if(PlayerJoinedDMZone[playerid] == 1)
{
new randomcoords = random(sizeof(DMSpawn));
SPP(playerid, DMSpawn[randomcoords][0], DMSpawn[randomcoords][1], DMSpawn[randomcoords][2]);
}
return 1;
}
CMD:dm(playerid, params[])
{
PlayerJoinedDMZone[playerid] = 1;
new randomcoords = random(sizeof(DMSpawn));
SPP(playerid, DMSpawn[randomcoords][0],
DMSpawn[randomcoords][1],
DMSpawn[randomcoords][2]);
GivePlayerWeapon(playerid, 26, 100);
GivePlayerWeapon(playerid, 22, 100);
GivePlayerWeapon(playerid, 25, 100);
GivePlayerWeapon(playerid, 28, 500);
GivePlayerWeapon(playerid, 30, 100);
GivePlayerWeapon(playerid, 33, 50);
SetPlayerArmour(playerid, 100);
SPH(playerid, 100);
return 1;
}
CMD:napustidm(playerid, params[])
{
PlayerJoinedDMZone[playerid] = 0;
SCM(playerid, 0xF81414, "Napustili ste DM zonu");
SPP(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
if(PlayerJoinedDMZone[playerid] == 1)
{
new randomcoords = random(sizeof(DMSpawn));
SPP(playerid, DMSpawn[randomcoords][0], DMSpawn[randomcoords][1], DMSpawn[randomcoords][2]);
}
return 1;
}
if(PlayerJoinedDMZone[playerid] == 1)
{
new randomcoords = random(sizeof(DMSpawn));
SPP(playerid, DMSpawn[randomcoords][0], DMSpawn[randomcoords][1], DMSpawn[randomcoords][2]);
GivePlayerWeapon(playerid, 26, 100);
GivePlayerWeapon(playerid, 22, 100);
GivePlayerWeapon(playerid, 25, 100);
GivePlayerWeapon(playerid, 28, 500);
GivePlayerWeapon(playerid, 30, 100);
GivePlayerWeapon(playerid, 33, 50);
SetPlayerArmour(playerid, 100);
SPH(playerid, 100);
}
return 1;
}
CMD:dm(playerid, params[])
{
PlayerJoinedDMZone[playerid] = 1;
new randomcoords = random(sizeof(DMSpawn));
SPP(playerid, DMSpawn[randomcoords][0],
DMSpawn[randomcoords][1],
DMSpawn[randomcoords][2]);
GivePlayerWeapon(playerid, 26, 100);
GivePlayerWeapon(playerid, 22, 100);
GivePlayerWeapon(playerid, 25, 100);
GivePlayerWeapon(playerid, 28, 500);
GivePlayerWeapon(playerid, 30, 100);
GivePlayerWeapon(playerid, 33, 50);
SetPlayerArmour(playerid, 100);
SPH(playerid, 100);
SCM(playerid, 0xF81414, "Dobrodosli u DM zonu. Srecno :)");
return 1;
}
if(PlayerJoinedDMZone[playerid] == 1)
{
PlayerJoinedDMZone[playerid] = 1;
}
|
Should it go like this?/
Код:
if(PlayerJoinedDMZone[playerid] == 1)
{
PlayerJoinedDMZone[playerid] = 1;
}
|
if(PlayerJoinedDMZone[playerid] == 1)
{
PlayerJoinedDMZone[playerid] = 0;
}
|
The OnPlayerDeath, shall look like this
Код:
if(PlayerJoinedDMZone[playerid] == 1)
{
PlayerJoinedDMZone[playerid] = 0;
}
|
But thank you anyway
|
No no. You don't understand. I want playe when he dies in DM zone to stay in DM zone and to respawn there. So my code works perfectly
But thank you anyway ![]() |