public OnVehicleSirenStateChange(playerid, vehicleid, newstate) { new siren = GetVehicleParamsSirenState(vehicleid); if(siren == 1) { static Float:fSize[3], Float:fSeat[3]; GetVehicleModelInfo(GetVehicleModel(vehicleid), VEHICLE_MODEL_INFO_SIZE, fSize[0], fSize[1], fSize[2]); // need height (z) GetVehicleModelInfo(GetVehicleModel(vehicleid), VEHICLE_MODEL_INFO_FRONTSEAT, fSeat[0], fSeat[1], fSeat[2]); // need pos (x, y) CoreVehicles[vehicleid][vehSirenOn] = 1; CoreVehicles[vehicleid][vehSirenObject] = CreateDynamicObject(18646, 0.0, 0.0, 1000.0, 0.0, 0.0, 0.0); AttachDynamicObjectToVehicle(CoreVehicles[vehicleid][vehSirenObject], vehicleid, -fSeat[0], fSeat[1], fSize[2] / 2.0, 0.0, 0.0, 0.0); InfoBoxForPlayer(playerid, "~w~Siren lights: ~g~ ON"); } else { CoreVehicles[vehicleid][vehSirenOn] = 0; DestroyDynamicObject(CoreVehicles[vehicleid][vehSirenObject]); InfoBoxForPlayer(playerid, "~w~Siren lights: ~r~ OFF"); } return 1; } |
public OnVehicleSirenStateChange(playerid, vehicleid, newstate)
{
switch (GetVehicleModel(vehicleid))
{
case 415, 426, 560:
{
// code..
}
}
return 1;
}