new str[50], str1[50], str2[50], str3[50], str4[50], str5[300], weapname1[16], weapname2[16], weapname3[16], weapname4[16], weapname5[16], id = pInfo[playerid][InHouseID];
if(HouseInfo[id][hWeap1] == 0)
{
format(str, 50, "Weapon Slot 1 - Not used");
}
else if(HouseInfo[id][hWeap1] != 0)
{
GetWeaponName(HouseInfo[id][hWeap1], weapname1, 16);
format(str, 50, "Weapon Slot 1 - %s (Ammo: %i)", weapname1);
}
if(HouseInfo[id][hWeap2] == 0)
{
format(str1, 50, "Weapon Slot 2 - Not used");
}
else if(HouseInfo[id][hWeap2] != 0)
{
GetWeaponName(HouseInfo[id][hWeap2], weapname2, 16);
format(str1, 50, "Weapon Slot 2 - %s (Ammo: %i)", weapname2);
}
if(HouseInfo[id][hWeap3] == 0)
{
format(str2, 50, "Weapon Slot 3 - Not used");
}
else if(HouseInfo[id][hWeap3] != 0)
{
GetWeaponName(HouseInfo[id][hWeap3], weapname3, 16);
format(str2, 50, "Weapon Slot 3 - %s (Ammo: %i)", weapname3);
}
if(HouseInfo[id][hWeap4] == 0)
{
format(str3, 50, "Weapon Slot 4 - Not used");
}
else if(HouseInfo[id][hWeap4] != 0)
{
GetWeaponName(HouseInfo[id][hWeap4], weapname4, 16);
format(str3, 50, "Weapon Slot 4 - %s (Ammo: %i)", weapname4);
}
if(HouseInfo[id][hWeap5] == 0)
{
format(str4, 50, "Weapon Slot 5 - Not used");
}
else if(HouseInfo[id][hWeap5] != 0)
{
GetWeaponName(HouseInfo[id][hWeap5], weapname5, 16);
format(str4, 50, "Weapon Slot 5 - %s (Ammo: %i)", weapname5);
}
format(str5, 300, "%s\n%s\n%s\n%s\n%s\n", str, str1, str2, str3, str4);
ShowPlayerDialog(playerid, Weapon_Storage_ChooseSlot, DIALOG_STYLE_LIST, "House - Weapon Storage", str5, "Next", "Close");
C:\Users\Rakshith Rahul\Desktop\HSystem.pwn(292) : error 029: invalid expression, assumed zero
C:\Users\Rakshith Rahul\Desktop\HSystem.pwn(292) : warning 215: expression has no effect
C:\Users\Rakshith Rahul\Desktop\HSystem.pwn(292) : warning 215: expression has no effect
C:\Users\Rakshith Rahul\Desktop\HSystem.pwn(292) : warning 215: expression has no effect
C:\Users\Rakshith Rahul\Desktop\HSystem.pwn(292) : warning 215: expression has no effect
C:\Users\Rakshith Rahul\Desktop\HSystem.pwn(292) : warning 215: expression has no effect
C:\Users\Rakshith Rahul\Desktop\HSystem.pwn(292) : error 001: expected token: ";", but found ")"
C:\Users\Rakshith Rahul\Desktop\HSystem.pwn(292) : error 029: invalid expression, assumed zero
C:\Users\Rakshith Rahul\Desktop\HSystem.pwn(292) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
new string[256];
new weaponname[25];
if (HouseInfo[id][hWeap1] == 0)
strcat(string, "Weapon Slot 1 - Not used\n");
else
{
GetWeaponName(HouseInfo[id][hWeap1], weapname, sizeof (weaponname));
format(string, sizeof (string), "%sWeapon Slot 1 - %s (Ammo: %i)\n", string, weaponname, HouseInfo[id][hAmmo1]);
}
// And so on...upto hWeap5
// Afterwards show your dialog
ShowPlayerDialog(playerid, Weapon_Storage_ChooseSlot, DIALOG_STYLE_LIST, "House - Weapon Storage", string, "Next", "Close");
ok i need help here please https://sampforum.blast.hk/showthread.php?tid=605453
|
C:\Users\Rakshith Rahul\Desktop\HSystem.pwn(281) : error 029: invalid expression, assumed zero
C:\Users\Rakshith Rahul\Desktop\HSystem.pwn(281) : warning 215: expression has no effect
C:\Users\Rakshith Rahul\Desktop\HSystem.pwn(281) : warning 215: expression has no effect
C:\Users\Rakshith Rahul\Desktop\HSystem.pwn(281) : warning 215: expression has no effect
C:\Users\Rakshith Rahul\Desktop\HSystem.pwn(281) : warning 215: expression has no effect
C:\Users\Rakshith Rahul\Desktop\HSystem.pwn(281) : warning 215: expression has no effect
C:\Users\Rakshith Rahul\Desktop\HSystem.pwn(281) : error 001: expected token: ";", but found ")"
C:\Users\Rakshith Rahul\Desktop\HSystem.pwn(281) : error 029: invalid expression, assumed zero
C:\Users\Rakshith Rahul\Desktop\HSystem.pwn(281) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
new string[256], weapname[25], id = pInfo[playerid][InHouseID];
if (HouseInfo[id][hWeap1] == 0)
strcat(string, "Weapon Slot 1 - Not used\n");
else
{
GetWeaponName(HouseInfo[id][hWeap1], weapname, sizeof (weapname));
format(string, sizeof (string), "%sWeapon Slot 1 - %s (Ammo: %i)\n", string, weapname, HouseInfo[id][hAmmo1]);
}
if(HouseInfo[id][hWeap2] == 0)
strcat(string, "Weapon Slot 2 - Not Used\n");
else
{
GetWeaponName(HouseInfo[id][hWeap2], weapname, sizeof (weapname));
format(string, sizeof string, "%sWeapon Slot 2 - %s (Ammo: %i)\n", string, weapname, HouseInfo[id][hAmmo2]);
}
if(HouseInfo[id][hWeap3] == 0)
strcat(string, "Weapon Slot 3 - Not Used\n");
else
{
GetWeaponName(HouseInfo[id][hWeap3], weapname, sizeof (weapname));
format(string, sizeof string, "%sWeapon Slot 3 - %s (Ammo: %i)\n", string, weapname, HouseInfo[id][hAmmo3]);
}
if(HouseInfo[id][hWeap4] == 0)
strcat(string, "Weapon Slot 4 - Not Used\n");
else
{
GetWeaponName(HouseInfo[id][hWeap4], weapname, sizeof (weapname));
format(string, sizeof string, "%sWeapon Slot 4 - %s (Ammo: %i)\n", string, weapname, HouseInfo[id][hAmmo4]);
}
if(HouseInfo[id][hWeap5] == 0)
strcat(string, "Weapon Slot 5 - Not Used\n");
else
{
GetWeaponName(HouseInfo[id][hWeap5], weapname, sizeof (weapname));
format(string, sizeof string, "%sWeapon Slot 5 - %s (Ammo: %i)\n", string, weapname, HouseInfo[id][hAmmo5]);
}
ShowPlayerDialog(playerid, Weapon_Storage_ChooseSlot, DIALOG_STYLE_LIST, "House - Weapon Storage", string, "Next", "Close");
Weapon_Storage_ChooseSlot