OnPlayerKeyState - Printable Version
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+--- Thread: OnPlayerKeyState (
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[Solved]OnPlayerKeyState -
Saliim - 13.05.2016
Hi, i have a problem with my system,
Код:
if (newkeys == KEY_YES)
{
for(new i = 0; i < sizeof(RecupInfo); i++)
{
if (IsPlayerInRangeOfPoint(playerid, 2.0,RecupInfo[i][RecupArmePosX],RecupInfo[i][RecupArmePosY],RecupInfo[i][RecupArmePosZ]))
{
if(GetPlayerVirtualWorld(playerid) == RecupInfo[i][RecupArmeVWorld] && GetPlayerInterior(playerid) == RecupInfo[i][RecupArmeVWorld])
{
GetPlayerName(playerid, sendername, sizeof(sendername));
DestroyDynamicObject(DropObject[i]);
RecupInfo[i][RecupArmePosX] = 0.0;
RecupInfo[i][RecupArmePosY] = 0.0;
RecupInfo[i][RecupArmePosZ] = 0.0;
RecupInfo[i][RecupArmeAmmount][0] = 0;
RecupInfo[i][RecupArmeAmmount][1] = 0;
GivePlayerWeapon(playerid,RecupInfo[i][RecupArmeAmmount][0],RecupInfo[i][RecupArmeAmmount][1]);
format(string, sizeof(string), "* %s a ramasser des armes.", sendername);
SendLocalMessage(playerid, string, 10.0, COLOR_ACTION, COLOR_ACTION);
return 1;
}
}
}
with a command, it works, but in a key, it will not fetch arms
Re: OnPlayerKeyState -
oMa37 - 13.05.2016
Change
PHP код:
if (newkeys == KEY_YES)
To
PHP код:
if((newkeys & KEY_YES))
Re: OnPlayerKeyState -
Logic_ - 13.05.2016
Quote:
Originally Posted by oMa37
Change
PHP код:
if (newkeys == KEY_YES)
To
PHP код:
if((newkeys & KEY_YES))
|
its the same.
EDIT: mistake is here
PHP код:
&& GetPlayerInterior(playerid) == RecupInfo[i][RecupArmeVWorld]
change it to
pawn Код:
&& GetPlayerInterior(playerid) == RecupInfo[i][RecupArmeVWorld]
change the vworld into int or interior, as you have in your script.
Re: OnPlayerKeyState -
Saliim - 13.05.2016
I think you have not understood.
the buttons work, it is the action that needs to touch that does not work.
he must retrieve the weapons with touche KEY_YES.
the sendlocalmessage work, but it will not fetch arms
ALiScripter, yes, it's the same thing.
oMa37, if u use, if (newkeys == KEY_YES) or if((newkeys & KEY_YES)) the function is the same
Re: OnPlayerKeyState -
Konstantinos - 13.05.2016
You set them to 0 and then calling the function when it should be the opposite.
pawn Код:
GivePlayerWeapon(playerid,RecupInfo[i][RecupArmeAmmount][0],RecupInfo[i][RecupArmeAmmount][1]);
RecupInfo[i][RecupArmeAmmount][0] = 0;
RecupInfo[i][RecupArmeAmmount][1] = 0;
Re: OnPlayerKeyState -
Saliim - 13.05.2016
oh sh!t, thank you +1