warning 204: symbol is assigned a value that is never used: "PrefIn1" warning 204: symbol is assigned a value that is never used: "PrefIn2" warning 204: symbol is assigned a value that is never used: "PrefOut1" warning 204: symbol is assigned a value that is never used: "PrefOut2" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Warnings.
/*Pickups*/ new PrefOut1, PrefIn1, PrefOut2, PrefIn2; stock Pickups() { PrefOut1 = CreatePickup(19130, 0, 1478.0347, -1817.0834, 15.2162, 0); PrefIn1 = CreatePickup(19130, 0, 1480.5159, -1818.1304, -14.3671, 0); PrefOut2 = CreatePickup(19130, 0, 1433.2384, -1774.5995, 15.2640, 0); PrefIn2 = CreatePickup(19130, 0, 1440.7577, -1774.3809, 7.1389, 0); return 1; } public OnGameModeInit() { Pickups(); }
quer diz qe a variavel nao esta sendo usada, ou seja voce so armazenou o id das pickups nelas.
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public OnGameModeInit() { Pickups(); }
entгo mais voce usou somente para armazenar o id da pickup. se voce precisar usar ids das pickups. nao tem porque vc criar variaveis para tal. (desculpe nao explicar direito estou pelo celular). e so voce apaga as variaves, PrefOut1, PrefOut2, PrefIn1 e PrefIn2.
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new PrefOut1, PrefIn1, PrefOut2, PrefIn2; stock CriarPickups() { PrefOut1 = CreatePickup(19130, 0, 1478.0347, -1817.0834, 15.2162, 0); PrefIn1 = CreatePickup(19130, 0, 1480.5159, -1818.1304, -14.3671, 0); PrefOut2 = CreatePickup(19130, 0, 1433.2384, -1774.5995, 15.2640, 0); PrefIn2 = CreatePickup(19130, 0, 1440.7577, -1774.3809, 7.1389, 0); return 1; } stock DestruirPickups() { DestroyPickup(PrefOut1); DestroyPickup(PrefIn1); DestroyPickup(PrefOut2); DestroyPickup(PrefIn2); return 1; } public OnGameModeInit() { CriarPickups(); } public OnGameModeExit() { DestruirPickups(); }