enum pInfo { pPass, pCash, pAdmin, pKills, pDeaths, pScore, pVIP }
stock GivePlayerScore(playerid, score) { GivePlayerScore(playerid, GetPlayerScore(playerid) + score); return 1; }
forward LoadUser_Data(playerid,name[],value[]); public LoadUser_Data(playerid,name[],value[]) { INI_Int("Password",PlayerInfo[playerid][pPass]); INI_Int("Cash",PlayerInfo[playerid][pCash]); INI_Int("Admin",PlayerInfo[playerid][pAdmin]); INI_Int("Kills",PlayerInfo[playerid][pKills]); INI_Int("Deaths",PlayerInfo[playerid][pDeaths]); INI_Int("Score",PlayerInfo[playerid][pScore]); INI_Int("VIP",PlayerInfo[playerid][pVIP]); return 1; }
public OnPlayerDisconnect(playerid, reason) { new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"Data"); INI_WriteInt(File,"Cash",GetPlayerMoney(playerid)); INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]); INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]); INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]); INI_WriteInt(File,"Score",PlayerInfo[playerid][pScore]); INI_WriteInt(File,"VIP",PlayerInfo[playerid][pVIP]); INI_Close(File); return 1; }
SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch(dialogid) { case DIALOG_REGISTER: { if (!response) return Kick(playerid); if(response) { if(!strlen(inputtext)) return SPD(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, ""COLOR_BELA"Registracja...",""COLOR_CRVENA"Ukucali ste neispravnu sifru.\n"COLOR_BELA"Ukucajte novu sifru da se registrujete.","Register","Izlaz"); new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"Data"); INI_WriteInt(File,"Password",udb_hash(inputtext)); INI_WriteInt(File,"Cash",0); INI_WriteInt(File,"Admin",0); INI_WriteInt(File,"Kills",0); INI_WriteInt(File,"Deaths",0); INI_WriteInt(File,"Score",0); INI_Close(File); SpawnPlayer(playerid); SpawnPlayer(playerid); } } case DIALOG_LOGIN: { if (!response) return Kick(playerid); if(response) { if(udb_hash(inputtext) == PlayerInfo[playerid][pPass]) { INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); GPM(playerid, PlayerInfo[playerid][pCash]); } else { SPD(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,""COLOR_BELA"Login",""COLOR_CRVENA"Ukucali ste ne ispravnu sifru.\n"COLOR_BELA"Ukucajte sifru pa se ulogujte.","Login","Izlaz"); } return 1; } } }
public OnPlayerConnect(playerid) { if(fexist(UserPath(playerid))) { INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", "Ukucajte sifru da se ulogijete.", "Login", "Napusti"); } else { ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Registracija...", "Ukucajte sifru da bi ste se registrovali.", "Registracija", "Napusti"); }
Few questions for you
1.)Does all other things are saved ? 2.)Can u show show parse statement? 3.)did u increase player score on onplayerkill? 4.)Did u try debugging using printf? |
if(killerid != INVALID_PLAYER_ID) { GivePlayerMoney(killerid, 500); SetPlayerScore(killerid, GetPlayerScore(killerid) + 2); }
public OnPlayerDisconnect(playerid, reason)
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"Data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_WriteInt(File,"Score",GetPlayerScore(playerid));
INI_WriteInt(File,"VIP",PlayerInfo[playerid][pVIP]);
INI_Close(File);
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case DIALOG_REGISTER:
{
if (!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return SPD(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, ""COLOR_BELA"Registracja...",""COLOR_CRVENA"Ukucali ste neispravnu sifru.\n"COLOR_BELA"Ukucajte novu sifru da se registrujete.","Register","Izlaz");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"Data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Cash",0);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"Kills",0);
INI_WriteInt(File,"Deaths",0);
INI_WriteInt(File,"Score",0);
INI_Close(File);
SpawnPlayer(playerid);
SpawnPlayer(playerid);
}
}
case DIALOG_LOGIN:
{
if (!response) return Kick(playerid);
if(response)
{
if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
{
INI_ParseFile(UserPath(playerid), "LoadUser_Data", .bExtra = true, .extra = playerid);
GPM(playerid, PlayerInfo[playerid][pCash]);
}
else
{
SPD(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,""COLOR_BELA"Login",""COLOR_CRVENA"Ukucali ste ne ispravnu sifru.\n"COLOR_BELA"Ukucajte sifru pa se ulogujte.","Login","Izlaz");
}
return 1;
}
}
}
Thank you Sreyas. Your thing worked
![]() And sorry for multi-thread thing ![]() |