Here's another map I made. It is a very simple church, located in the Vinewood Cemetery's building.
As many Christians in the USA are protestant, I made it quite humble. And the coffin there might be removed, or you could script a command to make it appear and disappear, depending on your goals.
Code:
RemoveBuildingForPlayer(playerid, 5712, 814.4141, -1100.6719, 26.4766, 0.25);
CreateObject(19325, 809.65997, -1102.52002, 26.89000, 0.00000, 0.00000, 0.00000);
CreateObject(19380, 816.14001, -1105.56006, 24.69000, 0.00000, 90.00000, 0.00000);
CreateObject(19380, 816.14001, -1095.93994, 24.69000, 0.00000, 90.00000, 0.00000);
CreateObject(2208, 814.16998, -1094.00000, 24.79000, 0.00000, 0.00000, 0.00000);
CreateObject(2868, 814.22998, -1094.00000, 25.65000, 0.00000, 0.00000, 0.00000);
CreateObject(2868, 816.71997, -1094.00000, 25.65000, 0.00000, 0.00000, 0.00000);
CreateObject(2869, 810.44000, -1091.84998, 24.78000, 0.00000, 0.00000, 0.00000);
CreateObject(2639, 820.17999, -1109.44995, 25.40000, 0.00000, 0.00000, 0.00000);
CreateObject(2639, 820.15002, -1106.44995, 25.40000, 0.00000, 0.00000, 0.00000);
CreateObject(2639, 818.06000, -1109.44995, 25.40000, 0.00000, 0.00000, 0.00000);
CreateObject(2639, 818.06000, -1106.44995, 25.40000, 0.00000, 0.00000, 0.00000);
CreateObject(2639, 820.15002, -1100.44995, 25.40000, 0.00000, 0.00000, 0.00000);
CreateObject(2639, 818.06000, -1100.44995, 25.40000, 0.00000, 0.00000, 0.00000);
CreateObject(2639, 820.15002, -1097.44995, 25.40000, 0.00000, 0.00000, 0.00000);
CreateObject(2639, 818.06000, -1097.44995, 25.40000, 0.00000, 0.00000, 0.00000);
CreateObject(2639, 810.82001, -1109.44995, 25.40000, 0.00000, 0.00000, 0.00000);
CreateObject(2639, 812.92999, -1109.44995, 25.40000, 0.00000, 0.00000, 0.00000);
CreateObject(2639, 812.92999, -1106.44995, 25.40000, 0.00000, 0.00000, 0.00000);
CreateObject(2639, 810.82001, -1106.44995, 25.40000, 0.00000, 0.00000, 0.00000);
CreateObject(2639, 810.82001, -1103.44995, 25.40000, 0.00000, 0.00000, 0.00000);
CreateObject(2639, 812.92999, -1103.44995, 25.40000, 0.00000, 0.00000, 0.00000);
CreateObject(2639, 810.82001, -1100.44995, 25.40000, 0.00000, 0.00000, 0.00000);
CreateObject(2639, 812.92999, -1100.44995, 25.40000, 0.00000, 0.00000, 0.00000);
CreateObject(2639, 812.92999, -1097.44995, 25.40000, 0.00000, 0.00000, 0.00000);
CreateObject(2639, 810.82001, -1097.44995, 25.40000, 0.00000, 0.00000, 0.00000);
CreateObject(19339, 811.95715, -1093.44678, 25.16000, 0.00000, 0.00000, -90.00000);
CreateObject(19380, 815.03998, -1095.93994, 24.69000, 0.00000, 90.00000, 0.00000);
CreateObject(19380, 815.03998, -1105.56006, 24.69000, 0.00000, 90.00000, 0.00000);
CreateObject(19380, 820.28003, -1102.30005, 24.69000, 0.00000, 90.00000, 0.00000);
CreateObject(19380, 814.50000, -1110.06995, 24.69000, 0.00000, 0.00000, 90.00000);
CreateObject(19380, 816.59998, -1110.06995, 24.69000, 0.00000, 0.00000, 90.00000);
CreateObject(19380, 816.62000, -1091.00000, 24.69000, 0.00000, 0.00000, 90.00000);
CreateObject(19380, 814.50000, -1091.00000, 24.69000, 0.00000, 0.00000, 90.00000);
CreateObject(19380, 821.41998, -1096.56006, 24.69000, 0.00000, 0.00000, 0.00000);
CreateObject(19380, 821.44000, -1096.56006, 24.69000, 0.00000, 0.00000, 0.00000);
CreateObject(8131, 815.55762, -1091.02380, 17.98257, 0.00000, 0.00000, 0.00000);
CreateObject(18739, 895.65601, -1101.79834, 24.83629, 0.00000, 0.00000, 0.00000);