/enter and /exit on F problem -
PepsiCola23 - 26.06.2016
I tried to make the /enter and /exit command into pressing F / Enter and it worked 50%.
When i press F to enter,nothing bad happens,it works perfectly.
When i press F to exit , it teleports me outside and then instantly back inside ,so i can`t get outside.
Here is the CMD,what`s wrong? Ty in advance.
PHP код:
if(newkeys & KEY_SECONDARY_ATTACK)
{
if (PlayerToPoint(4.0, playerid,1412.0304,-1700.1549,13.5395))
{//enter cladire-spawn
SetPlayerPos(playerid,16.0883,33.4171,973.3144);
SetPlayerFacingAngle(playerid, 270.7579);
TogglePlayerControllable(playerid, 0);
SetTimerEx("UnfreezeT", 3000, 0, "d", playerid);
}
else if (PlayerToPoint(2.0, playerid,-1.3946,19.1643,973.3081))
{//sport room
SetPlayerPos(playerid,-1.3711,22.2146,973.4081);
}
else if (PlayerToPoint(2.0, playerid,22.1204,27.4664,973.3081))
{//main room
SetPlayerPos(playerid,22.1380,29.9197,973.3081);
}
else if (PlayerToPoint(2.0, playerid,22.2507,20.9277,973.3081))
{//rest room
SetPlayerPos(playerid,22.2184,18.6323,973.3081);
}
else if (PlayerToPoint(2.0, playerid,2486.5198,-1645.2394,14.0772) && faction == 2)
{//HQ Grove Street
PlayerData[playerid][InHQ] = 2;
SetPlayerPos(playerid,942.171997,-16.542755,1000.929687);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid, 2);
}
else if (PlayerToPoint(2.0, playerid,2000.0482,-1114.3588,27.1250) && faction == 3)
{//Ballas
PlayerData[playerid][InHQ] = 3;
SetPlayerPos(playerid,964.106994,-53.205497,1001.124572);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid, 3);
}
else if (PlayerToPoint(2.0, playerid,1899.4996,-2005.1289,13.5469) && faction == 4)
{//Varrio Nuevo Estrada
PlayerData[playerid][InHQ] = 4;
SetPlayerPos(playerid,1710.433715,-1669.379272,20.225049);
SetPlayerInterior(playerid,18);
SetPlayerVirtualWorld(playerid, 4);
}
else if (PlayerToPoint(2.0, playerid,1653.7765,-1655.5151,22.5156) && faction == 5)
{//SA GOV
PlayerData[playerid][InHQ] = 5;
SetPlayerPos(playerid,1494.3252,1304.9429,1093.2891);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid, 5);
}
else if (PlayerToPoint(2.0, playerid,755.3737,-1362.3281,13.5131) && faction == 6)
{//SAN Network
PlayerData[playerid][InHQ] = 6;
SetPlayerPos(playerid,1494.3252,1304.9429,1093.2891);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid, 6);
}
else if (PlayerToPoint(2.0, playerid,1172.4932,-1323.3479,15.4030) && faction == 7)
{//Emergency Dept.
PlayerData[playerid][InHQ] = 7;
SetPlayerPos(playerid,1494.3252,1304.9429,1093.2891);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid, 7);
}
else if (PlayerToPoint(2.0, playerid,1555.2115,-1675.6229,16.1953))
{//LS - enter - section
SetPlayerPos(playerid,1118.5378,328.2394,583.7659);
SetPlayerFacingAngle(playerid, 90.0);
TogglePlayerControllable(playerid, 0);
SetTimerEx("UnfreezeT", 3000, 0, "d", playerid);
}
else if (PlayerToPoint(2.0, playerid,1117.6843,326.2397,583.7659))
{//section - enter - PD control
}
else if (PlayerToPoint(2.0, playerid,1127.5112,328.8745,583.7659))
{//section - enter - jail
}
if(PlayerData[playerid][InHouse] > 0)
{
new i = PlayerData[playerid][InHouse];
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
PlayerData[playerid][InHouse] = -1;
}
if(PlayerData[playerid][InBizz] > 0)
{
new i = PlayerData[playerid][InBizz];
PlayerData[playerid][InBizz] = -1;
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
}
else if (PlayerToPoint(2.0, playerid,-1.3711,22.2146,973.4081))
{//sport room
SetPlayerPos(playerid,-1.3946,19.1643,973.3081);
}
else if (PlayerToPoint(2.0, playerid,22.1380,29.9197,973.3081))
{//main room
SetPlayerPos(playerid,22.1204,27.4664,973.3081);
}
else if (PlayerToPoint(2.0, playerid,22.2184,18.6323,973.3081))
{//rest room
SetPlayerPos(playerid,22.2507,20.9277,973.3081);
}
else if (PlayerToPoint(2.0, playerid,38.1737,33.4262,973.3081))
{//exit spawn room
SetPlayerPos(playerid,1412.0304,-1700.1549,13.5395);
}
else if (PlayerToPoint(2.0, playerid,-15.9546,32.5763,973.3081))
{//exit spawn room
SetPlayerPos(playerid,1412.0304,-1700.1549,13.5395);
}
else if (PlayerToPoint(2.0, playerid,942.171997,-16.542755,1000.929687))
{//HQ Grove Street
PlayerData[playerid][InHQ] = -1;
SetPlayerPos(playerid,2486.5198,-1645.2394,14.0772);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
}
else if (PlayerToPoint(2.0, playerid,964.106994,-53.205497,1001.124572))
{//Ballas
PlayerData[playerid][InHQ] = -1;
SetPlayerPos(playerid,2000.0482,-1114.3588,27.1250);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
}
else if (PlayerToPoint(2.0, playerid,1710.433715,-1669.379272,20.225049))
{//Varrio Nuevo Estrada
PlayerData[playerid][InHQ] = -1;
SetPlayerPos(playerid,1899.4996,-2005.1289,13.5469);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
}
else if (PlayerToPoint(2.0, playerid,1494.3252,1304.9429,1093.2891) && PlayerData[playerid][InHQ] == 5)
{//SA GOV
PlayerData[playerid][InHQ] = -1;
SetPlayerPos(playerid,1653.7765,-1655.5151,22.5156);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
}
else if (PlayerToPoint(2.0, playerid,1494.3252,1304.9429,1093.2891) && PlayerData[playerid][InHQ] == 6)
{//SAN Network
PlayerData[playerid][InHQ] = -1;
SetPlayerPos(playerid,755.3737,-1362.3281,13.5131);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
}
else if (PlayerToPoint(2.0, playerid,1494.3252,1304.9429,1093.2891) && PlayerData[playerid][InHQ] == 7)
{//Emergency Dept.
PlayerData[playerid][InHQ] = -1;
SetPlayerPos(playerid,1172.4932,-1323.3479,15.4030);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
}
else if (PlayerToPoint(2.0, playerid,1119.1720,330.5911,583.7659))
{//section - exit - LS
SetPlayerPos(playerid,1552.3688,-1675.5404,16.1953);
SetPlayerFacingAngle(playerid, 90.0);
}
}
Re: /enter and /exit on F problem -
Matz - 26.06.2016
Код:
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
Use
Код:
if(PRESSED(KEY_SECONDARY_ATTACK))
Instead of
Код:
if(newkeys & KEY_SECONDARY_ATTACK)
Edit: It can be a problem related to range, if exit and enters are very close. So you can decrease its range
Re: /enter and /exit on F problem -
PepsiCola23 - 26.06.2016
Right now it looks like this:
Still got the same bug...
PHP код:
if(PRESSED(KEY_SECONDARY_ATTACK))
{
if (PlayerToPoint(4.0, playerid,1412.0304,-1700.1549,13.5395))
{//enter cladire-spawn
SetPlayerPos(playerid,16.0883,33.4171,973.3144);
SetPlayerFacingAngle(playerid, 270.7579);
TogglePlayerControllable(playerid, 0);
SetTimerEx("UnfreezeT", 3000, 0, "d", playerid);
}
else if (PlayerToPoint(2.0, playerid,-1.3946,19.1643,973.3081))
{//sport room
SetPlayerPos(playerid,-1.3711,22.2146,973.4081);
}
else if (PlayerToPoint(2.0, playerid,22.1204,27.4664,973.3081))
{//main room
SetPlayerPos(playerid,22.1380,29.9197,973.3081);
}
else if (PlayerToPoint(2.0, playerid,22.2507,20.9277,973.3081))
{//rest room
SetPlayerPos(playerid,22.2184,18.6323,973.3081);
}
else if (PlayerToPoint(2.0, playerid,2486.5198,-1645.2394,14.0772) && faction == 2)
{//HQ Grove Street
PlayerData[playerid][InHQ] = 2;
SetPlayerPos(playerid,942.171997,-16.542755,1000.929687);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid, 2);
}
else if (PlayerToPoint(2.0, playerid,2000.0482,-1114.3588,27.1250) && faction == 3)
{//Ballas
PlayerData[playerid][InHQ] = 3;
SetPlayerPos(playerid,964.106994,-53.205497,1001.124572);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid, 3);
}
else if (PlayerToPoint(2.0, playerid,1899.4996,-2005.1289,13.5469) && faction == 4)
{//Varrio Nuevo Estrada
PlayerData[playerid][InHQ] = 4;
SetPlayerPos(playerid,1710.433715,-1669.379272,20.225049);
SetPlayerInterior(playerid,18);
SetPlayerVirtualWorld(playerid, 4);
}
else if (PlayerToPoint(2.0, playerid,1653.7765,-1655.5151,22.5156) && faction == 5)
{//SA GOV
PlayerData[playerid][InHQ] = 5;
SetPlayerPos(playerid,1494.3252,1304.9429,1093.2891);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid, 5);
}
else if (PlayerToPoint(2.0, playerid,755.3737,-1362.3281,13.5131) && faction == 6)
{//SAN Network
PlayerData[playerid][InHQ] = 6;
SetPlayerPos(playerid,1494.3252,1304.9429,1093.2891);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid, 6);
}
else if (PlayerToPoint(2.0, playerid,1172.4932,-1323.3479,15.4030) && faction == 7)
{//Emergency Dept.
PlayerData[playerid][InHQ] = 7;
SetPlayerPos(playerid,1494.3252,1304.9429,1093.2891);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid, 7);
}
else if (PlayerToPoint(2.0, playerid,1555.2115,-1675.6229,16.1953))
{//LS - enter - section
SetPlayerPos(playerid,1118.5378,328.2394,583.7659);
SetPlayerFacingAngle(playerid, 90.0);
TogglePlayerControllable(playerid, 0);
SetTimerEx("UnfreezeT", 3000, 0, "d", playerid);
}
else if (PlayerToPoint(2.0, playerid,1117.6843,326.2397,583.7659))
{//section - enter - PD control
}
else if (PlayerToPoint(2.0, playerid,1127.5112,328.8745,583.7659))
{//section - enter - jail
}
if(PlayerData[playerid][InHouse] > 0)
{
new i = PlayerData[playerid][InHouse];
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
PlayerData[playerid][InHouse] = -1;
}
if(PlayerData[playerid][InBizz] > 0)
{
new i = PlayerData[playerid][InBizz];
PlayerData[playerid][InBizz] = -1;
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
}
else if (PlayerToPoint(2.0, playerid,-1.3711,22.2146,973.4081))
{//sport room
SetPlayerPos(playerid,-1.3946,19.1643,973.3081);
}
else if (PlayerToPoint(2.0, playerid,22.1380,29.9197,973.3081))
{//main room
SetPlayerPos(playerid,22.1204,27.4664,973.3081);
}
else if (PlayerToPoint(2.0, playerid,22.2184,18.6323,973.3081))
{//rest room
SetPlayerPos(playerid,22.2507,20.9277,973.3081);
}
else if (PlayerToPoint(2.0, playerid,38.1737,33.4262,973.3081))
{//exit spawn room
SetPlayerPos(playerid,1412.0304,-1700.1549,13.5395);
}
else if (PlayerToPoint(2.0, playerid,-15.9546,32.5763,973.3081))
{//exit spawn room
SetPlayerPos(playerid,1412.0304,-1700.1549,13.5395);
}
else if (PlayerToPoint(2.0, playerid,942.171997,-16.542755,1000.929687))
{//HQ Grove Street
PlayerData[playerid][InHQ] = -1;
SetPlayerPos(playerid,2486.5198,-1645.2394,14.0772);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
}
else if (PlayerToPoint(2.0, playerid,964.106994,-53.205497,1001.124572))
{//Ballas
PlayerData[playerid][InHQ] = -1;
SetPlayerPos(playerid,2000.0482,-1114.3588,27.1250);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
}
else if (PlayerToPoint(2.0, playerid,1710.433715,-1669.379272,20.225049))
{//Varrio Nuevo Estrada
PlayerData[playerid][InHQ] = -1;
SetPlayerPos(playerid,1899.4996,-2005.1289,13.5469);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
}
else if (PlayerToPoint(2.0, playerid,1494.3252,1304.9429,1093.2891) && PlayerData[playerid][InHQ] == 5)
{//SA GOV
PlayerData[playerid][InHQ] = -1;
SetPlayerPos(playerid,1653.7765,-1655.5151,22.5156);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
}
else if (PlayerToPoint(2.0, playerid,1494.3252,1304.9429,1093.2891) && PlayerData[playerid][InHQ] == 6)
{//SAN Network
PlayerData[playerid][InHQ] = -1;
SetPlayerPos(playerid,755.3737,-1362.3281,13.5131);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
}
else if (PlayerToPoint(2.0, playerid,1494.3252,1304.9429,1093.2891) && PlayerData[playerid][InHQ] == 7)
{//Emergency Dept.
PlayerData[playerid][InHQ] = -1;
SetPlayerPos(playerid,1172.4932,-1323.3479,15.4030);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
}
else if (PlayerToPoint(2.0, playerid,1119.1720,330.5911,583.7659))
{//section - exit - LS
SetPlayerPos(playerid,1552.3688,-1675.5404,16.1953);
SetPlayerFacingAngle(playerid, 90.0);
}
}