: error 025: function heading differs from prototype
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart) { if((0 <= weaponid <= 46) || weaponid == 54) { if(BODY_PART_TORSO <= bodypart <= BODY_PART_HEAD) Damage[playerid][(bodypart - 3)][weaponid]++; } else if(PlayerIsWounded(playerid)) { SetPlayerHealth(playerid, 1000.0); } return 1; } line public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
bodypart The body part that was hit. (NOTE: This parameter was added in 0.3z. Leave it out if using an older version!) |