[02:34:19] [debug] Server crashed while executing GM.amx [02:34:19] [debug] AMX backtrace: [02:34:19] [debug] #0 00000046 in ?? (70, 70, 70, 125, 46, 0, 0, 0, 0, 0, ... <7 arguments>) from GM.amx [02:34:19] [debug] #1 00000046 in public NewReaction () from GM.amx
forward NewReaction(); public NewReaction() { if(ReactionActive == 1) { return 0; } else { new rtString[128]; for(new i = 0; i < RrandomEx(10, 12); i++) { strins(Reaction, Characters[random(sizeof Characters)], i); } ReactionPrize = (random(10000) + 10000); format(rtString, 160, "[REACTION TEST]:{FFFFFF} The first one to type {F81414}%s{FFFFFF} wins {F81414}$%i{FFFFFF} + {F81414}1 Score & 3 EXP{FFFFFF}.", Reaction, ReactionPrize); SendClientMessageToAll(COLOR_LIGHTBLUE, rtString); ReactionTime = GetTickCount(); ReactionActive = 1; SetTimer("EndReaction", 45000, 0); } return 1; }
public NewReaction() { if(ReactionActive == 1) return 0; new rtString[128]; for(new i = 0; i < RrandomEx(10, 12); i++) { strins(Reaction, Characters[random(sizeof Characters)], i); } ReactionPrize = (random(10000) + 10000); format(rtString, 160, "[REACTION TEST]:{FFFFFF} The first one to type {F81414}%s{FFFFFF} wins {F81414}$%i{FFFFFF} + {F81414}1 Score & 3 EXP{FFFFFF}.", Reaction, ReactionPrize); SendClientMessageToAll(COLOR_LIGHTBLUE, rtString); ReactionTime = GetTickCount(); ReactionActive = 1; SetTimer("EndReaction", 45000, 0); return 1; }
Try this:
Code:
public NewReaction() { if(ReactionActive == 1) return 0; new rtString[128]; for(new i = 0; i < RrandomEx(10, 12); i++) { strins(Reaction, Characters[random(sizeof Characters)], i); } ReactionPrize = (random(10000) + 10000); format(rtString, 160, "[REACTION TEST]:{FFFFFF} The first one to type {F81414}%s{FFFFFF} wins {F81414}$%i{FFFFFF} + {F81414}1 Score & 3 EXP{FFFFFF}.", Reaction, ReactionPrize); SendClientMessageToAll(COLOR_LIGHTBLUE, rtString); ReactionTime = GetTickCount(); ReactionActive = 1; SetTimer("EndReaction", 45000, 0); return 1; } |
new rtString[128]; format(rtString, 160, "[REACTION TEST]:{FFFFFF} The first one to type {F81414}%s{FFFFFF} wins {F81414}$%i{FFFFFF} + {F81414}1 Score & 3 EXP{FFFFFF}.", Reaction, ReactionPrize);