Higher IDs, higher packetloss - Printable Version
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Higher IDs, higher packetloss -
MustangV10 - 06.04.2016
Hi,
Our server (0.3.7 R2) has a lag/warp issue which seems to be worse the higher a player's ID is. I must stress that this is much more than a visual issue as shown in the screenshots - players with higher IDs often complain of lag/warp, rejoin to get a lower ID and then there's no problem. This is a Linux dedicated server - plenty of free RAM, CPU, I/O is good, network capacity is fine, etc. Has anyone seen anything similar, or have any suggestions?
ID 10 - 0.0% packetloss:
ID 20 - 8.7% packetloss:
ID 30 - 17.5% packetloss:
ID 40 - 33.5% packetloss:
Re: Higher IDs, higher packetloss -
IstuntmanI - 06.04.2016
https://sampwiki.blast.hk/wiki/NetStats_PacketLossPercent
Quote:
Note: This function has been found to be currently unreliable the output is not as expected when compared to the client. Therefore this function should not be used as a packet loss kicker.
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Those values aren't correct.
Re: Higher IDs, higher packetloss -
Sew_Sumi - 06.04.2016
Is this not from the client end though IstuntmanI?