[FilterScript] System of Twin (99% functional) | By OTACON - Printable Version
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+--- Thread: [FilterScript] System of Twin (99% functional) | By OTACON (
/showthread.php?tid=608271)
System of Twin (99% functional) | By OTACON -
OTACON - 30.05.2016
[FS] System of Twin (99% functional) | By OTACON
[] Information:
s an bot(actor) that follows you and mimics your movements.
NOTE:* It does not work 100% on the ground SetActorFacingAngle
[] Downloads:
pastebin:
mega:
[] Credits:
OTACON
Re: System of Twin (99% functional) | By OTACON - justice96 - 30.05.2016
What is this?
Respuesta: Re: System of Twin (99% functional) | By OTACON -
OTACON - 30.05.2016
Quote:
Originally Posted by justice96
What is this?
|
is an bot(actor) that follows you and mimics your movements. xD
Re: System of Twin (99% functional) | By OTACON -
SyS - 30.05.2016
seems nice but one question will the actor will drive a car if player do or just anim?
Re: System of Twin (99% functional) | By OTACON - WhiteGhost - 30.05.2016
Quote:
Originally Posted by Sreyas
seems nice but one question will the actor will drive a car if player do or just anim?
|
Nice Question,but it will just be a passenger.
Re: System of Twin (99% functional) | By OTACON -
Amunra - 30.05.2016
Ehm... Look like NPC .. I Like this
Respuesta: Re: System of Twin (99% functional) | By OTACON -
OTACON - 30.05.2016
Quote:
Originally Posted by Sreyas
seems nice but one question will the actor will drive a car if player do or just anim?
|
Код:
if(IsPlayerInVehicle(playerid, GetPlayerVehicleID(playerid)){ ApplyActorAnimation(InfoTwin[playerid][dTwin], "PED","sprint_civi",4.1,0,1,1,1,1);
}else ApplyActorAnimation(InfoTwin[playerid][dTwin], animlib,animname,4.1,0,1,1,1,1);
Re: System of Twin (99% functional) | By OTACON -
SyS - 30.05.2016
oh i didnt look through codes as i was in mob
Re: Respuesta: Re: System of Twin (99% functional) | By OTACON - justice96 - 30.05.2016
Quote:
Originally Posted by OTACON
is an bot(actor) that follows you and mimics your movements. xD
|
Cool, would you improve it the codes to be dynamic? player/admin can easily add more twin through cmd
Quote:
Originally Posted by Sreyas
oh i didnt look through codes as i was in mob
|
And you don't need to comment here until you are on PC