public OnGameModeInit()
CreateObject(19129, 1387.61243, 693.28918, 9.80213, 0.00000, 0.00000, 0.00000);
CreateObject(19129, 1387.57935, 673.61670, 9.80213, 0.00000, 0.00000, 0.00000);
CreateObject(19129, 1367.62170, 673.64514, 9.80213, 0.00000, 0.00000, 0.00000);
CreateObject(19129, 1387.63525, 664.46332, 19.05490, 0.00000, 90.00000, 90.00000);
CreateObject(19129, 1367.66846, 693.28308, 9.80213, 0.00000, 0.00000, 0.00000);
CreateObject(8134, 1477.39063, 730.59375, 10.85938, 0.00000, 0.00000, 0.00000);
CreateObject(19129, 1367.71924, 664.47772, 19.05490, 0.00000, 90.00000, 90.00000);
CreateObject(19129, 1357.48901, 674.62299, 19.05490, 0.00000, 90.00000, 0.00000);
CreateObject(19129, 1397.28650, 675.00519, 19.05490, 0.00000, 90.00000, 180.00000);
CreateObject(19608, 1377.53796, 667.14813, 9.92066, 0.00000, 0.00000, 180.00000);
CreateObject(19123, 1373.58508, 665.08234, 10.44426, 0.00000, 0.00000, 359.38477);
CreateObject(19123, 1381.56982, 664.92126, 10.44426, 0.00000, 0.00000, 0.00000);
CreateObject(19613, 1380.39954, 668.63623, 10.57131, 0.00000, 0.00000, 200.33997);
CreateObject(19613, 1374.82007, 668.53186, 10.66930, 0.00000, 0.00000, 152.81996);
CreateObject(2314, 1376.74304, 668.16962, 9.89240, 0.00000, 0.00000, 0.00000);
CreateObject(19613, 1374.82007, 668.53186, 9.96630, 0.00000, 0.00000, 152.81996);
CreateObject(19613, 1380.39954, 668.63623, 9.87030, 0.00000, 0.00000, 200.34000);
CreateObject(14820, 1377.53638, 668.34076, 10.90236, 0.00000, 0.00000, 0.00000);
CreateObject(18654, 1375.71521, 665.19769, 9.93358, 0.00000, 0.00000, 229.45319);
CreateObject(18654, 1378.98059, 665.12836, 9.92440, 0.00000, 0.00000, 303.25327);
CreateObject(19609, 1377.30652, 665.42511, 9.85980, 0.00000, 0.00000, 180.00000);
CreateObject(2314, 1376.74304, 668.16962, 10.31440, 0.00000, 0.00000, 0.00000);
new Objeto[5]; // No topo da gm, obs: 5 e o nъmero de objetos que pode ser criado se vocк for criar 10 mude para 10
Objeto[0] = CreateObject(19129, 1387.61243, 693.28918, 9.80213, 0.00000, 0.00000, 0.00000);
//e por ai vai...
DestroyObject(Objeto[0]);
//e por ai vai...
https://sampwiki.blast.hk/wiki/DestroyObject_PT
e sу usar a funзгo DestroyObject, vou te dar um exemplo. Quando for criar o objeto vocк coloca assim. PHP код:
PHP код:
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for(new x; x != 5; x++) { DestroyObject(Objeto[x]); }