public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(newkeys & KEY_WALK) { if(IsPlayerInDynamicCP(playerid, CP_ID)) // CheckPoint { // Code return 1; } return 1; } return 1; }
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(newkeys & KEY_WALK) { if(IsPlayerInDynamicCP(playerid, CP_ID)) // CheckPoint { // Code } } return 1; }
if(newkeys & KEY_WALK) { if(IsPlayerInDynamicCP(playerid, CP_Calg)) { if(CalgRobbedRecently >= 1) { SendClientMessage(playerid,COLOR_ERROR,"{CACA00}[ERROR]{FFFFFF}The Caligulas casino has been robbed recently!."); return 1; } CalgRobbedRecently =320; RobbingCalg[playerid] =25; IncreaseWantedLevel(playerid,4); IncreasePlayerScore(playerid,1); format(string,sizeof(string),"~y~ROBBERY IN PROGRESS~n~~b~STAY IN THE CHECKPOINT~n~~w~ROBBERY COMPLETE IN~r~ %d~w~ SECONDS",RobbingCalg[playerid]); GameTextForPlayer(playerid, string, 3000, 3); format(string,sizeof(string),"{4169FF}[POLICE RADIO]{FFFFFF} Suspect %s(%d) has begun to rob the Caligulas Casino! Go and arrest the suspect.",PlayerName(playerid),playerid); SendClientMessageToAllCops(string); format(string,sizeof(string),"[ROBBERY]{FFFFFF} %s(%d) has begun a robbery at Caligulas casino ..",PlayerName(playerid),playerid); SendClientMessageToAll(COLOR_ORANGE,string); format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Caligulas casino ..",PlayerName(playerid),playerid); IRC_GroupSay(gGroupID,IRC_CHANNEL,string); return 1; } return 1; } |