symbol already defined - Printable Version
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symbol already defined -
AhmedElGaml - 05.06.2016
How to fix in pawno : if I added
RemoveBuildingForPlayer(........);
and compile it says symbol already defined , how to fix this ?
Re: symbol already defined - WhiteGhost - 05.06.2016
U have the code already.
Re: symbol already defined -
Onfroi - 05.06.2016
Are you using it in OnPlayerConnect?
Re: symbol already defined -
Crayder - 05.06.2016
Quote:
Originally Posted by Onfroi
Are you using it in OnPlayerConnect?
|
No, he's obviously not...
You must use it in a body. If you don't know what a body is, learn how to code.
So basically, as Onfroi said, RemoveBuildingForPlayer is typically used in OnPlayerConnect. Here is how:
pawn Код:
// Specify the callback's name, it's already forwarded for you in a_samp.inc
public OnPlayerConnect(playerid)
{ // Start a body
//Remove the building
RemoveBuildingForPlayer(playerid, bleh....);
//return 1 in OnPlayerConnect
return 1;
} // End the body