[14:44:52] [debug] Run time error 4: "Array index out of bounds" [14:44:52] [debug] Accessing element at index 65535 past array upper bound 2283564 [14:44:52] [debug] Backtrace (most recent call first): [14:44:52] [debug] #0 public OnPlayerDeath()+0xb9030 from cws8.0M.amx
public OnPlayerDeath(playerid, killerid, reason) { if(mod_guerra == true) return MortiDuranteLaGuerra(playerid,killerid); death[playerid]++; kills[killerid]++; soldibancacws -= 2000; uscitebk += 2000; GivePlayerMoney(killerid, (GetPlayerMoney(playerid))); ResetPlayerMoney(playerid); ricaricapunticaz(killerid); GameTextForPlayer(playerid, "~r~Ucciso", 1000, 2); SendDeathMessage(killerid, playerid, reason); new name[MAX_PLAYER_NAME]; new string[256]; new deathreason[20]; GetPlayerName(playerid, name, sizeof(name)); GetWeaponName(reason, deathreason, 20); new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); if (strlen(deathreason) > 0) { format(string, sizeof(string), "[KILL] %s ha ammazzato %s. (%s)", killer, name, deathreason); } else { format(string, sizeof(string), "[KILL] %s ha ammazzato %s.", killer, name); } if(ondm[playerid] == true) return ondm[playerid] = false; SendClientMessageToAll(0xEB000FFF, string); new Float:X,Float:Y,Float:Z; GetPlayerPos(killerid, X, Y, Z); if(X >= 1379.583 && X <= 2136.347 && Y >= -2649.059 && Y <= -2412.194)//Anti DM 1 /stuntls { Autowarn(killerid); multa(killerid); GivePlayerMoney(playerid,1200); GivePlayerMoney(killerid,-1700); } if(X >= -2627.522 && X <= -1798.393 && Y >= 1436.379 && Y <= 2323.897)//Anti DM 2 /stuntsf { Autowarn(killerid); multa(killerid); GivePlayerMoney(playerid,1200); GivePlayerMoney(killerid,-1700); } return 1; }
Don't use killerid as an array index before having verified that it is actually a valid player! If the player dies by "natural" causes then killerid will be INVALID_PLAYER_ID (65535).
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---------- Loaded log file: "server_log.txt". ---------- SA-MP Dedicated Server ---------------------- v0.3.7-R2, ©2005-2015 SA-MP Team [10:23:03] filterscripts = "" (string) [10:23:03] [10:23:03] Server Plugins [10:23:03] -------------- [10:23:03] Loading plugin: streamer.so [10:23:03] *** Streamer Plugin v2.7.2 by Incognito loaded *** [10:23:03] Loaded. [10:23:03] Loading plugin: sscanf.so [10:23:03] [10:23:03] =============================== [10:23:03] sscanf plugin loaded. [10:23:03] Version: 2.8.2 [10:23:03] © 2012 Alex "******" Cole [10:23:03] =============================== [10:23:03] Loaded. [10:23:03] Loading plugin: mail.so [10:23:03] Plugin mail.dll got loaded. [10:23:03] Loaded. [10:23:03] Loading plugin: mysql.so [10:23:03] > MySQL plugin R5 successfully loaded. [10:23:03] Loaded. [10:23:03] Loading plugin: dns.so [10:23:03] *** DNS Plugin v2.4 by Incognito loaded *** [10:23:03] Loaded. [10:23:03] Loading plugin: crashdetect.so [10:23:03] crashdetect v4.1.2 is OK. [10:23:03] Loaded. [10:23:03] Loaded 6 plugins. [10:23:03] [10:23:03] Filterscripts [10:23:03] --------------- [10:23:03] Loaded 0 filterscripts. [10:23:03] Connessione al database in corso .... [10:23:03] [DB] STEP: Connessione Effettuata [10:23:03] [debug] Server crashed while executing cws8.0M.amx [10:23:03] [debug] Backtrace (most recent call first): [10:23:03] [debug] #0 native mysql_free_result() from mysql.so [10:23:03] [debug] #1 0x00109894()+0x20 from cws8.0M.amx [10:23:03] [debug] #2 public SSCANF_OnGameModeInit()+0x208 from cws8.0M.amx [10:23:03] [debug] #3 public OnGameModeInit()+0x1e9c from cws8.0M.amx |
No Double Posting - There is a modify button , use it. However, bumping a topic in which you have or require further information is allowed after at least 24 hours. Note that two identical posts appearing at the same time is usually a mistake attributed to lag, and will not be penalized (but the second one will be removed).
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What part of "after at least 24 hours" in this rule did you not understand?
Tell me how many infraction points you will receive from thread bumping and I will look into your question. Forum rules |