if(PlayerJoinedDMZone[playerid] == 1) { new randomcoords = random(sizeof(DMSpawn)); SPP(playerid, DMSpawn[randomcoords][0], DMSpawn[randomcoords][1], DMSpawn[randomcoords][2]); } return 1; } CMD:dm(playerid, params[]) { PlayerJoinedDMZone[playerid] = 1; new randomcoords = random(sizeof(DMSpawn)); SPP(playerid, DMSpawn[randomcoords][0], DMSpawn[randomcoords][1], DMSpawn[randomcoords][2]); GivePlayerWeapon(playerid, 26, 100); GivePlayerWeapon(playerid, 22, 100); GivePlayerWeapon(playerid, 25, 100); GivePlayerWeapon(playerid, 28, 500); GivePlayerWeapon(playerid, 30, 100); GivePlayerWeapon(playerid, 33, 50); SetPlayerArmour(playerid, 100); SPH(playerid, 100); return 1; } CMD:napustidm(playerid, params[]) { PlayerJoinedDMZone[playerid] = 0; SCM(playerid, 0xF81414, "Napustili ste DM zonu"); SPP(playerid, 1958.3783, 1343.1572, 15.3746); return 1; }
if(PlayerJoinedDMZone[playerid] == 1) { new randomcoords = random(sizeof(DMSpawn)); SPP(playerid, DMSpawn[randomcoords][0], DMSpawn[randomcoords][1], DMSpawn[randomcoords][2]); } return 1; }
if(PlayerJoinedDMZone[playerid] == 1) { new randomcoords = random(sizeof(DMSpawn)); SPP(playerid, DMSpawn[randomcoords][0], DMSpawn[randomcoords][1], DMSpawn[randomcoords][2]); GivePlayerWeapon(playerid, 26, 100); GivePlayerWeapon(playerid, 22, 100); GivePlayerWeapon(playerid, 25, 100); GivePlayerWeapon(playerid, 28, 500); GivePlayerWeapon(playerid, 30, 100); GivePlayerWeapon(playerid, 33, 50); SetPlayerArmour(playerid, 100); SPH(playerid, 100); } return 1; }
CMD:dm(playerid, params[]) { PlayerJoinedDMZone[playerid] = 1; new randomcoords = random(sizeof(DMSpawn)); SPP(playerid, DMSpawn[randomcoords][0], DMSpawn[randomcoords][1], DMSpawn[randomcoords][2]); GivePlayerWeapon(playerid, 26, 100); GivePlayerWeapon(playerid, 22, 100); GivePlayerWeapon(playerid, 25, 100); GivePlayerWeapon(playerid, 28, 500); GivePlayerWeapon(playerid, 30, 100); GivePlayerWeapon(playerid, 33, 50); SetPlayerArmour(playerid, 100); SPH(playerid, 100); SCM(playerid, 0xF81414, "Dobrodosli u DM zonu. Srecno :)"); return 1; }
if(PlayerJoinedDMZone[playerid] == 1) { PlayerJoinedDMZone[playerid] = 1; }
Should it go like this?/
Код:
if(PlayerJoinedDMZone[playerid] == 1) { PlayerJoinedDMZone[playerid] = 1; } |
if(PlayerJoinedDMZone[playerid] == 1) { PlayerJoinedDMZone[playerid] = 0; }
The OnPlayerDeath, shall look like this
Код:
if(PlayerJoinedDMZone[playerid] == 1) { PlayerJoinedDMZone[playerid] = 0; } |
No no. You don't understand. I want playe when he dies in DM zone to stay in DM zone and to respawn there. So my code works perfectly
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