function heading differs from prototype -
Izaki - 05.06.2016
nex-ac.inc(5276) : error 025:
please help me
Код HTML:
#else
public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)
#endif
{
http://imgur.com/Z7rnOBw
please help me
+rep
Re: function heading differs from prototype +rep -
Unte99 - 05.06.2016
What server version are you using?
Re: function heading differs from prototype +rep -
Izaki - 05.06.2016
v1.8
i using server 0.3.7 R2
Re: function heading differs from prototype +rep -
SecretBoss - 05.06.2016
Try this code
Код:
#if defined OnPlayerSelectDynamicObject
#if defined _inc_y_hooks || defined _INC_y_hooks
Hook:ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z)
#else
public OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z)
#endif
{
if(AntiCheatInfo[playerid][acKicked]) return 0;
new ac_i = GetTickCount();
if(AntiCheatInfo[playerid][acACAllow][49])
{
if(ac_i < AntiCheatInfo[playerid][acCall][26] + ac_Mtfc[26][0]) ac_FloodDetect(playerid, 26);
else if(ac_i < AntiCheatInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
else AntiCheatInfo[playerid][acFloodCount][26] = AntiCheatInfo[playerid][acFloodCount][27] = 0;
}
AntiCheatInfo[playerid][acCall][27] = AntiCheatInfo[playerid][acCall][26] = ac_i;
#if !defined _inc_y_hooks && !defined _INC_y_hooks\
&& defined ac_OnPlayerSelectDynamicObject
return ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, x, y, z);
#else
return 1;
#endif
}
#if !defined _inc_y_hooks && !defined _INC_y_hooks
#if defined _ALS_OnPlayerSelectDynamicObjec\
|| defined _ALS_OnPlayerSelectDynamicObj || defined _ALS_OnPlayer\
SelectDynamicObject
#undef OnPlayerSelectDynamicObject
#else
#define _ALS_OnPlayerSelectDynamicObject
#endif
#define OnPlayerSelectDynamicObject ac_OnPlayerSelectDynamicObject
#if defined ac_OnPlayerSelectDynamicObject
forward ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z);
#endif
#endif
#else
#if defined _inc_y_hooks || defined _INC_y_hooks
Hook:ac_OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
#else
public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
#endif
{
if(AntiCheatInfo[playerid][acKicked]) return 0;
new ac_i = GetTickCount();
if(AntiCheatInfo[playerid][acACAllow][49])
{
if(ac_i < AntiCheatInfo[playerid][acCall][26] + ac_Mtfc[26][0]) ac_FloodDetect(playerid, 26);
else if(ac_i < AntiCheatInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
else AntiCheatInfo[playerid][acFloodCount][26] = AntiCheatInfo[playerid][acFloodCount][27] = 0;
}
AntiCheatInfo[playerid][acCall][27] = AntiCheatInfo[playerid][acCall][26] = ac_i;
#if !defined _inc_y_hooks && !defined _INC_y_hooks\
&& defined ac_OnPlayerSelectObject
return ac_OnPlayerSelectObject(playerid, type, objectid, modelid, fX, fY, fZ);
#else
return 1;
#endif
}
#if !defined _inc_y_hooks && !defined _INC_y_hooks
#if defined _ALS_OnPlayerSelectObject
#undef OnPlayerSelectObject
#else
#define _ALS_OnPlayerSelectObject
#endif
#define OnPlayerSelectObject ac_OnPlayerSelectObject
#if defined ac_OnPlayerSelectObject
forward ac_OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ);
#endif
#endif
#endif
Re: function heading differs from prototype +rep -
Konstantinos - 05.06.2016
Quote:
Originally Posted by Izaki
i using server 0.3.7 R2
|
You may be using 0.3.7 R2 version of the server but your includes indicate that are not updated. The velocity parameters where added in 0.3z R4. Update the includes came with the server package.
Re: function heading differs from prototype -
Izaki - 05.06.2016
I shall continue to use version of how ?
Re: function heading differs from prototype -
Izaki - 05.06.2016
code error
public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)