enum drogasinfo
{
drogasbush,
Float:drogasx,
Float:drogasy,
Float:drogasz,
drogasid,
drogascolher,
};
new DrugInfo[50][drogasinfo];
if(strcmp(cmd,"/sementes", true) == 0)
{
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr)) {
SendClientMessage(playerid, COLOR_LIGHTRED,"{ADFF2F}[Comando]: {FFFFFF} /sementes [Comandos]");
SendClientMessage(playerid, COLOR_LIGHTRED,"{ADFF2F}[Comando]: {FFFFFF} plantar, colher");
return 1;
}
if(strcmp(x_nr,"plantar",true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pFaction] == 7 || PlayerInfo[playerid][pFaction] == 8)
{
if(PlayerInfo[playerid][pSementes] > 0)
{
for(new b = 0; b < sizeof(DrugInfo); b++)
{
new Float:x;
new Float:y;
new Float:z;
ApplyAnimation(playerid, "BOMBER","BOM_Plant_In",4.0,0,0,0,0,0);
ApplyAnimation(playerid, "BOMBER","BOM_Plant_In",4.0,0,0,0,0,0);
GetPlayerPos(playerid, x, y, z);
DrugInfo[b][drogasbush] = CreateDynamicObject(809, x, y, z-1.0, 0, 0, 0, 0);
DrugInfo[b][drogasx] = x;
DrugInfo[b][drogasy] = y;
DrugInfo[b][drogasz] = z;
DrugInfo[b][drogascolher] = 0;
PlayerInfo[playerid][pSementes] -= 1;
SetTimerEx("crescer", 10000, false, "ii", playerid, b);
SendClientMessage(playerid, COLOR_WHITE, "[Info] Plantas-te uma semente de cocaina. Terбs que esperar algum tempo antes de a colher.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_RED, "[Erro]: Nao tens sementes suficientes!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_RED, "[Erro]: Nao pertences а faction que trafica drogas");
return 1;
}
}
}
else if(strcmp(x_nr,"colher",true) == 0)
{
if(PlayerInfo[playerid][pFaction] == 7 || PlayerInfo[playerid][pFaction] == 8)
{
for(new b = 0; b < sizeof(DrugInfo); b++)
{
if(IsPlayerInRangeOfPoint(playerid, 3.0, DrugInfo[b][drogasx], DrugInfo[b][drogasy], DrugInfo[b][drogasz]))
{
if(DrugInfo[b][drogascolher] == 1)
{
ApplyAnimation(playerid, "BOMBER","BOM_Plant_In",4.0,0,0,0,0,0);
DrugInfo[b][drogascolher] = 0;
DestroyDynamicObject(DrugInfo[b][drogasbush]);
DrugsHolding[playerid] += 5;
SendClientMessage(playerid, COLOR_WHITE, "[Info]: Colheste a tua planta. Agora para a transformares tens que a entregar ao teu trabalhador.");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "[Erro]: A planta ainda nao cresceu! Espera mais tempo.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_RED, "[Erro]: Nao estas perto de nenhuma planta de cocaina!");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_RED, "[Erro]: Nao pertences a faction que vende drogas!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_RED,"{FF0000}[Erro]: {FFFFFF}Comando Invalido.");
return 1;
}
return 1;
}
forward crescer(playerid, c);
public crescer(playerid, c)
{
DrugInfo[c][drogascolher] = 1;
}
Hi guys,
I have a little problem here. I made some sort of planting drugs and harvesting system. Problem is it doesnt store the coordinates of the plants in its ID. What i wanted is when the player planted the drug it gave the drug the lowest ID avaiable and stored its position on that id. I tried to do it but what really is happening is when i plant a new drug its almost like if the last one was deleted but the object is still there, but position is not detected after that. |
//------------------------------------------------------------------------------------------------
// ==============================================================================================
// 973 - 978 - 979
// ==============================================================================================
//------------------------------------------------------------------------------------------------
new objj;
new objectIDD[MAX_OBJECTS];
CMD:obj(playerid, params[]) // Appears an object (Model required)
{
if(PlayerInfo[playerid][pAdminlvl] == 5 && PlayerGod[playerid] == 2)
{
new Float:x, Float:y, Float:z, Float:zR, ob, str[99];
if(sscanf(params,"i", ob))
{
SendClientMessage(playerid, X11_LIGHT_BLUE_1, "/obj [object_id]");
return SendClientMessage(playerid, X11_LIGHT_BLUE_1, "Object ID conseillй : 973 - 978 - 979");
}
GetPlayerPos(playerid, x,y,z);
GetPlayerFacingAngle(playerid, zR);
objectIDD[objj++] = CreateObject(ob, x, y, z, 0, 0, zR);
format(str, sizeof(str), "[DEBUG] Object ID:"rougeUC" %i"blancU" - ID: "rougeUC"%i", ob, objj-1);
SendClientMessage(playerid, -1, str);
return 1;
}
else return SendClientMessage(playerid, red, "[SYSTEM]"rougeUC" Vous n'кtes pas autorisй а utiliser cette commande.");
}
//------------------------------------------------------------------------------------------------
CMD:des(playerid, params[]) // Destroy the object (ID requiered)
{
if(PlayerInfo[playerid][pAdminlvl] == 5 && PlayerGod[playerid] == 2)
{
new str[99];
if(sscanf(params,"i", objj)) return SendClientMessage(playerid, X11_LIGHT_BLUE_1, "/des [object_id]");
DestroyObject(objectIDD[objj]);
format(str, sizeof(str), "[DEBUG] Object ID:"rougeUC" %i"blancU" dйtruit!", objj);
SendClientMessage(playerid, -1, str);
objectIDD[objj--];
return 1;
}
else return SendClientMessage(playerid, red, "[SYSTEM]"rougeUC" Vous n'кtes pas autorisй а utiliser cette commande.");
}
//------------------------------------------------------------------------------------------------