{%s}[CLAN] %s has changed the rank %s to %s.", clanVariables[playerVariables[playerid][pClan]][cClanColor], GetName(playerid), clanVariables[playerVariables[playerid][pClan]][cClanRankName5], inputtext);
SendToClan(playerVariables[playerid][pClan], COLOR_WHITE, string);
format(clanVariables[playerVariables[playerid][pClan]][cClanRankName5], 256, inputtext);
saveClan(playerVariables[playerid][pClan]);
}
}
}
case 5727:
{
if(response)
{
if(strlen(inputtext) > 0)
{
new string[256];
format(string, sizeof(string), "{%s}[CLAN] %s has changed the rank %s to %s.", clanVariables[playerVariables[playerid][pClan]][cClanColor], GetName(playerid), clanVariables[playerVariables[playerid][pClan]][cClanRankName6], inputtext);
SendToClan(playerVariables[playerid][pClan], COLOR_WHITE, string);
format(clanVariables[playerVariables[playerid][pClan]][cClanRankName6], 256, inputtext);
saveClan(playerVariables[playerid][pClan]);
}
}
}
case 5728:
{
if(response)
{
if(strlen(inputtext) > 0)
{
new string[256];
format(string, sizeof(string), "{%s}[CLAN] %s has changed the rank %s to %s.", clanVariables[playerVariables[playerid][pClan]][cClanColor], GetName(playerid), clanVariables[playerVariables[playerid][pClan]][cClanRankName7], inputtext);
SendToClan(playerVariables[playerid][pClan], COLOR_WHITE, string);
format(clanVariables[playerVariables[playerid][pClan]][cClanRankName7], 256, inputtext);
saveClan(playerVariables[playerid][pClan]);
}
}
}
case DIALOG_CMEMBERS:
{
if(response)
{
if(listitem >= 1)
{
new item = listitem;
format(playerVariables[playerid][pSelected], MAX_PLAYER_NAME, "%s",Selected[item][snume]);
ShowPlayerDialog(playerid, 5718, DIALOG_STYLE_LIST, "Select an action", "Uninvite From Clan\nChange Rank", "Select", "Cancel");
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You can't click on this item.");
}
}
}
case 5718:
{
if(response)
{
if(listitem == 0)
{
if(playerVariables[playerid][pClanRank] >= 6)
{
new str[256];
format(str, sizeof(str), "Are you sure you want to uninvite %s from your clan?", playerVariables[playerid][pSelected]);
ShowPlayerDialog(playerid, 5719, DIALOG_STYLE_MSGBOX, "Uninvite From Clan:", str, "Yes", "Cancel");
}
else SCM(playerid,-1,"You are not the clan leader or sub-leader.");
}
if(listitem == 1)
{
if(playerVariables[playerid][pClanRank] >= 6)
{
new crstring[256];
format(crstring, sizeof(crstring), "1. %s\n2. %s\n3. %s\n4. %s\n5. %s\n6. %s", clanVariables[playerVariables[playerid][pClan]][cClanRankName1], clanVariables[playerVariables[playerid][pClan]][cClanRankName2], clanVariables[playerVariables[playerid][pClan]][cClanRankName3], clanVariables[playerVariables[playerid][pClan]][cClanRankName4], clanVariables[playerVariables[playerid][pClan]][cClanRankName5], clanVariables[playerVariables[playerid][pClan]][cClanRankName6]);
ShowPlayerDialog(playerid, 5720, DIALOG_STYLE_LIST, "Select a rank", crstring, "Select", "Cancel");
}
else SCM(playerid,-1,"You are not the clan leader or sub-leader.");
}
}
}
case 5719:
{
if(response)
{
new id = GetPlayerID(playerVariables[playerid][pSelected]);
new str[256];
format(str, sizeof(str), "{%s}[CLAN] %s has uninvited %s from the clan.", clanVariables[playerVariables[playerid][pClan]][cClanColor], GetName(playerid), GetName(id));
SendToClan(playerVariables[playerid][pClan], COLOR_WHITE, str);
playerVariables[id][pClan] = 0;
playerVariables[id][pClanRank] = 0;
playerVariables[id][pClanDays] = 0;
SetPlayerName(id, playerVariables[id][pNormalName]);
savePlayerData(id);
}
else return SCM(playerid, COLOR_GRAD2, "Action canceled.");
}
case 5720:
{
if(response)
{
new rank = listitem+1;
new id = GetPlayerID(playerVariables[playerid][pSelected]);
playerVariables[id][pClanRank] = rank;
new string[256];
switch(rank)
{
case 1: format(string, sizeof(string), "{%s}[CLAN] %s has changed %s's rank to %s.", clanVariables[playerVariables[playerid][pClan]][cClanColor], GetName(playerid), GetName(id), clanVariables[playerVariables[playerid][pClan]][cClanRankName1]);
case 2: format(string, sizeof(string), "{%s}[CLAN] %s has changed %s's rank to %s.", clanVariables[playerVariables[playerid][pClan]][cClanColor], GetName(playerid), GetName(id), clanVariables[playerVariables[playerid][pClan]][cClanRankName2]);
case 3: format(string, sizeof(string), "{%s}[CLAN] %s has changed %s's rank to %s.", clanVariables[playerVariables[playerid][pClan]][cClanColor], GetName(playerid), GetName(id), clanVariables[playerVariables[playerid][pClan]][cClanRankName3]);
case 4: format(string, sizeof(string), "{%s}[CLAN] %s has changed %s's rank to %s.", clanVariables[playerVariables[playerid][pClan]][cClanColor], GetName(playerid), GetName(id), clanVariables[playerVariables[playerid][pClan]][cClanRankName4]);
case 5: format(string, sizeof(string), "{%s}[CLAN] %s has changed %s's rank to %s.", clanVariables[playerVariables[playerid][pClan]][cClanColor], GetName(playerid), GetName(id), clanVariables[playerVariables[playerid][pClan]][cClanRankName5]);
case 6: format(string, sizeof(string), "{%s}[CLAN] %s has changed %s's rank to %s.", clanVariables[playerVariables[playerid][pClan]][cClanColor], GetName(playerid), GetName(id), clanVariables[playerVariables[playerid][pClan]][cClanRankName6]);
}
SendToClan(playerVariables[playerid][pClan], COLOR_WHITE, string);
savePlayerData(id);
}
}
case DIALOG_CLAN_TAG:
{
if(!response)
{
hidePlayerDialog(playerid);
}
else
{
if(playerVariables[playerid][pClan] >= 1)
{
new string2[256];
new string[256];
switch(listitem)
{
case 0:
{
format(string2,256,"%s",playerVariables[playerid][pNormalName]);
SetPlayerName(playerid, string2);
format(string,256,"Nickname changed to: %s",string2);
SCM(playerid,COLOR_WHITE,string);
playerVariables[playerid][pClanTagType] = 0;
}
case 1:
{
format(string2,256,"%s%s",clanVariables[playerVariables[playerid][pClan]][cClanTag],playerVariables[playerid][pNormalName]);
SetPlayerName(playerid, string2);
format(string,256,"Nickname changed to: %s",string2);
SCM(playerid,COLOR_WHITE,string);
playerVariables[playerid][pClanTagType] = 1;
}
case 2:
{
format(string2,256,"%s%s",playerVariables[playerid][pNormalName],clanVariables[playerVariables[playerid][pClan]][cClanTag]);
SetPlayerName(playerid, string2);
format(string,256,"Nickname changed to: %s",string2);
SCM(playerid,COLOR_WHITE,string);
playerVariables[playerid][pClanTagType] = 2;
}
}
}
else
{
hidePlayerDialog(playerid);
}
}
}
}
if(dialogid == 1700)
{
new string[256];
if(response)
{
switch(listitem)
{
case 0:
{
format(string,256,"%s%s",clanVariables[playerVariables[playerid][pClan]][cClanTag],playerVariables[playerid][pNormalName]);
SetPlayerName(playerid, string);
format(string,256,"Nickname changed to: %s",string);
SCM(playerid,COLOR_WHITE,string);
}
case 1:
{
format(string,256,"%s%s",playerVariables[playerid][pNormalName],clanVariables[playerVariables[playerid][pClan]][cClanTag]);
SetPlayerName(playerid, string);
format(string,256,"Nickname changed to: %s",string);
SCM(playerid,COLOR_WHITE,string);
}
case 2:
{
format(string,256,"%s",playerVariables[playerid][pNormalName]);
SetPlayerName(playerid, string);
format(string,256,"Nickname changed to: %s",string);
SCM(playerid,COLOR_WHITE,string);
}
}
}
}
if(dialogid == 32)
{
if(response)
{
switch(listitem)
{
case 0:
{
if(playerVariables[playerid][pClan] >= 1 && playerVariables[playerid][pClanRank] >= 1)
{
ShowPlayerDialog(playerid, 1700, DIALOG_STYLE_LIST, "SERVER: Clan Tag", "Tag 1\nTag 2\nNo tag","Select","Cancel");
}
}
}
}
}
return 1;
}
I only have one DialogResponse in this include, so I don't know why I'm getting this.
Re: Need Y_hooks help. -