Код:
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
{
if(damagedid != INVALID_PLAYER_ID)
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) return 1;
if(GetPlayerSurfingVehicleID(playerid) != INVALID_VEHICLE_ID) return 1;
if(amount < 0)
{
new string[128],sendername[25];
GetPlayerName(playerid,sendername,sizeof(sendername));
format(string,sizeof(string),"[AdmInfo]: %s(%d) it is possible to use global kill, hp amount %.2f.(GIVE)",sendername,playerid,amount);
ABroadCast(0xf03337FF,string,1);
Kick(playerid);
return 1;
}
if(playerdeath[damagedid] == 0)
{
if(weaponid == 34)
{
SetPlayerHealthEx(damagedid, 0.0);
SetPlayerArmourEx(damagedid, 0.0);
OnPlayerDeath(damagedid,playerid,weaponid);
playerdeath[damagedid] = 1;
return 1;
}
new Float: HP, Float: AP ;
GetPlayerHealthEx(damagedid,HP);
GetPlayerArmourEx(damagedid,AP);
if ( AP >= amount )
{
SetPlayerArmourEx ( damagedid, AP - amount );
}
else if ( AP <= 0 )
{
new const Float: remainHP = HP - amount;
SetPlayerHealthEx ( damagedid, remainHP );
if ( remainHP <= 0 )
{
OnPlayerDeath( damagedid, playerid, weaponid );
playerdeath[damagedid] = 1;
return 1;
}
}
else
{
new const Float: remainHP = HP + ( AP - amount );
SetPlayerArmourEx ( damagedid, 0.0 );
SetPlayerHealthEx ( damagedid, remainHP );
if ( remainHP <= 0 )
{
OnPlayerDeath( damagedid, playerid, weaponid );
playerdeath[damagedid] = 1;
return 1;
}
}
if(PlayerCuffed[damagedid] == 1)
{
SetPlayerHealthEx(damagedid,100);
}
if(PlayerInfo[damagedid][pSleeping] == 1)
{
SetPlayerHealthEx(damagedid, 100);
}
new Float:xx1,Float:yy1,Float:zz1;
GetPlayerPos(playerid,xx1,yy1,zz1);
new factiuneid;
factiuneid = PlayerInfo[playerid][pMember];
if(IsPlayerInArea(playerid, 1440.428, -1741.078, 1622.964, -1595.012)) // lspd
{
if(IsACop(playerid) && PlayerInfo[damagedid][pWantedLevel] > 0)
{
return 1;
}
if(InWar[factiuneid] == 1)
{
return 1;
}
if(GoChase[playerid] != 999)
{
return 1;
}
else
{
TogglePlayerControllable(playerid, 0);
SCM(playerid, COLOR_LIGHTRED, "Ai primit freeze 3 secunde pentru ca ai atacat un jucator in Safe-Zone!");
SetTimerEx("freezetimer",3000, false, "i", playerid);
}
}
if(IsPlayerInArea(playerid, 371.8314, -2104.27, 455.4938, -1910.831)) // Fish
{
if(IsACop(playerid) && PlayerInfo[damagedid][pWantedLevel] > 0)
{
return 1;
}
if(GoChase[playerid] != 999)
{
return 1;
}
else
{
TogglePlayerControllable(playerid, 0);
SCM(playerid, COLOR_LIGHTRED, "Ai primit freeze 3 secunde pentru ca ai atacat un jucator in Safe-Zone!");
SetTimerEx("freezetimer",3000, false, "i", playerid);
}
}
if(IsPlayerInArea(playerid, -280.269, -420.4035, 81.74512, -163.4902)) // Camionagiu
{
if(IsACop(playerid) && PlayerInfo[damagedid][pWantedLevel] > 0)
{
return 1;
}
if(GoChase[playerid] != 999)
{
return 1;
}
else
{
TogglePlayerControllable(playerid, 0);
SCM(playerid, COLOR_LIGHTRED, "Ai primit freeze 3 secunde pentru ca ai atacat un jucator in Safe-Zone!");
SetTimerEx("freezetimer",3000, false, "i", playerid);
}
}
if(IsPlayerInArea(playerid, 622.8186, -1405.52, 828.1717, -1330.513)) // cnn
{
if(IsACop(playerid) && PlayerInfo[damagedid][pWantedLevel] > 0)
{
return 1;
}
if(InWar[factiuneid] == 1)
{
return 1;
}
if(GoChase[playerid] != 999)
{
return 1;
}
else
{
TogglePlayerControllable(playerid, 0);
SCM(playerid, COLOR_LIGHTRED, "Ai primit freeze 3 secunde pentru ca ai atacat un jucator in Safe-Zone!");
SetTimerEx("freezetimer",3000, false, "i", playerid);
}
}
if(IsPlayerInArea(playerid, 1695.218, -1966.099, 1824.515, -1606.855)) // spawn & DMV
{
if(IsACop(playerid) && PlayerInfo[damagedid][pWantedLevel] > 0)
{
return 1;
}
if(InWar[factiuneid] == 1)
{
return 1;
}
if(GoChase[playerid] != 999)
{
return 1;
}
else
{
TogglePlayerControllable(playerid, 0);
SCM(playerid, COLOR_LIGHTRED, "Ai primit freeze 3 secunde pentru ca ai atacat un jucator in Safe-Zone!");
SetTimerEx("freezetimer",3000, false, "i", playerid);
}
}
if(IsPlayerInArea(playerid, 1706.627, -1227.872, 1854.937, -1133.126)) // gsls
{
if(IsACop(playerid) && PlayerInfo[damagedid][pWantedLevel] > 0)
{
return 1;
}
if(PlayerInfo[playerid][pWantedLevel] > 0)
{
return 1;
}
if(InWar[factiuneid] == 1)
{
return 1;
}
if(GoChase[playerid] != 999)
{
return 1;
}
else
{
TogglePlayerControllable(playerid, 0);
SCM(playerid, COLOR_LIGHTRED, "Ai primit freeze 3 secunde pentru ca ai atacat un jucator in Safe-Zone!");
SetTimerEx("freezetimer",3000, false, "i", playerid);
}
}
if(IsPlayerInArea(playerid, 1390.991, -1058.119, 1569.725, -951.5297)) // banca
{
if(IsACop(playerid) && PlayerInfo[damagedid][pWantedLevel] > 0)
{
return 1;
}
if(PlayerInfo[playerid][pWantedLevel] > 0)
{
return 1;
}
if(InWar[factiuneid] == 1)
{
return 1;
}
if(GoChase[playerid] != 999)
{
return 1;
}
else
{
TogglePlayerControllable(playerid, 0);
SCM(playerid, COLOR_LIGHTRED, "Ai primit freeze 3 secunde pentru ca ai atacat un jucator in Safe-Zone!");
SetTimerEx("freezetimer",3000, false, "i", playerid);
}
}
if(IsPlayerInArea(playerid, -583.8938, -1553.157, -163.4902, -1249.533)) // banca
{
if(IsACop(playerid) && PlayerInfo[damagedid][pWantedLevel] > 0)
{
return 1;
}
if(PlayerInfo[playerid][pWantedLevel] > 0)
{
return 1;
}
if(InWar[factiuneid] == 1)
{
return 1;
}
if(GoChase[playerid] != 999)
{
return 1;
}
else
{
TogglePlayerControllable(playerid, 0);
SCM(playerid, COLOR_LIGHTRED, "Ai primit freeze 3 secunde pentru ca ai atacat un jucator in Safe-Zone!");
SetTimerEx("freezetimer",3000, false, "i", playerid);
}
}
if(tazer[playerid] == 1 && IsACop(playerid) && weaponid == 24)
{
if(IsACop(damagedid)) return SendClientMessage(playerid, 0xFFB870FF, "Nu puteti utiliza tazer-ul pe politisti.");
if(PlayerCuffed[damagedid] == 1) return SendClientMessage(playerid, 0xFFB870FF, "Acest jucator este deja electrocutat.");
if(PlayerInfo[damagedid][pSleeping] == 1) return SendClientMessage(playerid, 0xFFB870FF, "Jucator electrocutat");
if(GetDistanceBetweenPlayers(playerid,damagedid) < 15)
{
new string[126],sendername[25],giveplayer[25];
GetPlayerName(playerid,sendername,sizeof(sendername));
GetPlayerName(damagedid,giveplayer,sizeof(giveplayer));
format(string, sizeof(string), "* Ai fost electrocutat de %s pentru 8 secunde.", sendername);
SendClientMessage(damagedid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You tazed %s for 8 seconds.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s shoots with his tazer at %s, and tazed him.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(damagedid, "~r~~h~Tazed", 2500, 3);
TogglePlayerControllable(damagedid, 0);
PlayerCuffed[damagedid] = 1;
PlayerCuffedTime[damagedid] = 8;
SetPlayerHealthEx(damagedid,100);
}
}
}
}
return 1;
}
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid != INVALID_PLAYER_ID)
{
TogglePlayerSpectating(playerid, 0);
if(InWar[playerid] == 0 && !IsACop(killerid))
{
Urgenta[playerid] = 1;
Infractor[playerid] = killerid;
SetTimerEx("DispareInculpat", 60000, 0, "i", playerid);
}
if(GetDistanceBetweenPlayers(killerid,playerid) > 90 && reason != 34)
{
new string[128],gunname[50];
GetWeaponNameEx(reason,gunname,sizeof(gunname));
format(string,sizeof(string),"[AdmInfo]: %s killed %s form %.0f meters with %s.",GetName(killerid),GetName(playerid),GetDistanceBetweenPlayers(killerid,playerid),gunname);
ABroadCast(0xf03337FF,string,1);
}
if(JoinedMotoCross[playerid] > 0)
{
JoinedMotoCross[playerid] = 0;
InscrisiMotoCross--;
CP[playerid] = 999;
DisablePlayerRaceCheckpoint(playerid);
}
if(JoinedMaraton[playerid] > 0)
{
JoinedMaraton[playerid] = 0;
InscrisiMaraton--;
CP[playerid] = 999;
DisablePlayerRaceCheckpoint(playerid);
}
new name[MAX_PLAYER_NAME];
new string[500];
new Float:px,Float:py,Float:pz;
gPlayerUsingLoopingAnim[playerid] = 0;
gPlayerSpawned[playerid] = 0;
GetPlayerName(playerid, name, sizeof(name));
PlayerInfo[playerid][pLocal] = 255;
GetPlayerPos(playerid, px, py, pz);
new currentveh = GetPlayerVehicleID(playerid);
//new strring[128];
//format(strring, sizeof(strring), "DEATH: %s was killed by %s with gun %d",name,GetName(killerid),reason);
//SCM(killerid, -1, strring);
curatj[playerid] = 0;
if(JoinedDeathMatch[killerid] == 1 || JoinedDeathMatch[killerid] == 2)
{
return 1;
}
if(JoinedDeathMatch[playerid] > 0)
{
JoinedDeathMatch[playerid] = 0;
SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
ResetPlayerWeapons(playerid);
}
if(CP[playerid] == 50)
{
CP[playerid] = 0;
RemovePlayerAttachedObject(playerid,0);
DisablePlayerCheckpoint(playerid);
RemovePlayerAttachedObject(playerid,1);
}
if(CP[playerid] == 937)
{
CP[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}
if(GetPlayerState(killerid) == PLAYER_STATE_DRIVER && !IsAPlane(currentveh))
{
GetPlayerName(playerid,name,sizeof(name));
new kill[25];
GetPlayerName(killerid,kill,sizeof(kill));
format(string, sizeof(string), "[AdmInfo]: %s (%d) a fost omorat de %s (%d) (Drive-By)", name,playerid,kill,killerid);
ABroadCast(0xf03337FF,string,1);
}
if(XDeaths[playerid] == 0)
{
LastDeath[playerid] = gettime();
}
XDeaths[playerid]++;
if(XDeaths[playerid] == 2)
{
if((gettime() - LastDeath[playerid]) <= 2)
{
Kick(playerid);
return 1;
}else
if((gettime() - LastDeath[playerid]) > 2)
{
XDeaths[playerid]=0;
}
}
if(killerid == playerid)
{
Kick(killerid);
return 1;
}
if(PlayerCuffed2[playerid] == 1)
{
PlayerCuffed2[playerid] = 0;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_NONE);
RemovePlayerAttachedObject(playerid,1);
}
if(PlayerInfo[killerid][pJailed] > 0)
{
format(string, sizeof(string), "[AdmInfo]: %s (%d) a fost omorat de puscariasul %s (%d)", GetName(playerid),playerid,GetName(killerid),killerid);
ABroadCast(0xf03337FF,string,1);
PlayerInfo[killerid][pJailTime] += 100;
format(string, sizeof(string), "Ai primit +100 de secunde sub arestul politiei, deoarece l-ai omorat pe %s!", GetName(playerid));
SCM(killerid, -1, string);
return 1;
}
if(reason == 38 && GetPlayerState(killerid) != PLAYER_STATE_DRIVER)
{
new kickname[25];
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, "[AdmInfo]: [%d] %s a utilizat un mini-gun, verifica-l pentru suspiciunea de fake-kill",killerid,kickname);
ABroadCast(0xf03337FF,string,1);
}
}
if(TakingLesson[playerid] == 1)
{
TakingLesson[playerid] = 0;
DisablePlayerCheckpoint(playerid);
SetVehicleToRespawn(currentveh);
}
if(gPlayerUsingLoopingAnim[playerid])
{
gPlayerUsingLoopingAnim[playerid] = 0;
}
if(PlayerInfo[playerid][pCarLicT] == 0 && PlayerInfo[playerid][pCarLic] == 1)
{
PlayerInfo[playerid][pCarLic] = 0;
PlayerInfo[playerid][pCarLicT] = 0;
new str[128];
format(str,128,"UPDATE users SET `CarLic`='0',`CarLicT`='0' WHERE `name`='%s'",PlayerInfo[playerid][pNames]);
mysql_query(SQL,str);
SCM(playerid,COLOR_GRAD1,"Ti-a expirat permisul de conducere!");
}
if(PlayerInfo[playerid][pFlyLicT] == 0 && PlayerInfo[playerid][pFlyLic] == 1)
{
PlayerInfo[playerid][pFlyLic] = 0;
PlayerInfo[playerid][pFlyLicT] = 0;
new str[128];
format(str,128,"UPDATE users SET `FlyLic`='0',`FlyLicT`='0' WHERE `name`='%s'",PlayerInfo[playerid][pNames]);
mysql_query(SQL,str);
SCM(playerid,COLOR_GRAD1,"Ti-a expirat licenta de pilotaj!");
}
if(PlayerInfo[playerid][pBoatLicT] == 0 && PlayerInfo[playerid][pBoatLic] == 1)
{
PlayerInfo[playerid][pBoatLic] = 0;
PlayerInfo[playerid][pBoatLic] = 0;
new str[128];
format(str,128,"UPDATE users SET `BoatLic`='0',`BoatLicT`='0' WHERE `name`='%s'",PlayerInfo[playerid][pNames]);
mysql_query(SQL,str);
SCM(playerid,COLOR_GRAD1,"Ti-a expirat licenta de navigat!");
}
if(PlayerInfo[playerid][pFishLicT] == 0 && PlayerInfo[playerid][pFishLic] == 1)
{
PlayerInfo[playerid][pFishLic] = 0;
PlayerInfo[playerid][pFishLicT] = 0;
new str[128];
format(str,128,"UPDATE users SET `FishLic`='0',`FishLicT`='0' WHERE `name`='%s'",PlayerInfo[playerid][pNames]);
mysql_query(SQL,str);
SCM(playerid,COLOR_GRAD1,"Ti-a expirat licenta de pescuit!");
}
if(PlayerInfo[playerid][pGunLicT] == 0 && PlayerInfo[playerid][pGunLic] == 1)
{
PlayerInfo[playerid][pGunLic] = 0;
PlayerInfo[playerid][pGunLicT] = 0;
new str[128];
format(str,128,"UPDATE users SET `GunLic`='0',`GunLicT`='0' WHERE `name`='%s'",PlayerInfo[playerid][pNames]);
mysql_query(SQL,str);
SCM(playerid,COLOR_GRAD1,"Ti-a expirat licenta de port-arma!");
}
new fpm,fkm;
fpm = PlayerInfo[playerid][pMember];
fkm = PlayerInfo[killerid][pMember];
for(new turf = 1; turf < sizeof(TurfInfo); turf++)
{
if(IsPlayerInTurf(playerid, turf) && IsPlayerInTurf(killerid, turf))
{
if(IsAMember(playerid) && IsAMember(killerid))
{
if(WarInfo[turf][wFaction] == fpm && WarInfo[turf][wAttacker] == fkm || WarInfo[turf][wFaction] == fkm && WarInfo[turf][wAttacker] == fpm)
{
if(fkm == WarInfo[turf][wAttacker] || fkm == WarInfo[turf][wFaction])
{
WarScoreF[fkm][turf] += 1.0;
}
ucideri[killerid][turf] ++;
decese[playerid][turf] ++;
if(PlayerInfo[killerid][pMember] == WarInfo[turf][wAttacker])
{
if(ucideri[killerid][turf] > bestscoreat[turf])
{
bestscoreat[turf] = ucideri[killerid][turf];
bestmemberat[turf] = killerid;
}
}
if(PlayerInfo[killerid][pMember] == WarInfo[turf][wFaction])
{
if(ucideri[killerid][turf] > bestscoredf[turf])
{
bestscoredf[turf] = ucideri[killerid][turf];
bestmemberdf[turf] = killerid;
}
}
if(PlayerInfo[playerid][pMember] == WarInfo[turf][wAttacker])
{
if(decese[playerid][turf] > worstscoreat[turf])
{
worstscoreat[turf] = decese[playerid][turf];
worstmemberat[turf] = playerid;
}
}
if(PlayerInfo[playerid][pMember] == WarInfo[turf][wFaction])
{
if(decese[playerid][turf] > worstscoredf[turf])
{
worstscoredf[turf] = decese[playerid][turf];
worstmemberdf[turf] = playerid;
}
}
foreach(Player, x)
{
if(PlayerInfo[x][pMember] == WarInfo[turf][wAttacker] || PlayerInfo[x][pMember] == WarInfo[turf][wFaction])
{
SendDeathMessageToPlayer(x, killerid, playerid, reason);
}
}
format(string, sizeof(string), "War: {FFFFFF}L-ai omorat pe %s si ai primit 1.000$! (Turf ID: %d)",GetName(playerid),turf);
SCM(killerid, 0x0080FFFF, string);
GivePlayerCash(killerid,1000);
Update(killerid,pCashx);
format(string, sizeof(string), "War: {FFFFFF}Ai fost omorat de %s! (Turf ID: %d)",GetName(killerid),turf);
SCM(playerid, 0x0080FFFF, string);
return 1;
}
}
}
}
if(IsACop(killerid) && OnDuty[killerid] == 1)
{
if(PlayerInfo[playerid][pWantedLevel] >= 1)
{
new price = PlayerInfo[playerid][pWantedLevel] * 2000;
new count;
new wantedlost2 = PlayerInfo[playerid][pWantedLevel];
foreach(Player,i)
{
if(IsACop(i) && CrimInRange(30.0, playerid,i) && OnDuty[i] == 1)
{
count = 1;
format(string, sizeof(string), "~w~Running Suspect ~r~Killed~n~~r~Bonus ~g~$%d", price);
GameTextForPlayer(i, string, 5000, 1);
ConsumingMoney[i] = 1;
GivePlayerCash(i, price/2);
Update(i, pCashx);
}
}
if(count == 1)
{
GivePlayerCash(playerid, - price);
PlayerInfo[playerid][pWantedDeaths] += 1;
PlayerInfo[playerid][pJailed] = 1;
PlayerInfo[playerid][pJailTime] = (PlayerInfo[playerid][pWantedLevel])*(150);
new sendername[30];
GetPlayerName(killerid,sendername,sizeof(sendername));
format(string, sizeof(string), "* Ai fost arestat pentru %d secunde si ai pierdut %d$ pentru ca ai incercat sa fugi si ai fost omorat de agentul %s!", PlayerInfo[playerid][pJailTime], price,sendername);
SendClientMessage(playerid, COLOR_YELLOW, string);
TogglePlayerControllable(playerid, 0);
SetTimerEx("UnFreezeStation", 1000, false, "i", playerid);
WantedPoints[playerid] = 0;
PlayerInfo[playerid][pWantedLevel] = 0;
SetPlayerWantedLevel(playerid, 0);
Update(playerid,pWantedLevelx);
Update(playerid,pJailedx);
Update(playerid,pJailTimex);
ClearCrime(playerid);
new deathname[25];
GetPlayerName(playerid,deathname,sizeof(deathname));
if(PlayerInfo[killerid][pMember] == 1 || PlayerInfo[killerid][pLeader] == 1)
{
format(string, sizeof(string), "HQ: All Units. Officer %s has completed assignment",sendername);
SendTeamMessage(1, COLOR_DBLUE, string);
SendTeamMessage(2, COLOR_DBLUE, string);
SendTeamMessage(3, COLOR_DBLUE, string);
format(string, sizeof(string), "HQ: %s has been processed, got killed having wanted %d",deathname,wantedlost2);
SendTeamMessage(1, COLOR_DBLUE, string);
SendTeamMessage(2, COLOR_DBLUE, string);
SendTeamMessage(3, COLOR_DBLUE, string);
}
else if(PlayerInfo[killerid][pMember] == 2 || PlayerInfo[killerid][pLeader] == 2)
{
format(string, sizeof(string), "HQ: All Units. Agent %s has completed assignment",sendername);
SendTeamMessage(1, COLOR_DBLUE, string);
SendTeamMessage(2, COLOR_DBLUE, string);
SendTeamMessage(3, COLOR_DBLUE, string);
format(string, sizeof(string), "HQ: %s has been processed, got killed having wanted %d",deathname,wantedlost2);
SendTeamMessage(1, COLOR_DBLUE, string);
SendTeamMessage(2, COLOR_DBLUE, string);
SendTeamMessage(3, COLOR_DBLUE, string);
}
else if(PlayerInfo[killerid][pMember] == 3 || PlayerInfo[killerid][pLeader] == 3)
{
format(string, sizeof(string), "HQ: All Units. Soldier %s has completed assignment",sendername);
SendTeamMessage(1, COLOR_DBLUE, string);
SendTeamMessage(2, COLOR_DBLUE, string);
SendTeamMessage(3, COLOR_DBLUE, string);
format(string, sizeof(string), "HQ: %s has been processed, got killed having wanted %d",deathname,wantedlost2);
SendTeamMessage(1, COLOR_DBLUE, string);
SendTeamMessage(2, COLOR_DBLUE, string);
SendTeamMessage(3, COLOR_DBLUE, string);
}
}
}
}
if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
{
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
}
new caller = Mobile[playerid];
if(caller != 255)
{
if(caller < 255)
{
SendClientMessage(caller, COLOR_GRAD2, "The line just went dead....");
CellTime[caller] = 0;
CellTime[playerid] = 0;
Mobile[caller] = 255;
}
Mobile[playerid] = 255;
CellTime[playerid] = 0;
}
if(PlayerPaintballing[playerid] != 0)
{
format(string, sizeof(string), "{0080FF}Paintball:{FFFFFF} L-ai omorat pe %s!",GetName(playerid));
SendClientMessage(killerid, 0x0080FFFF, string);
format(string, sizeof(string), "{0080FF}Paintball:{FFFFFF} Ai fost omorat de %s!",GetName(killerid));
SendClientMessage(playerid, 0x0080FFFF, string);
new pinfo[128];
KillP[killerid]++;
format(pinfo,sizeof(pinfo),"Ai acumulat %d crime, %d decese.", KillP[killerid],DeathP[killerid]);
PlayerTextDrawSetString(killerid, Paintball[2][killerid], pinfo);
PlayerTextDrawShow(killerid, Paintball[2][killerid]);
DeathP[playerid]++;
format(pinfo,sizeof(pinfo),"Ai acumulat %d crime, %d decese.", KillP[playerid],DeathP[playerid]);
PlayerTextDrawSetString(playerid, Paintball[2][playerid], pinfo);
PlayerTextDrawShow(playerid, Paintball[2][playerid]);
PlayerPaintballScore[killerid] = KillP[killerid]-DeathP[killerid];
if(PlayerPaintballScore[killerid] > PaintballWinnerScore)
{
PaintballWinner = killerid;
PaintballWinnerScore = PlayerPaintballScore[killerid];
foreach(Player,i)
{
if(IsPlayerConnected(i))
{
if(PlayerPaintballing[i] != 0)
{
format(pinfo,sizeof(pinfo),"%s este in frunte cu %d ucideri!",GetName(PaintballWinner),PaintballWinnerScore);
PlayerTextDrawSetString(i, Paintball[1][i], pinfo);
PlayerTextDrawShow(i, Paintball[1][i]);
}
}
}
}
return 1;
}
if (InCloth[playerid] != 0)
{
InCloth[playerid] = 0;
ChosenSkin[playerid] = 0;
TogglePlayerControllable(playerid, 1);
SetCameraBehindPlayer(playerid);
ShowShopTextdraw(playerid, false);
}
if(PlayerInfo[playerid][pHeadValue] > 0)
{
if(IsPlayerConnected(killerid))
{
if(PlayerInfo[killerid][pMember] == 11)
{
if(GoChase[killerid] == playerid)
{
new killer[MAX_PLAYER_NAME];
GetPlayerName(killerid, killer, sizeof(killer));
GivePlayerCash(killerid, PlayerInfo[playerid][pHeadValue]);
format(string,128,"Asasinul %s a finalizat contractul pe capul lui %s si a primit $%s!",killer,name,FormatNumber(PlayerInfo[playerid][pHeadValue]));
SendFamilyMessage(11, COLOR_YELLOW, string);
PlayerInfo[playerid][pHeadValue] = 0;
GotHit[playerid] = 0;
GetChased[playerid] = 999;
GoChase[killerid] = 999;
new str[256];
format(str,sizeof(str),"UPDATE users SET `HeadValue`='0' WHERE `name`='%s'",PlayerInfo[killerid][pNames]);
mysql_query(SQL,str);
Update(killerid, pCashx);
foreach(Player,i)
{
ShowPlayerNameTagForPlayer(i, killerid, 1);
}
togfind[killerid] = 0;
PlayerInfo[killerid][pHitT] = 0;
format(string, sizeof(string), "UPDATE users SET `HitT`='%d' WHERE `name`='%s'", PlayerInfo[killerid][pHitT], PlayerInfo[killerid][pNames]);
mysql_query(SQL,string);
if(WantedPoints[killerid] > 6)
{
WantedPoints[killerid] = 6;
}
if(reason != 49)
{
SetPlayerCriminal(killerid,255, "Omor calificat");
}
else if(reason == 49)
{
SetPlayerCriminal(killerid,255, "Hit And Run");
}
}
}
}
return 1;
}
if(gTeam[playerid] == 3) // Civil
{
if(IsPlayerConnected(killerid))
{
if(gTeam[killerid] == 3 || gTeam[killerid] == 4 || gTeam[killerid] == 5 || (gTeam[killerid] == 11 && GoChase[killerid] == 999))
{
new namekill[25];
GetPlayerName(killerid,namekill,sizeof(namekill));
format(string,sizeof(string),"Ai fost omorat de %s! Utilizeaza [/call 112] daca doresti sa fie sanctionat!",GetName(killerid));
SCM(playerid,COLOR_LIGHTRED,string);
}
}
return 1;
}
if(gTeam[playerid] == 2) // PD
{
if(IsPlayerConnected(killerid))
{
if(gTeam[killerid] == 3 || gTeam[killerid] == 4 || gTeam[killerid] == 5 || (gTeam[killerid] == 11 && GoChase[killerid] == 999))
{
PlayerInfo[killerid][pWantedLevel] += 1;
SetPlayerWantedLevel(killerid, pWantedLevel);
SetPlayerCriminal(killerid,255, "Omor calificat");
Update(killerid, pWantedLevelx);
}
}
return 1;
}
if(gTeam[playerid] == 4) // factiuni pasnice
{
if(IsPlayerConnected(killerid))
{
if(gTeam[killerid] == 3 || gTeam[killerid] == 4 || gTeam[killerid] == 5 || (gTeam[killerid] == 11 && GoChase[killerid] == 999))
{
new namekill[25];
GetPlayerName(killerid,namekill,sizeof(namekill));
format(string,sizeof(string),"Ai fost omorat de %s! Utilizeaza [/call 112] daca doresti sa fie sanctionat!",GetName(killerid));
SCM(playerid,COLOR_LIGHTRED,string);
}
}
return 1;
}
if(gTeam[playerid] == 5) // Gangs
{
if(IsPlayerConnected(killerid))
{
if(gTeam[killerid] == 3 || gTeam[killerid] == 4 || (gTeam[killerid] == 11 && GoChase[killerid] == 999))
{
new namekill[25];
GetPlayerName(killerid,namekill,sizeof(namekill));
format(string,sizeof(string),"Ai fost omorat de %s! Utilizeaza [/call 112] daca doresti sa fie sanctionat!",GetName(killerid));
SCM(playerid,COLOR_LIGHTRED,string);
}
}
return 1;
}
if(gTeam[playerid] == 11) // Hitman
{
if(IsPlayerConnected(killerid))
{
if(gTeam[killerid] == 3 || gTeam[killerid] == 4 || gTeam[killerid] == 5)
{
new namekill[25];
GetPlayerName(killerid,namekill,sizeof(namekill));
format(string,sizeof(string),"Ai fost omorat de %s! Utilizeaza [/call 112] daca doresti sa fie sanctionat!",GetName(killerid));
SCM(playerid,COLOR_LIGHTRED,string);
}
}
return 1;
}
killerid = INVALID_PLAYER_ID;
}
return 1;
}
(1.7).
В конце концов, я же не могу взять и написать по-русски в каком-нибудь англоязычном разделе.