Hi Help me. -
RedRex - 01.04.2016
Hi Guys How to I can Set Timer When Player Robbed Casino or ammu or something? Plesae Help me.
Re: Hi Help me. -
Sithis - 01.04.2016
With SetTimer. Check the wiki!
Re: Hi Help me. -
FernandoLight - 01.04.2016
Check out this page;
https://sampwiki.blast.hk/wiki/SetTimer
Re: Hi Help me. -
Vanter - 01.04.2016
there's the whole thing
http://lmgtfy.com/?q=how+to+set+a+ti...ting+please%3F
Re: Hi Help me. -
introzen - 01.04.2016
Read the forum rules before posting. Your subject is way out of line and does not in any way describe what you want help with.
Re: Hi Help me. -
RedRex - 01.04.2016
guys I mean Timer When Robbing Any Shop Or Casino ......
as this
Код:
CMD:robdrag(playerid, params[])
{
if(GetTeam{playerid} != CLASS_CIV) return SendClientMessage(playerid, RED, "Only civilians can rob places.");
if(IsRobbingDrag{playerid} == true) return SendClientMessage(playerid, RED, "Your already robbing the joint.");
if(IsPlayerHoldingAGun(playerid) == 0 || HasBeenCuffed{playerid} == true) return SendClientMessage(playerid, RED, "You must be holding a gun to rob places.");
if((gettime() - 120) < TimerInfo[playerid][CMD_timer20]) return SendClientMessage(playerid, RED, "Please wait before using this command again.");
TimerInfo[playerid][CMD_timer20] = gettime();
new chance = random(3);
if(chance == 0)
{
format(fstr, sizeof(fstr), "[DISPATCH]: Suspect %s [%d] has attempted to rob the 4 Dragons Casino at The New Vegas Strip[South]", GetName(playerid), playerid);
CopRadio(BLUE, fstr);
SendClientMessage(playerid, RED, "You have failed to rob the 4 Dragons Casino.");
GameTextForPlayer(playerid, "~w~Robbery ~r~Failed", 5000, 5);
SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid) + 5);
}
else if(IsPlayerInRangeOfPoint(playerid,1.0,1955.3691,1018.0455,992.4688))
{
if((gettime() - 120) < dragrobbed) return SendClientMessage(playerid, RED, "This place has been robbed recently, try again later.");
format(fstr, sizeof(fstr), "[DISPATCH]: Suspect %s [%d] is now robbing 4 Dragons Casino at The New Vegas Strip[South]", GetName(playerid), playerid);
CopRadio(BLUE, fstr);
SendClientMessage(playerid, LIGHTGREEN, "Your robbing 4 Dragons Casino, DON'T LEAVE THE CHECKPOINT!");
GameTextForPlayer(playerid, "~r~Holdup ~w~In ~g~Progress...~n~~r~Dont Leave ~w~The ~r~Checkpoint.", 150000, 10);
SetTimer("robtimer", 30000, false);
SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)+6);
IsRobbingDrag{playerid} = true;
dragtimer{playerid} = SetTimerEx("DragRob", 150000, false, "d", playerid);
ApplyAnimation(playerid,"ped","ARRESTgun",4.1,0,1,1,1,1);
dragrobbed = gettime(10);
}
else
{
SendClientMessage(playerid, RED, "Your not at the robbery checkpoint.");
}
new astring[100],pName[24];
GetPlayerName(playerid,(pName),sizeof(pName));
format(astring,sizeof(astring),"%s [%d] typed: /robdrag",pName,playerid);
SendAdminMessage(GREY,astring);
return true;
}
How to I can add TIMER When Player Robbed?
Re: Hi Help me. -
RedRex - 01.04.2016
Guys I mean When Player Robbing Saw him a Timer
Show this
Код:
CMD:robdrag(playerid, params[])
{
if(GetTeam{playerid} != CLASS_CIV) return SendClientMessage(playerid, RED, "Only civilians can rob places.");
if(IsRobbingDrag{playerid} == true) return SendClientMessage(playerid, RED, "Your already robbing the joint.");
if(IsPlayerHoldingAGun(playerid) == 0 || HasBeenCuffed{playerid} == true) return SendClientMessage(playerid, RED, "You must be holding a gun to rob places.");
if((gettime() - 120) < TimerInfo[playerid][CMD_timer20]) return SendClientMessage(playerid, RED, "Please wait before using this command again.");
TimerInfo[playerid][CMD_timer20] = gettime();
new chance = random(3);
if(chance == 0)
{
format(fstr, sizeof(fstr), "[DISPATCH]: Suspect %s [%d] has attempted to rob the 4 Dragons Casino at The New Vegas Strip[South]", GetName(playerid), playerid);
CopRadio(BLUE, fstr);
SendClientMessage(playerid, RED, "You have failed to rob the 4 Dragons Casino.");
GameTextForPlayer(playerid, "~w~Robbery ~r~Failed", 5000, 5);
SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid) + 5);
}
else if(IsPlayerInRangeOfPoint(playerid,1.0,1955.3691,1018.0455,992.4688))
{
if((gettime() - 120) < dragrobbed) return SendClientMessage(playerid, RED, "This place has been robbed recently, try again later.");
format(fstr, sizeof(fstr), "[DISPATCH]: Suspect %s [%d] is now robbing 4 Dragons Casino at The New Vegas Strip[South]", GetName(playerid), playerid);
CopRadio(BLUE, fstr);
SendClientMessage(playerid, LIGHTGREEN, "Your robbing 4 Dragons Casino, DON'T LEAVE THE CHECKPOINT!");
GameTextForPlayer(playerid, "~r~Holdup ~w~In ~g~Progress...~n~~r~Dont Leave ~w~The ~r~Checkpoint.", 150000, 10);
SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)+6);
IsRobbingDrag{playerid} = true;
dragtimer{playerid} = SetTimerEx("DragRob", 150000, false, "d", playerid);
ApplyAnimation(playerid,"ped","ARRESTgun",4.1,0,1,1,1,1);
dragrobbed = gettime(10);
}
else
{
SendClientMessage(playerid, RED, "Your not at the robbery checkpoint.");
}
new astring[100],pName[24];
GetPlayerName(playerid,(pName),sizeof(pName));
format(astring,sizeof(astring),"%s [%d] typed: /robdrag",pName,playerid);
SendAdminMessage(GREY,astring);
return true;
}
The Player Didn't take the Timer When Rob