"impossible though..."
Impossible? Ha. Funny. It's obviously defined somewhere else in your script. Whether that is within the scope of this code or in an include, it IS defined. I don't recommend doing what Jamester suggested. You should know what variables you are using where, unless you want to be a lazy fuck. |
public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid) { if(CurrentMenuID[playerid] != 0) { for(new i; i < MAX_MENU_ITEMS; i++) { if(TuningShopLists[playerid][i] == playertextid) { new car = GetPlayerVehicleID(playerid); new vid = GetOwnedVehicleStoreIDEx(car); if(CurrentMenuID[playerid] == 16)//Remove Parts { new slot = i+3; if(OwnedVehicles[vid][Tuning][slot] == 0) { SendClientMessage(playerid,-1,"YOU HAVEN'T BOUGHT THIS ITEM!"); return 1; } RemoveVehicleComponent(car,OwnedVehicles[vid][Tuning][slot]); OwnedVehicles[vid][Tuning][slot] = 0; if(slot == 6) { RemoveVehicleComponent(car,OwnedVehicles[vid][Tuning][18]); OwnedVehicles[vid][Tuning][18] = 0; } //Remove other side skirt else if(slot == 16) { RemoveVehicleComponent(car,OwnedVehicles[vid][Tuning][13]); OwnedVehicles[vid][Tuning][13] = 0; RemoveVehicleComponent(car,OwnedVehicles[vid][Tuning][17]); OwnedVehicles[vid][Tuning][17] = 0; } //Remove misc SendClientMessage(playerid,-1,"{ff0000}ITEM REMOVED!"); SaveTuning(car); return 1; } new string[1][32]; DestroyTuningMenu(playerid); TextDrawHideForPlayer(playerid,TuningShop[4]);//Hide Exit button TextDrawShowForPlayer(playerid,TuningShop[3]);//Show Back button if(CurrentMenuID[playerid] == -1)//Main tuning menu { TunePartID[playerid] = -1; TunePartID2[playerid] = -1; ShowTuningSubMenus(playerid,i); CurrentMenuID[playerid] = i; SetTuningShopCamera(playerid,CurrentMenuID[playerid]); } else if(CurrentMenuID[playerid] == 0)//Color Sub-sub-menu { for(new m; m < sizeof(ColorItems); m++) { CreateTuningMenu(playerid,m,ColorItems); } CurrentMenuID[playerid] = 200+i;//To use the same CurrentMenuID for many submenus } else if(CurrentMenuID[playerid] == 200)//Color Sub-sub-menu { TunePartPrice[playerid] = 2000; if(i == 0) { if(TunePartID[playerid] < 255) { TunePartID[playerid]++; } else { TunePartID[playerid] = 0; } } else if(i == 1) { if(TunePartID[playerid] > 1) { TunePartID[playerid]--; } else { TunePartID[playerid] = 255; } } if(i == 2) { format(string[0],32,"%d$ Color",TunePartPrice[playerid]); CreateTuningMenu(playerid,0,string); CurrentMenuID[playerid] = 300; } else { for(new m; m < sizeof(ColorItems); m++) { CreateTuningMenu(playerid,m,ColorItems); } ChangeVehicleColor(GetPlayerVehicleID(playerid),TunePartID[playerid],TunePartID2[playerid]); } } else if(CurrentMenuID[playerid] == 201)//Color Sub-sub-menu { TunePartPrice[playerid] = 700; if(i == 0) { if(TunePartID2[playerid] < 255) { TunePartID2[playerid]++; } else { TunePartID2[playerid] = 0; } } else if(i == 1) { if(TunePartID2[playerid] > 1) { TunePartID2[playerid]--; } else { TunePartID2[playerid] = 255; } } if(i == 2) { format(string[0],32,"%d$ Color",TunePartPrice[playerid]); CreateTuningMenu(playerid,0,string); CurrentMenuID[playerid] = 301; } else { for(new m; m < sizeof(ColorItems); m++) { CreateTuningMenu(playerid,m,ColorItems); } ChangeVehicleColor(GetPlayerVehicleID(playerid),TunePartID[playerid],TunePartID2[playerid]); } } else if(CurrentMenuID[playerid] == 1)//Paintjobs { TunePartPrice[playerid] = 3000; TunePartID[playerid] = 10000+i; //Paintjob id is part-10000 ChangeVehiclePaintjob(car,i); } else if(CurrentMenuID[playerid] == 2)//Spoilers { if(!IsALowrider(car)) { if(i <= 7) { SelectPartsFromRow(playerid,1,i); } // else if(CanHaveBumpers(car)) { SelectKitFromModel(playerid,i+1); }//Alien/XFlow roofs } } if(ShowErrorMsg(playerid,CurrentMenuID[playerid])) { return 1; }//Show you cannot buy this item } else if(CurrentMenuID[playerid] == 3)//Hoods { if(CanHaveHood(car)) { SelectPartsFromRow(playerid,2,i); }//Hoods} if(ShowErrorMsg(playerid,CurrentMenuID[playerid])) { return 1; }//Show you cannot buy this item } else if(CurrentMenuID[playerid] == 4)//Roofs { if(i == 0 && CanHaveRoof(car)) { SelectPartsFromRow(playerid,3,i); } else if(i >= 1 && i <= 2 && CanHaveBumpers(car)) { SelectKitFromModel(playerid,i+10); }//Alien/XFlow roofs else if(i >= 3 && CanHaveLWRoof(car)) { SelectLWFromModel(playerid,i+6); }//i should be 3 in here if(ShowErrorMsg(playerid,CurrentMenuID[playerid])) { return 1; }//Show you cannot buy this item } else if(CurrentMenuID[playerid] == 5)//Skirts { if(i == 0 && CanHaveSkirts(car)) { SelectPartsFromRow(playerid,4,i); } else if(i >= 1 && i <= 2 && CanHaveBumpers(car)) { SelectKitFromModel(playerid,i+6); }//Alien/XFlow skirts else if(i >= 3 && IsALowrider(car)) { SelectLWFromModel(playerid,i+4); } if(ShowErrorMsg(playerid,CurrentMenuID[playerid])) { return 1; }//Show you cannot buy this item } else if(CurrentMenuID[playerid] == 6)//Lights { if(CanHaveLights(car)) { SelectPartsFromRow(playerid,5,i); }//Select lights if(ShowErrorMsg(playerid,CurrentMenuID[playerid])) { return 1; }//Show you cannot buy this item } else if(CurrentMenuID[playerid] == 7)//Nitro { SelectPartsFromRow(playerid,6,i);//Select nitro } else if(CurrentMenuID[playerid] == 8)//Exhaust { if(i <= 4 && CanHaveExhaust(car)) { SelectPartsFromRow(playerid,7,i); }//Select exhaust else if(i <= 6 && CanHaveBumpers(car)) { SelectKitFromModel(playerid,i-4); }//Alien/XFlow exhaust else if(i >= 7 && IsALowrider(car)) { SelectLWFromModel(playerid,i-6);//Slamin and Chrome exhaust i = 7 } if(ShowErrorMsg(playerid,CurrentMenuID[playerid])) { return 1; }//Show you cannot buy this item } else if(CurrentMenuID[playerid] == 9) { SelectWheelsFromRow(playerid,i); } //Get Wheels prices and model to player variables else if(CurrentMenuID[playerid] == 10) { SelectPartsFromRow(playerid,8,i); }//Select Stereo else if(CurrentMenuID[playerid] == 11) { SelectPartsFromRow(playerid,9,i); }//Select hydraulics else if(CurrentMenuID[playerid] == 12)//Front bumpers { if(i >= 0 && i <= 1 && CanHaveBumpers(car)) { SelectKitFromModel(playerid,i+3);//Alien/XFlow front bumpers } else if(i >= 2 && i <= 3 && IsALowrider(car)) { SelectLWFromModel(playerid,i+1);//Slamin/Chrome front bumpers } if(ShowErrorMsg(playerid,CurrentMenuID[playerid])) { return 1; }//Show you cannot buy this item } else if(CurrentMenuID[playerid] == 13)//Rear bumpers { if(i >= 0 && i <= 1 && CanHaveBumpers(car)) { SelectKitFromModel(playerid,i+5);//Alien/XFlow rear bumpers } else if(i >= 2 && i <= 3 && IsALowrider(car)) { SelectLWFromModel(playerid,i+3);//Slamin/Chrome rear bumpers } if(ShowErrorMsg(playerid,CurrentMenuID[playerid])) { return 1; }//Show you cannot buy this item } else if(CurrentMenuID[playerid] == 14)//Vents { if(CanHaveVents(car)) { SelectPartsFromRow(playerid,10,i); } //Select vents if(ShowErrorMsg(playerid,CurrentMenuID[playerid])) { return 1; }//Show you cannot buy this item } else if(CurrentMenuID[playerid] == 15)//Misc { if(IsALowrider(car)) { SelectLWFromModel(playerid,11+i); } //Select bullbars for lowriders if(ShowErrorMsg(playerid,CurrentMenuID[playerid])) { return 1; }//Show you cannot buy this item } else if(CurrentMenuID[playerid] >= 100 && CurrentMenuID[playerid] <= 199 || CurrentMenuID[playerid] >= 300 && CurrentMenuID[playerid] <= 399)//Player clicks BUY ITEM { if(CurrentMenuID[playerid] == 300 || CurrentMenuID[playerid] == 301)//Store TuningParts to CarParts { PlayerPlaySound(playerid,1134, 0.0, 0.0, 0.0); OwnedVehicles[vid][Tuning][CurrentMenuID[playerid]-300] = TunePartID[playerid]; } else if(CurrentMenuID[playerid] == 101)//Paintjobs { PlayerPlaySound(playerid,1134, 0.0, 0.0, 0.0); OwnedVehicles[vid][Tuning][2] = TunePartID[playerid]-10000; } else//The rest of the tuning { new TuningMenu = CurrentMenuID[playerid]-99; if(TunePartID[playerid] == 1115 || TunePartID[playerid] == 1116)//Fix for slamvan { if(OwnedVehicles[vid][Tuning][17] == TunePartID[playerid]) { CurrentMenuID[playerid] = TuningMenu-1; ShowErrorMsg(playerid,CurrentMenuID[playerid],1); return 1; } OwnedVehicles[vid][Tuning][17] = TunePartID[playerid]; } else { if(OwnedVehicles[vid][Tuning][TuningMenu] == TunePartID[playerid]) { CurrentMenuID[playerid] = TuningMenu-1; ShowErrorMsg(playerid,CurrentMenuID[playerid],1); return 1; } OwnedVehicles[vid][Tuning][TuningMenu] = TunePartID[playerid]; if(TuningMenu == 6) { OwnedVehicles[vid][Tuning][18] = TunePartID2[playerid]; } //Right side skirts } PlayerPlaySound(playerid,1133,0.0, 0.0, 0.0); } for(new t; t < sizeof(TuningItems); t++) { CreateTuningMenu(playerid,t,TuningItems); } TextDrawShowForPlayer(playerid,TuningShop[4]); //Show Exit button TextDrawHideForPlayer(playerid,TuningShop[3]); //Hide Back button SendClientMessage(playerid,-1,"{00ff00}ITEM PURCHASED!"); SaveTuning(car); CurrentMenuID[playerid] = -1; TunePartID2[playerid] = 0; TunePartID[playerid] = 0; TunePartPrice[playerid] = 0; SetTuningShopCamera(playerid,0);// 0 Main view } if(CurrentMenuID[playerid] >= 0 && CurrentMenuID[playerid] <= 15 && TunePartID[playerid] != -1)//Add parts only, if its not a color. { if(TunePartID[playerid] >= 10000) { ChangeVehiclePaintjob(car,TunePartID[playerid]-10000); } else { AddVehicleComponent(car,TunePartID[playerid]); AddVehicleComponent(car,TunePartID2[playerid]); } format(string[0],32,"%d$ %s",TunePartPrice[playerid],TextItems[0]); CreateTuningMenu(playerid,0,string); CurrentMenuID[playerid] = 100+CurrentMenuID[playerid];//To use the same CurrentMenuID for many submenus } break; } } if(Player[playerid][CurrentBizMenuID] != 0){ for(new i; i < MAX_MENU_ITEMS; i++) //THIS LINE is error 021: symbol already defined: "i" { if(BizShopLists[playerid][i] == playertextid) { if(Player[playerid][CurrentBizMenuID] == 1)//24/7Menu { SelectBusinessFromRow(playerid, 1, i); } else if(Player[playerid][CurrentBizMenuID] == 3)//Club Menu { SelectBusinessFromRow(playerid, 3, i); } else if(Player[playerid][CurrentBizMenuID] == 5)//Sex Menu { SelectBusinessFromRow(playerid, 5, i); } else if(Player[playerid][CurrentBizMenuID] == 10)//Gym Menu { SelectBusinessFromRow(playerid, 10, i); } else if(Player[playerid][CurrentBizMenuID] == 12)//Restaurant Menu { SelectBusinessFromRow(playerid, 12, i); } else if(Player[playerid][CurrentBizMenuID] >= 100 && Player[playerid][CurrentBizMenuID] <= 199) { DestroyBusinessMenu(playerid); TextDrawShowForPlayer(playerid,BizShopMenu[4]);//Hide Exit button TextDrawHideForPlayer(playerid,BizShopMenu[3]);//Show Back button switch(Player[playerid][CurrentBizMenuID]-100){ case 1:{for(new h; h < sizeof(Biz247List); h++){CreateBusinessMenu(playerid,h,Biz247List);}} case 3:{for(new h; h < sizeof(BizClubList); h++){CreateBusinessMenu(playerid,h,BizClubList);}} case 5:{for(new h; h < sizeof(BizSexList); h++){CreateBusinessMenu(playerid,h,BizSexList);}} case 10:{for(new h; h < sizeof(BizFightList); h++){CreateBusinessMenu(playerid,h,BizFightList);}} case 12:{for(new h; h < sizeof(BizRestaurantList); h++){CreateBusinessMenu(playerid,h,BizRestaurantList);}} } Player[playerid][CurrentBizMenuID] = Player[playerid][CurrentBizMenuID]-100; if(Player[playerid][Money] >= Player[playerid][BizMenuPrice]){ switch(Player[playerid][CurrentBizMenuID])//Store { case 1: { if(Businesses[Player[playerid][InBusiness]][bSupplies] >= 1) { Businesses[Player[playerid][InBusiness]][bSupplies] -= 1; Businesses[Player[playerid][InBusiness]][bVault] += Player[playerid][BizMenuPrice]; TakePlayerCash(playerid, Player[playerid][BizMenuPrice]); if(Player[playerid][BizMenuSelected] == 1) { Player[playerid][HasRope]++; SCM(playerid, GREEN, "> You have purchased a rope, they do not save on logout! Use /tie."); }//Rope else if(Player[playerid][BizMenuSelected] == 2) { Player[playerid][HasRags]++; SCM(playerid, GREEN, "> You have purchased a rag, they do not save on logout! Use /blindfold."); }//Rags else if(Player[playerid][BizMenuSelected] == 3) { Player[playerid][PhoneN] = GetFreePhoneNumber(); fSendClientMessage(playerid, GREEN, "> You have purchased a phone, your phonenumber is %d.", Player[playerid][PhoneN]); }//Phone else if(Player[playerid][BizMenuSelected] == 4) { Player[playerid][PhoneBook]++; SCM(playerid, GREEN, "> You have purchased a phonebook! Use /getnumber."); SCM(playerid, RED, "[!] REMEMBER, Metagaming will be punished hard using this command!"); }//Phonebook else if(Player[playerid][BizMenuSelected] == 5) { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK); SCM(playerid, GREEN, "> You have purchased a sprunk."); }//Bottle o' Sprunk else if(Player[playerid][BizMenuSelected] == 6) { Player[playerid][PhoneCredit] += Player[playerid][BizMenuPrice]; fSendClientMessage(playerid, GREEN, "> You have purchased a phone credit voucher, worth %d.", Player[playerid][BizMenuPrice]); }//PH Credit Voucher else if(Player[playerid][BizMenuSelected] == 7) { Player[playerid][HasSprayCan]++; SCM(playerid, GREEN, "> You have purchased a spraycan! Use /spraycan."); }//Spraycan else if(Player[playerid][BizMenuSelected] == 8) { if(Player[playerid][WalkieTalkie] == 0){ Player[playerid][WalkieTalkie] = 1; SCM(playerid, GREEN, "> You have purchased a walkie talkie! Use /r."); }else SCM(playerid, RED, "> You already have a WalkieTalkie!"); }//Walkie Talkie else if(Player[playerid][BizMenuSelected] == 9) { SendClientMessage(playerid,-1,"{00ff00}VehRad Purchased");}//Vehicle Radio }else ErrorPTD(playerid,1,"This shop is out of stock!"); } case 3: { if(Businesses[Player[playerid][InBusiness]][bSupplies] >= 1) { Businesses[Player[playerid][InBusiness]][bSupplies] -= 1; Businesses[Player[playerid][InBusiness]][bVault] += Player[playerid][BizMenuPrice]; TakePlayerCash(playerid, Player[playerid][BizMenuPrice]); if(Player[playerid][BizMenuSelected] == 1) { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);SCM(playerid,GREEN,"> You have purchased a bottle of Regular Beer!"); }//Regular Beer else if(Player[playerid][BizMenuSelected] == 2) { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);SCM(playerid,GREEN,"> You have purchased a bottle of Vodka!"); }//Vodka else if(Player[playerid][BizMenuSelected] == 3) { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);SCM(playerid,GREEN,"> You have purchased a bottle of Jack Daniels!"); }//Jack Daniels else if(Player[playerid][BizMenuSelected] == 4) { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);SCM(playerid,GREEN,"> You have purchased a bottle of Wine!"); }//Wine else if(Player[playerid][BizMenuSelected] == 5) { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);SCM(playerid,GREEN,"> You have purchased a bottle of Whiskey!"); }//Whiskey else if(Player[playerid][BizMenuSelected] == 6) { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);SCM(playerid,GREEN,"> You have purchased a cigar!"); }//Cigar }else ErrorPTD(playerid,1,"This shop is out of stock!"); } case 5: { if(Businesses[Player[playerid][InBusiness]][bSupplies] >= 1) { Businesses[Player[playerid][InBusiness]][bSupplies] -= 1; Businesses[Player[playerid][InBusiness]][bVault] += Player[playerid][BizMenuPrice]; TakePlayerCash(playerid, Player[playerid][BizMenuPrice]); if(Player[playerid][BizMenuSelected] == 1) { Player[playerid][HasRope]++; SCM(playerid, GREEN, "> You have purchased a rope, they do not save on logout! Use /tie."); }//Rope else if(Player[playerid][BizMenuSelected] == 2) { GivePlayerWeaponEx(playerid, 11, 1); SCM(playerid,GREEN,"> You have purchased a Small White Vibrator!"); }//Small White Vibrator else if(Player[playerid][BizMenuSelected] == 2) { GivePlayerWeaponEx(playerid, 13, 1); SCM(playerid,GREEN,"> You have purchased a Silver Vibrator!"); }//Silver White Vibrator else if(Player[playerid][BizMenuSelected] == 4) { GivePlayerWeaponEx(playerid, 12, 1); SCM(playerid,GREEN,"> You have purchased a Large White Vibrator!"); }//Large White Vibrator else if(Player[playerid][BizMenuSelected] == 5) { GivePlayerWeaponEx(playerid, 10, 1); SCM(playerid,GREEN,"> You have purchased a Double ended Dildo!"); }//Double ended Dildo else if(Player[playerid][BizMenuSelected] == 6) { SetPlayerSkin(playerid, 246); SCM(playerid,GREEN,"> You have purchased a Naughty Cop Costume!"); }//Naughty Cop Costume else if(Player[playerid][BizMenuSelected] == 7) { SetPlayerSkin(playerid, 178); SCM(playerid,GREEN,"> You have purchased a Cat Woman Costume!"); }//Cat Woman Costume }else ErrorPTD(playerid,1,"This shop is out of stock!"); } case 10: { Businesses[Player[playerid][InBusiness]][bSupplies] -= 1; Businesses[Player[playerid][InBusiness]][bVault] += Player[playerid][BizMenuPrice]; TakePlayerCash(playerid, Player[playerid][BizMenuPrice]); if(Player[playerid][BizMenuSelected] == 1) { Player[playerid][FightStyle] = 1;SCM(playerid,GREEN, "> You have purchased the Boxing Fighting Style (type /usefightstyle)."); }//Boxing else if(Player[playerid][BizMenuSelected] == 2) { Player[playerid][FightStyle] = 2;SCM(playerid,GREEN, "> You have purchased the Kung Fu Fighting Style (type /usefightstyle)."); }//Kung Fu else if(Player[playerid][BizMenuSelected] == 3) { Player[playerid][FightStyle] = 3;SCM(playerid,GREEN, "> You have purchased the Kneehead Fighting Style (type /usefightstyle)."); }//Kneehead else if(Player[playerid][BizMenuSelected] == 4) { Player[playerid][FightStyle] = 4;SCM(playerid,GREEN, "> You have purchased the Grabkick Fighting Style (type /usefightstyle)."); }//Grabkick else if(Player[playerid][BizMenuSelected] == 5) { Player[playerid][FightStyle] = 5;SCM(playerid,GREEN, "> You have purchased the Elbow Fighting Style (type /usefightstyle)."); }//Elbow } case 12: { if(Businesses[Player[playerid][InBusiness]][bSupplies] >= 1) { Businesses[Player[playerid][InBusiness]][bSupplies] -= 1; Businesses[Player[playerid][InBusiness]][bVault] += Player[playerid][BizMenuPrice]; TakePlayerCash(playerid, Player[playerid][BizMenuPrice]); if(Player[playerid][BizMenuSelected] == 1) { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);SCM(playerid,GREEN, "> You have purchased a cup of sprunk."); }//Sprunk else if(Player[playerid][BizMenuSelected] == 2) { new Float: Health2, HealthI; GetPlayerHealth(playerid, Health2); HealthI = floatround(Health2, floatround_ceil); if(HealthI <= 85){SetPlayerHealth(playerid, HealthI+15);} SCM(playerid,GREEN, "> You have purchased a Vegetarian Surprise!"); }//Vegetarian Surprise else if(Player[playerid][BizMenuSelected] == 3) { new Float: Health2, HealthI; GetPlayerHealth(playerid, Health2); HealthI = floatround(Health2, floatround_ceil); if(HealthI <= 70){SetPlayerHealth(playerid, HealthI+30);} SCM(playerid,GREEN, "> You have purchased a Vegetarian Surprise!"); }//Meat Feast Pizza }else ErrorPTD(playerid,1,"This shop is out of stock!"); } case 13: { if(Player[playerid][FIREARMSLC] == 1){ if(Businesses[Player[playerid][InBusiness]][bSupplies] >= 1) { Businesses[Player[playerid][InBusiness]][bSupplies] -= 1; Businesses[Player[playerid][InBusiness]][bVault] += Player[playerid][BizMenuPrice]; TakePlayerCash(playerid, Player[playerid][BizMenuPrice]); if(Player[playerid][BizMenuSelected] == 1) { SetPlayerArmour(playerid, 50); SCM(playerid,GREEN,"> You have purchased a piece of armour!"); }//Armour else if(Player[playerid][BizMenuSelected] == 2) { GivePlayerWeaponEx(playerid, 22, 45); SCM(playerid,GREEN,"> You have purchased a Colt-45 with 3 clips!"); }//Colt else if(Player[playerid][BizMenuSelected] == 3) { GivePlayerWeaponEx(playerid, 24, 21); SCM(playerid,GREEN,"> You have purchased a Desert Eagle with 3 clips!"); }//Desert else if(Player[playerid][BizMenuSelected] == 4) { GivePlayerWeaponEx(playerid, 25, 20); SCM(playerid,GREEN,"> You have purchased a Shotgun with 20 rounds!"); }//Shotty else if(Player[playerid][BizMenuSelected] == 5) { GivePlayerWeaponEx(playerid, 33, 15); SCM(playerid,GREEN,"> You have purchased a Riffle with 10 rounds!"); }//Riffle else if(Player[playerid][BizMenuSelected] == 6) { new Gun = GetPlayerWeapon(playerid); if(Gun == -1){ new GunAmmo; if(Gun == 22){ GetPlayerWeaponData(playerid, 2, Gun, GunAmmo); GivePlayerWeaponEx(playerid, 22, GunAmmo+15); }else if(Gun == 24){ GetPlayerWeaponData(playerid, 2, Gun, GunAmmo); GivePlayerWeaponEx(playerid, 24, GunAmmo+7); }else if(Gun == 25){ GetPlayerWeaponData(playerid, 3, Gun, GunAmmo); GivePlayerWeaponEx(playerid, 25, GunAmmo+10); }else if(Gun == 33){ GetPlayerWeaponData(playerid, 6, Gun, GunAmmo); GivePlayerWeaponEx(playerid, 33, GunAmmo+5); }else{ SCM(playerid,RED,"> You are trying to purchase ammo for a gun we do not sell!"); } }else SCM(playerid,RED,"> You need to have your gun in hand to purchase ammo!"); }//Ammo Clip }else ErrorPTD(playerid,1,"This shop is out of stock!"); }else ErrorPTD(playerid,1,"You do not have a firearm license!"); } } Player[playerid][BizMenuPrice] = 0; Player[playerid][BizMenuSelected] = 0; }else ErrorPTD(playerid,1,"You do not have enough money!"); } break; } } }
Its not somewhere else, these errors came once i ADDED the part from pastebin.
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