CMD:cdp(playerid, params[])
{
#pragma unused params
TextDrawShowForPlayer(playerid, Text:pg);
TextDrawShowForPlayer(playerid, Text:scoretxt);
TextDrawShowForPlayer(playerid,Textdraw2[playerid]);
TextDrawShowForPlayer(playerid,Textdraw3[playerid]);
TextDrawShowForPlayer(playerid, Text:ECDP);
TextDrawShowForPlayer(playerid, Text:ECDP1);
TextDrawShowForPlayer(playerid, Text:ECDP2);
TextDrawShowForPlayer(playerid, Text:ECDP3);
TextDrawShowForPlayer(playerid, Text:ECDP4);
TextDrawShowForPlayer(playerid, Text:ECDP5);
TextDrawShowForPlayer(playerid, Text:ECDP6);
TextDrawShowForPlayer(playerid, Text:ECDP7);
TextDrawShowForPlayer(playerid, Text:ECDP8);
TextDrawShowForPlayer(playerid, Text:ECDP9);
TextDrawShowForPlayer(playerid, Text:ECDP10);
TextDrawShowForPlayer(playerid, Text:ECDP11);
TextDrawShowForPlayer(playerid, Text:ECDP12);
TextDrawShowForPlayer(playerid, Text:rachasds);
TextDrawShowForPlayer(playerid, Text:rachasds1);
TextDrawShowForPlayer(playerid, Text:rachasds2);
TextDrawShowForPlayer(playerid, Text:rachasds3);
TextDrawShowForPlayer(playerid, Text:rachasds4);
TextDrawShowForPlayer(playerid, Text:rachasds5);
TextDrawShowForPlayer(playerid, Text:rachasds6);
TextDrawShowForPlayer(playerid, Text:rachasds7);
TextDrawShowForPlayer(playerid, Text:rachasds8);
TextDrawShowForPlayer(playerid, Text:rachasds9);
TextDrawShowForPlayer(playerid, Text:rachasds10);
TextDrawShowForPlayer(playerid, Text:rachasds11);
TextDrawShowForPlayer(playerid, Text:rachasds12);
TextDrawShowForPlayer(playerid, Text:rachasds13);
TextDrawShowForPlayer(playerid, Text:rachasds14);
TextDrawShowForPlayer(playerid, Text:rachasds15);
TextDrawShowForPlayer(playerid, Text:rachasds16);
TextDrawShowForPlayer(playerid, Text:rachasds17);
TextDrawShowForPlayer(playerid, Text:rachasds18);
TextDrawShowForPlayer(playerid, Text:rachasds19);
TextDrawShowForPlayer(playerid, Text:rachasds20);
TextDrawShowForPlayer(playerid, Text:rachasds21);
TextDrawShowForPlayer(playerid, Text:rachasds22);
TextDrawShowForPlayer(playerid, Text:rachasds23);
TextDrawShowForPlayer(playerid, Text:rachasds24);
TextDrawShowForPlayer(playerid, Text:rachasds25);
TextDrawShowForPlayer(playerid, Text:rachasds26);
TextDrawShowForPlayer(playerid, Text:rachasds27);
TextDrawShowForPlayer(playerid, Text:rachasds28);
TextDrawShowForPlayer(playerid, Text:rachasds29);
TextDrawShowForPlayer(playerid, Text:rachasds30);
TextDrawShowForPlayer(playerid, Text:rachasds31);
TextDrawShowForPlayer(playerid, Text:rachasds32);
TextDrawShowForPlayer(playerid, Text:rachasds33);
TextDrawShowForPlayer(playerid, Text:rachasds34);
TextDrawShowForPlayer(playerid, Text:rachasds35);
TextDrawShowForPlayer(playerid, Text:rachasds36);
TextDrawShowForPlayer(playerid, Text:rachasds37);
new score[100];
format(score, sizeof(score), "Score:%d",GetPlayerScore(playerid));
ScoreTd[playerid] = TextDrawCreate(467.000000, 423.000000, score);
TextDrawBackgroundColor(ScoreTd[playerid], 255);
TextDrawFont(ScoreTd[playerid], 3);
TextDrawLetterSize(ScoreTd[playerid], 0.500000, 1.000000);
TextDrawColor(ScoreTd[playerid], -65281);
TextDrawSetOutline(ScoreTd[playerid], 1);
TextDrawSetProportional(ScoreTd[playerid], 1);
TextDrawSetSelectable(ScoreTd[playerid], 0);
TextDrawShowForPlayer(playerid, ScoreTd[playerid]);
SetPlayerVirtualWorld(playerid,2);
new randomspawn = random(4);//Esto define que "randomspawn" serб un random de hasta 6 spawns.
switch(randomspawn)//Esto crea un switch de "randomspawn".
{
case 0: SetPlayerPos(playerid, 995.4150,2711.8875,10.8203);//Aca van las coordenadas X, Y, y Z.
case 1: SetPlayerPos(playerid, 1013.2001,2701.0527,10.8203);//Aca van las coordenadas X, Y, y Z.
case 2: SetPlayerPos(playerid, 1033.4872,2692.8083,10.8203);//Aca van las coordenadas X, Y, y Z.
}//Se cierra el switch
GivePlayerWeapon(playerid,30,100000);
GivePlayerWeapon(playerid,29,100000);
GivePlayerWeapon(playerid,16,1);
SetPlayerArmour(playerid, 100);
SetPlayerSkin(playerid,29);
new name [MAX_PLAYERS];
new stringa[256];
GetPlayerName(playerid, name, sizeof(name));
format(stringa, sizeof(stringa), "{19C0BA}[ ! ]:[%s] Fue a {FF0000}/cdp", name);
SendClientMessageToAll(0xFFFF00FF,stringa);
return 1;
}
CMD:blackops(playerid, params[])
{
#pragma unused params
TextDrawShowForPlayer(playerid, Text:pg);
TextDrawShowForPlayer(playerid, Text:scoretxt);
TextDrawShowForPlayer(playerid,Textdraw2[playerid]);
TextDrawShowForPlayer(playerid,Textdraw3[playerid]);
TextDrawShowForPlayer(playerid, Text:BO);
TextDrawShowForPlayer(playerid, Text:BO1);
TextDrawShowForPlayer(playerid, Text:BO2);
TextDrawShowForPlayer(playerid, Text:BO3);
TextDrawShowForPlayer(playerid, Text:BO4);
TextDrawShowForPlayer(playerid, Text:BO5);
TextDrawShowForPlayer(playerid, Text:BO6);
TextDrawShowForPlayer(playerid, Text:BO7);
TextDrawShowForPlayer(playerid, Text:BO8);
TextDrawShowForPlayer(playerid, Text:BO9);
TextDrawShowForPlayer(playerid, Text:BO10);
TextDrawShowForPlayer(playerid, Text:BO11);
TextDrawShowForPlayer(playerid, Text:BO12);
TextDrawShowForPlayer(playerid, Text:rachasds);
TextDrawShowForPlayer(playerid, Text:rachasds1);
TextDrawShowForPlayer(playerid, Text:rachasds2);
TextDrawShowForPlayer(playerid, Text:rachasds3);
TextDrawShowForPlayer(playerid, Text:rachasds4);
TextDrawShowForPlayer(playerid, Text:rachasds5);
TextDrawShowForPlayer(playerid, Text:rachasds6);
TextDrawShowForPlayer(playerid, Text:rachasds7);
TextDrawShowForPlayer(playerid, Text:rachasds8);
TextDrawShowForPlayer(playerid, Text:rachasds9);
TextDrawShowForPlayer(playerid, Text:rachasds10);
TextDrawShowForPlayer(playerid, Text:rachasds11);
TextDrawShowForPlayer(playerid, Text:rachasds12);
TextDrawShowForPlayer(playerid, Text:rachasds13);
TextDrawShowForPlayer(playerid, Text:rachasds14);
TextDrawShowForPlayer(playerid, Text:rachasds15);
TextDrawShowForPlayer(playerid, Text:rachasds16);
TextDrawShowForPlayer(playerid, Text:rachasds17);
TextDrawShowForPlayer(playerid, Text:rachasds18);
TextDrawShowForPlayer(playerid, Text:rachasds19);
TextDrawShowForPlayer(playerid, Text:rachasds20);
TextDrawShowForPlayer(playerid, Text:rachasds21);
TextDrawShowForPlayer(playerid, Text:rachasds22);
TextDrawShowForPlayer(playerid, Text:rachasds23);
TextDrawShowForPlayer(playerid, Text:rachasds24);
TextDrawShowForPlayer(playerid, Text:rachasds25);
TextDrawShowForPlayer(playerid, Text:rachasds26);
TextDrawShowForPlayer(playerid, Text:rachasds27);
TextDrawShowForPlayer(playerid, Text:rachasds28);
TextDrawShowForPlayer(playerid, Text:rachasds29);
TextDrawShowForPlayer(playerid, Text:rachasds30);
TextDrawShowForPlayer(playerid, Text:rachasds31);
TextDrawShowForPlayer(playerid, Text:rachasds32);
TextDrawShowForPlayer(playerid, Text:rachasds33);
TextDrawShowForPlayer(playerid, Text:rachasds34);
TextDrawShowForPlayer(playerid, Text:rachasds35);
TextDrawShowForPlayer(playerid, Text:rachasds36);
TextDrawShowForPlayer(playerid, Text:rachasds37);
new score[100];
format(score, sizeof(score), "Score:%d",GetPlayerScore(playerid));
ScoreTd[playerid] = TextDrawCreate(467.000000, 423.000000, score);
TextDrawBackgroundColor(ScoreTd[playerid], 255);
TextDrawFont(ScoreTd[playerid], 3);
TextDrawLetterSize(ScoreTd[playerid], 0.500000, 1.000000);
TextDrawColor(ScoreTd[playerid], -65281);
TextDrawSetOutline(ScoreTd[playerid], 1);
TextDrawSetProportional(ScoreTd[playerid], 1);
TextDrawSetSelectable(ScoreTd[playerid], 0);
TextDrawShowForPlayer(playerid, ScoreTd[playerid]);
SetPlayerVirtualWorld(playerid,2);
new randomspawn = random(4); //Esto define que "randomspawn" serб un random de hasta 6 spawns.
switch(randomspawn)//Esto crea un switch de "randomspawn".
{
case 0: SetPlayerPos(playerid, 966.2332,2627.6086,10.8203);//Aca van las coordenadas X, Y, y Z.
case 1: SetPlayerPos(playerid, 979.9966,2614.0210,10.8203);//Aca van las coordenadas X, Y, y Z.
case 2: SetPlayerPos(playerid, 952.1635,2648.0540,10.8203);//Aca van las coordenadas X, Y, y Z.
}//Se cierra el switch
GivePlayerWeapon(playerid,31,100000);
GivePlayerWeapon(playerid,27,100000);
GivePlayerWeapon(playerid,16,1);
SetPlayerArmour(playerid, 100);
SetPlayerSkin(playerid,285);
new name [MAX_PLAYERS];
new stringa[256];
GetPlayerName(playerid, name, sizeof(name));
format(stringa, sizeof(stringa), "{19C0BA}[ ! ]:[%s] Fue a {FF0000}/blackops", name);
SendClientMessageToAll(0xFFFF00FF,stringa);
return 1;
}
![[Image: codspw.jpg]](https://lh3.******usercontent.com/-LeMAd6GlRBc/V1toXA-iF5I/AAAAAAAAAEM/ByvqlPSDWU8G0j60NHW-ukg1up3tf1Z1gCCo/s800/codspw.jpg)
![[Image: codhdr.jpg]](https://lh3.******usercontent.com/-mnzeABvQmEw/V1toW1FRw9I/AAAAAAAAADk/yYTuHziJ2gQ4pk1_vKvWidCh7peidhKOACCo/s800/codhdr.jpg)
If(Player[Score] == X)
{
GivePlayerWeapon(playerid, 35, 100)
}
|
El cуdigo seria...
PHP код:
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No funciona porque no tienes los enum de tu script donde guardar el score, debes modificar el cуdigo y cotejarlo con el que te dн que es solo un ejemplo.
Para obtener el vehiculo podrias obtener la posiciтn del jugador, le sumamos +2 a la posiciуn "X,Y,Z,A" y al llegar al Score deseado generar el coche. |
lo siento por ser ignorante.