Can you send post the pieces of script: OnPlayerRequestClass (), OnPlayerSpawn()
Are you using dialogs? Post the OnDialogResponse() here too please ![]() |
public OnPlayerSpawn(playerid) { if(Players[playerid][m_bLogged] == 0) { SendClientMessage(playerid, RED, "..."); kick(playerid); return true; } SetPlayerVirtualWorld(playerid, Players[playerid][m_iSpawnWorld]); SetPlayerInterior(playerid, Players[playerid][m_iSpawnInt]); player.ResetSpawn(playerid); Players[playerid][m_bSpawned] = 1; Players[playerid][m_bAlive] = 1; return true; } public OnPlayerRequestClass(playerid, classid) { new Float:x; new Float:y; new Float:z; GetPlayerPos(playerid, x, y, z); RemoveBuildingForPlayer(playerid, 1484, x, y, z, 10.0); RemoveBuildingForPlayer(playerid, 1485, x, y, z, 10.0); RemoveBuildingForPlayer(playerid, 1486, x, y, z, 10.0); player.ResetSpawn(playerid); if(Players[playerid][m_bLogged] == 1) { SpawnPlayer(playerid); } else { TogglePlayerSpectating(playerid, true); SetTimerEx("@__camera_class", 150, false, "i", playerid); } SendDebugMessage("Player(%i)::RequestClass %i", playerid, classid); } @__camera_class(i); @__camera_class(i) { SetPlayerCameraPos(i, 1879.984252, -2908.610107, 1.996365); SetPlayerCameraLookAt(i, 1879.666870, -2913.487304, 0.941269); }
player.ResetSpawn(playerid) { if(Players[playerid][m_iHouse] != -1) { new house = Players[playerid][m_iHouse]; new interior = Houses.baseInfo[house][m_iInterior]; Players[playerid][m_fSpawnX] = houses.interiors[interior][m_fX]; Players[playerid][m_fSpawnY] = houses.interiors[interior][m_fY]; Players[playerid][m_fSpawnZ] = houses.interiors[interior][m_fZ]; Players[playerid][m_fSpawnR] = houses.interiors[interior][m_fR]; Players[playerid][m_iSpawnInt] = houses.interiors[interior][m_iInteriorID]; Players[playerid][m_iSpawnWorld] = Players[playerid][m_iHouse]; Players[playerid][m_iLastHouse] = Players[playerid][m_iHouse]; Players[playerid][m_bInHouse] = 1; } //Some code (setting spawn vars) SetSpawnInfo(playerid, 0, Players[playerid][m_iSkin], Players[playerid][m_fSpawnX], Players[playerid][m_fSpawnY], Players[playerid][m_fSpawnZ], Players[playerid][m_fSpawnR], 0, 0, 0, 0, 0, 0); }