Ackslimit - gm optimization - Printable Version
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Ackslimit - gm optimization -
Nin9r - 16.05.2016
Код HTML:
Warning: client exceeded 'ackslimit' 93.174.22.223:50520 (1073) Limit: 3000/sec
I receive this warning in server_logs.txt and our players will be kicked from server.
Can you explain me what can I optimize in my gamemode? What things are using more resources from the server?
Re: Ackslimit - gm optimization -
KevinReinke - 16.05.2016
Most likely tons of objects loading at the same instance.
Re: Ackslimit - gm optimization -
Nin9r - 16.05.2016
Quote:
Originally Posted by KevinReinke
Most likely tons of objects loading at the same instance.
|
For example?
I am using a callback to check some things about each player. If i will split it in 2 timers or a timer which will repeat in more seconds than 1s it help?
Re: Ackslimit - gm optimization -
KevinReinke - 16.05.2016
Quote:
Originally Posted by Nin9r
For example?
I am using a callback to check some things about each player. If i will split it in 2 timers or a timer which will repeat in more seconds than 1s it help?
|
It depends on the issue itself. But this issue is usually due to streaming in tons of objects at once for a player.
Re: Ackslimit - gm optimization -
Nin9r - 16.05.2016
Quote:
Originally Posted by KevinReinke
It depends on the issue itself. But this issue is usually due to streaming in tons of objects at once for a player.
|
Can you give me any example for it?
Re: Ackslimit - gm optimization -
KevinReinke - 16.05.2016
Quote:
Originally Posted by Nin9r
Can you give me any example for it?
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Beg my pardon. An example of what?