forward SetVehicleEngine(vehicleid, playerid); public SetVehicleEngine(vehicleid, playerid) { new string[128]; new engine,lights,alarm,doors,bonnet,boot,objective; GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective); if(engine == VEHICLE_PARAMS_ON) { SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective); SendClientMessageEx(playerid, COLOR_WHITE, "Vehicle engine stopped successfully."); arr_Engine{vehicleid} = 0; if(IsABaitCar(vehicleid) && BaitCarActive == 1) { foreach(Player, i) { PlayerTextDrawSetString(i, Textdraw9, " ~r~OFF"); } } } else if(engine == VEHICLE_PARAMS_OFF || engine == VEHICLE_PARAMS_UNSET) { new Float: f_vHealth; GetVehicleHealth(vehicleid, f_vHealth); if(f_vHealth < 350.0) return SendClientMessageEx(playerid, COLOR_RED, "The car won't start - it's totalled!"); if(VehicleFuel[vehicleid] <= 0.0) return SendClientMessageEx(playerid, COLOR_RED, "The car won't start - there's no fuel in the tank!"); SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective); SendClientMessageEx(playerid, COLOR_WHITE, "Vehicle engine started successfully (/car engine to turn the engine off)."); arr_Engine{vehicleid} = 1;
public OnGameModeInit()
{
for(new v = 0; v < MAX_VEHICLES; v++)
{
if(Cars(v))
{
VehicleFuel[v] = 100;
}
if(Bikes(v))
{
VehicleFuel[v] = 999;
}
}
}
C:\Users\Administrator\Desktop\Server\gamemodes\De bt.pwn(28300) : error 017: undefined symbol "Cars" C:\Users\Administrator\Desktop\Server\gamemodes\De bt.pwn(28304) : error 017: undefined symbol "Bikes" |
public OnGameModeInit()
{
for(new v = 0; v < MAX_VEHICLES; v++)
{
VehicleFuel[v] = 100;
}
}