/damages not working - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: /damages not working (
/showthread.php?tid=608071)
/damages not working -
lwilson - 27.05.2016
After applying PaulDinam's weapon damage encounter in my gamemode, the command doesn't work aswell its stock.
Код:
CMD:damages(playerid, params[])
{
new id;
if(sscanf(params, "d", id)) return Syntax(playerid,"damages", "[playerid]");
if(!IsPlayerConnected(id)) return SendClientMessageEx(playerid, COLOR_LIGHTRED, "[ERROR]: {FFFFFF}This player is not connected.");
DisplayDamages(playerid, id);
return 1;
}
Код:
[DisplayDamages(playerid, giveplayerid)
{
new playername[MAX_PLAYER_NAME], title[45];
GetPlayerName(giveplayerid, playername, sizeof(playername));
format(title, sizeof(title), "%s's weapon damages", playername);
if(!CountDamages(giveplayerid)) return ShowPlayerDialog(playerid, 65000, DIALOG_STYLE_LIST, title, "There are no damages to display...", ">>>", "");
new gText[1000], fstr[45];
for(new i = 0; i < MAX_BODY_PARTS; i++)
{
for(new z = 0; z < MAX_WEAPONS; z++)
{
if(!Damage[giveplayerid][i][z]) continue;
switch(i)
{
case 0 .. 15: format(fstr, sizeof(fstr), "%d hits from %s to the %s\n", Damage[giveplayerid][i][z], GetWeaponNameEx(z), GetBodyPartName(i + 3));
case 54: format(fstr, sizeof(fstr), "%d falls to the %s\n", Damage[giveplayerid][i][z], GetBodyPartName(i));
default: format(fstr, sizeof(fstr), "%d bullets from %s to the %s\n", Damage[giveplayerid][i][z], GetWeaponNameEx(z), GetBodyPartName(i + 3));
}
strcat(gText, fstr);
}
}
ShowPlayerDialog(playerid, 65000, DIALOG_STYLE_LIST, title, gText, "Close", "");
return 1;
}
Re: /damages not working -
AliBro - 27.05.2016
remove " [ " from DisplayDamages
For Example
Код:
DisplayDamages(playerid, giveplayerid)
{
new playername[MAX_PLAYER_NAME], title[45];
GetPlayerName(giveplayerid, playername, sizeof(playername));
format(title, sizeof(title), "%s's weapon damages", playername);
if(!CountDamages(giveplayerid)) return ShowPlayerDialog(playerid, 65000, DIALOG_STYLE_LIST, title, "There are no damages to display...", ">>>", "");
new gText[1000], fstr[45];
for(new i = 0; i < MAX_BODY_PARTS; i++)
{
for(new z = 0; z < MAX_WEAPONS; z++)
{
if(!Damage[giveplayerid][i][z]) continue;
switch(i)
{
case 0 .. 15: format(fstr, sizeof(fstr), "%d hits from %s to the %s\n", Damage[giveplayerid][i][z], GetWeaponNameEx(z), GetBodyPartName(i + 3));
case 54: format(fstr, sizeof(fstr), "%d falls to the %s\n", Damage[giveplayerid][i][z], GetBodyPartName(i));
default: format(fstr, sizeof(fstr), "%d bullets from %s to the %s\n", Damage[giveplayerid][i][z], GetWeaponNameEx(z), GetBodyPartName(i + 3));
}
strcat(gText, fstr);
}
}
ShowPlayerDialog(playerid, 65000, DIALOG_STYLE_LIST, title, gText, "Close", "");
return 1;
}