weapon shop and antenna system - Printable Version
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weapon shop and antenna system -
1fret - 27.05.2016
Ok what function should i use to make this :
EXPLANATION: Where the briefcase spins(i dont think its a pickup) and in order to open the weapon shop system you got to press the letter "H" and it opens up the weapon menu.
Also i want an antenna system (Im not requesting any script ) where team 1 destroys team 2 antenna system and ones team 2 antenna is destroyed they cant use radio or something. Could someone leave a link to a tutorial or something
Hope you understand if not i will explain more if you want
Re: weapon shop and antenna system -
1fret - 28.05.2016
Bump
Re: weapon shop and antenna system -
Dayrion - 29.05.2016
Heey.
It's a
pickup (ID : 1210) with is
3D label (
Check this). The key is
KEY_CTRL_BACK (value : 262144) used in
OnPlayerKeyStateChange(...).
So where do you need help?
Re: weapon shop and antenna system -
1fret - 29.05.2016
Notice I have mention two thingsthe briefcase as I have said I think the briefcase is an pickup but I don't know how to code it so that when a player presses the "h" key it doesnts despawn it only stay there and spin.
And about the antenna I want an example of what to do to code an antenna system where the antenna is destroyable and will reset it health after a few mins or so
Re: weapon shop and antenna system -
TrueThing - 29.05.2016
Quote:
Originally Posted by 1fret
Notice I have mention two thingsthe briefcase as I have said I think the briefcase is an pickup but I don't know how to code it so that when a player presses the "h" key it doesnts despawn it only stay there and spin.
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Yes create the pickup and the label then in OnPlayerKeyStateChange check if "H" pressed if yes then check if IsPlayerInRangeOfPoint pickup x y z.
about antenna system check this tutorial
https://sampforum.blast.hk/showthread.php?tid=488317 now when you created your object and set the health you need to create a timer so when the object destroys it will recreate it again when the timer finishes