C:\Users\Aref\Desktop\Aref\CallOfDutyAdvancedWarfare\pawno\CODAW.pwn(193) : warning 215: expression has no effect
193=if(!IsPointInRangeOfPoint(pos[6],pos[7],pos[8],pos[6],pos[7],pos[9],1.0))fScale+1.0;
public CheckRemoteGun(playerid){ new Keys,ud,lr; GetPlayerKeys(playerid,Keys,ud,lr); if(Keys==KEY_FIRE){ new Float:pos[12]; const Float:fScale=0.0; GetPlayerCameraPos(playerid,pos[0],pos[1],pos[2]); GetPlayerCameraFrontVector(playerid,pos[3],pos[4],pos[5]); pos[6]=pos[0]+floatmul(pos[3],fScale); pos[7]=pos[1]+floatmul(pos[4],fScale); pos[8]=pos[2]+floatmul(pos[5],fScale); MapAndreas_FindZ_For2DCoord(pos[6],pos[7],pos[9]); for(new i=0;i<=100;i++){ if(!IsPointInRangeOfPoint(pos[6],pos[7],pos[8],pos[6],pos[7],pos[9],1.0))fScale=1.0;} pos[6]=pos[0]+floatmul(pos[3],fScale); pos[7]=pos[1]+floatmul(pos[4],fScale); pos[8]=pos[2]+floatmul(pos[5],fScale); if(IsValidDynamicObject(RGB[playerid]))DestroyDynamicObject(RGB[playerid]); RGB[playerid]=CreateDynamicObject(19300,pos[0],pos[1],pos[2],0.0,0.0,0.0); MoveDynamicObject(RGB[playerid],pos[6],pos[7],pos[8],300); CreateExplosion(pos[6],pos[7],pos[8],2,10.0);} return 1;}
193=if(!IsPointInRangeOfPoint(pos[6],pos[7],pos[8],pos[6],pos[7],pos[9],1.0))fScale+1.0;
for(new i=0;i<=100;i++){
if(!IsPointInRangeOfPoint(pos[6],pos[7],pos[8],pos[6],pos[7],pos[9],1.0)){
fScale=1.0;}
}
fScale+1.0
if(!IsPointInRangeOfPoint(pos[6],pos[7],pos[8],pos[6],pos[7],pos[9],1.0)){fScale=1.0;}
if (IsPlayerInRangeOfPoint(playerid, range, x, y, z))
if(!IsPointInRangeOfPoint(pos[6],pos[7],pos[8],pos[6],pos[7],pos[9],1.0))
stock IsPointInRangeOfPoint(Float:x,Float:y,Float:z,Float:x2,Float:y2,Float:z2,Float:range){ x2-=x; y2-=y; z2-=z; return ((x2*x2)+(y2*y2)+(z2*z2))<(range*range);}
Код:
if(!IsPointInRangeOfPoint(pos[6],pos[7],pos[8],pos[6],pos[7],pos[9],1.0)){fScale=1.0;} |
public CheckRemoteGun(playerid)
{
new Keys,ud,lr;
GetPlayerKeys(playerid,Keys,ud,lr);
if(Keys==KEY_FIRE)
{
new Float:pos[12];
const Float:fScale=0.0;
GetPlayerCameraPos(playerid,pos[0],pos[1],pos[2]);
GetPlayerCameraFrontVector(playerid,pos[3],pos[4],pos[5]);
pos[6]=pos[0]+floatmul(pos[3],fScale);
pos[7]=pos[1]+floatmul(pos[4],fScale);
pos[8]=pos[2]+floatmul(pos[5],fScale);
MapAndreas_FindZ_For2DCoord(pos[6],pos[7],pos[8]);
for(new i=0;i<=100;i++)
{
if(!IsPlayerInRangeOfPoint(pos[6],pos[7],pos[8],pos[6],pos[7],pos[8],1.0))
fScale=1.0;
}
pos[6]=pos[0]+floatmul(pos[3],fScale);
pos[7]=pos[1]+floatmul(pos[4],fScale);
pos[8]=pos[2]+floatmul(pos[5],fScale);
if(IsValidDynamicObject(RGB[playerid]))DestroyDynamicObject(RGB[playerid]);
RGB[playerid]= CreateDynamicObject(19300,pos[0],pos[1],pos[2],0.0,0.0,0.0);
MoveDynamicObject(RGB[playerid],pos[6],pos[7],pos[8],300);
CreateExplosion(pos[6],pos[7],pos[8],2,10.0);
}
return 1;
}
The } Is Closing from Loop xD .. So the { is not need again ..
Let make it short PHP код:
|
stock IsPointInRangeOfPoint(Float:x,Float:y,Float:z,Float:x2,Float:y2,Float:z2,Float:range){ x2-=x; y2-=y; z2-=z; return ((x2*x2)+(y2*y2)+(z2*z2))<(range*range);}