#define SQL_HOST "localhost" #define SQL_USER "root" #define SQL_PASS "" #define SQL_DATA "localhost" |
public OnGameModeInit() { ConnectToDatabase(); } |
forward ConnectToDatabase(); public ConnectToDatabase() { printf("[ConnectToMainPipeline:] Connecting to %s...", SQL_DATA); mysql_log(LOG_ERROR | LOG_WARNING | LOG_DEBUG); MySQLPipeline = mysql_connect(SQL_HOST, SQL_USER, SQL_DATA, SQL_PASS, 3306, true, 2); if(mysql_errno(MySQLPipeline) != 0) { printf("[MySQL] (MySQLPipeline) Fatal Error! Could not connect to MySQL: Host %s - DB: %s - User: %s", SQL_HOST, SQL_DATA, SQL_USER); print("[MySQL] Note: Make sure that you have provided the correct connection credentials."); printf("[MySQL] Error number: %d", mysql_errno(MySQLPipeline)); } return 1; } |
stock ConnectToDatabase() { printf("[ConnectToMainPipeline:] Connecting to %s...", SQL_DATA); mysql_log(LOG_ERROR | LOG_WARNING | LOG_DEBUG); MySQLPipeline = mysql_connect(SQL_HOST, SQL_USER, SQL_DATA, SQL_PASS, 3306, true, 2); if(mysql_errno(MySQLPipeline) != 0) { printf("[MySQL] (MySQLPipeline) Fatal Error! Could not connect to MySQL: Host %s - DB: %s - User: %s", SQL_HOST, SQL_DATA, SQL_USER); print("[MySQL] Note: Make sure that you have provided the correct connection credentials."); printf("[MySQL] Error number: %d", mysql_errno(MySQLPipeline)); } return 1; } |
Database 'localhost' does not exist.
Next time, ****** the error code. |