#define MAX_FURNITURE (1000) // max objects #define MAX_HOUSE_FURNITURE (20) // max objects per house
CMD:furniture(playerid, params[])
{
static
houseid = -1;
if ((houseid = House_Inside(playerid)) != -1 && House_IsOwner(playerid, houseid))
{
new count;
static
muebles[MAX_HOUSE_FURNITURE];
for(new i = 0,j = MAX_FURNITURE;i <= j;i++)
{
if (count < MAX_HOUSE_FURNITURE && FurnitureData[i][furnitureExists] && FurnitureData[i][furnitureHouse] == houseid)
{
ListedFurniture[playerid][count++] = i;
muebles[i] = FurnitureData[i][furnitureModel];
}
}
if (count) {
ShowModelSelectionMenu(playerid, "Muebles", MODEL_SELECTION_MUEBLES, muebles, sizeof(muebles), -16.0, 0.0, -55.0, 0.9, 1);
}
else SendErrorMessage(playerid, "esta casa no tiene muebles.");
}
else SendErrorMessage(playerid, "no estбs en el interior de tu casa.");
return 1;
}
CMD:furniture(playerid, params[]) { static houseid = -1; if((houseid = House_Inside(playerid)) != -1 && House_IsOwner(playerid, houseid)) { new count; static muebles[MAX_HOUSE_FURNITURE]; for(new i = 0,j = MAX_FURNITURE;i <= j;i++) { if(count < MAX_HOUSE_FURNITURE && FurnitureData[i][furnitureExists] && FurnitureData[i][furnitureHouse] == houseid) { ListedFurniture[playerid][count++] = i; muebles[i] = FurnitureData[i][furnitureModel]; } } if(count) { ShowModelSelectionMenu(playerid, "Muebles", MODEL_SELECTION_MUEBLES, muebles, sizeof(muebles), -16.0, 0.0, -55.0, 0.9, 1); } else SendErrorMessage(playerid, "esta casa no tiene muebles."); } else SendErrorMessage(playerid, "no estбs en el interior de tu casa."); return 1; }
Код:
CMD:furniture(playerid, params[]) { static houseid = -1; if((houseid = House_Inside(playerid)) != -1 && House_IsOwner(playerid, houseid)) { new count; static muebles[MAX_HOUSE_FURNITURE]; for(new i = 0,j = MAX_FURNITURE;i <= j;i++) { if(count < MAX_HOUSE_FURNITURE && FurnitureData[i][furnitureExists] && FurnitureData[i][furnitureHouse] == houseid) { ListedFurniture[playerid][count++] = i; muebles[i] = FurnitureData[i][furnitureModel]; } } if(count) { ShowModelSelectionMenu(playerid, "Muebles", MODEL_SELECTION_MUEBLES, muebles, sizeof(muebles), -16.0, 0.0, -55.0, 0.9, 1); } else SendErrorMessage(playerid, "esta casa no tiene muebles."); } else SendErrorMessage(playerid, "no estбs en el interior de tu casa."); return 1; } |
I am dirty :3
And there is problem when posting codes on this forum. Everything moves left or right.. |
CMD:furniture(playerid, params[]) { static houseid = -1, muebles[MAX_HOUSE_FURNITURE]; new count; if((houseid = House_Inside(playerid)) != -1 && House_IsOwner(playerid, houseid)) { for(new i = 0,j = MAX_FURNITURE;i <= j;i++) { if(count < MAX_HOUSE_FURNITURE && FurnitureData[i][furnitureExists] && FurnitureData[i][furnitureHouse] == houseid) ListedFurniture[playerid][count++] = i, muebles[i] = FurnitureData[i][furnitureModel]; } if(count) ShowModelSelectionMenu(playerid, "Muebles", MODEL_SELECTION_MUEBLES, muebles, sizeof(muebles), -16.0, 0.0, -55.0, 0.9, 1); else SendErrorMessage(playerid, "esta casa no tiene muebles."); } else SendErrorMessage(playerid, "no estбs en el interior de tu casa."); return 1; }
Код:
CMD:furniture(playerid, params[]) { static houseid = -1, muebles[MAX_HOUSE_FURNITURE]; new count; if((houseid = House_Inside(playerid)) != -1 && House_IsOwner(playerid, houseid)) { for(new i = 0,j = MAX_FURNITURE;i <= j;i++) { if(count < MAX_HOUSE_FURNITURE && FurnitureData[i][furnitureExists] && FurnitureData[i][furnitureHouse] == houseid) ListedFurniture[playerid][count++] = i, muebles[i] = FurnitureData[i][furnitureModel]; } if(count) ShowModelSelectionMenu(playerid, "Muebles", MODEL_SELECTION_MUEBLES, muebles, sizeof(muebles), -16.0, 0.0, -55.0, 0.9, 1); else SendErrorMessage(playerid, "esta casa no tiene muebles."); } else SendErrorMessage(playerid, "no estбs en el interior de tu casa."); return 1; } |