I downloaded AVS (Advanced Vehicle System) and I came out that I Do not Save Tuning .. Please correct me this code .. Thanks
Код:
public OnVehicleSpawn(vehicleid)
{
VehicleSecurity[vehicleid] = 0;
new id = GetVehicleID(vehicleid);
if(IsValidVehicle(id))
{
if(VehicleColor[id][0] >= 0 && VehicleColor[id][1] >= 0)
ChangeVehicleColor(vehicleid, VehicleColor[id][0], VehicleColor[id][1]);
LinkVehicleToInterior(vehicleid, VehicleInterior[id]);
SetVehicleVirtualWorld(vehicleid, VehicleWorld[id]);
for(new i=0; i < sizeof(VehicleMods[]); i++)
{
AddVehicleComponent(vehicleid, VehicleMods[id][i]);
}
ChangeVehiclePaintjob(vehicleid, VehiclePaintjob[id]);
if(VehicleLock[id]) ToggleDoors(vehicleid, VEHICLE_PARAMS_ON);
if(VehicleAlarm[id]) VehicleSecurity[vehicleid] = 1;
}
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
new id = GetVehicleID(vehicleid);
if(IsValidVehicle(id))
{
VehicleMods[id][GetVehicleComponentType(componentid)] = componentid;
SaveVehicle(id);
}
return 1;
}
SaveVehicle(vehicleid)
{
new filename[64], line[256];
format(filename, sizeof(filename), VEHICLE_FILE_PATH "v%d.ini", vehicleid);
new File:handle = fopen(filename, io_write);
format(line, sizeof(line), "Created=%d\r\n", VehicleCreated[vehicleid]); fwrite(handle, line);
format(line, sizeof(line), "Model=%d\r\n", VehicleModel[vehicleid]); fwrite(handle, line);
format(line, sizeof(line), "Pos=%.3f,%.3f,%.3f,%.3f\r\n", VehiclePos[vehicleid][0], VehiclePos[vehicleid][1],
VehiclePos[vehicleid][2], VehiclePos[vehicleid][3]);
fwrite(handle, line);
format(line, sizeof(line), "Colors=%d,%d\r\n", VehicleColor[vehicleid][0], VehicleColor[vehicleid][1]); fwrite(handle, line);
format(line, sizeof(line), "Interior=%d\r\n", VehicleInterior[vehicleid]); fwrite(handle, line);
format(line, sizeof(line), "VirtualWorld=%d\r\n", VehicleWorld[vehicleid]); fwrite(handle, line);
format(line, sizeof(line), "Owner=%s\r\n", VehicleOwner[vehicleid]); fwrite(handle, line);
format(line, sizeof(line), "NumberPlate=%s\r\n", VehicleNumberPlate[vehicleid]); fwrite(handle, line);
format(line, sizeof(line), "Value=%d\r\n", VehicleValue[vehicleid]); fwrite(handle, line);
format(line, sizeof(line), "Lock=%d\r\n", VehicleLock[vehicleid]); fwrite(handle, line);
format(line, sizeof(line), "Alarm=%d\r\n", VehicleAlarm[vehicleid]); fwrite(handle, line);
format(line, sizeof(line), "Paintjob=%d\r\n", VehiclePaintjob[vehicleid]); fwrite(handle, line);
for(new t=0; t < sizeof(VehicleTrunk[]); t++)
{
format(line, sizeof(line), "Trunk%d=%d,%d\r\n", t+1, VehicleTrunk[vehicleid][t][0], VehicleTrunk[vehicleid][t][1]);
fwrite(handle, line);
}
for(new m=0; m < sizeof(VehicleMods[]); m++)
{
format(line, sizeof(line), "Mod%d=%d\r\n", m, VehicleMods[vehicleid][m]);
fwrite(handle, line);
}
fclose(handle);
}
I would really suggest you to make sub-folders to save vehicle files in it and use io_append when you open a file, not io_write.