for(new o = 0; o < MAX_OBJECTS; o++) DestroyObject(BusheeDestroy[o]);
for(new o = 0; o < MAX_OBJECTS; o++) DestroyObject(3549[o]);
does that destroy a object so its not there in the original game?
new ObjectType[MAX_OBJECT];
stock CreateObjectEx(model, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ)
{
new obj = CreateObject(model, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ);
ObjectType[obj] = model;
return obj;
}
stock DestroyAllObjectsWithModel(model)
{
for(new o=1; o<(MAX_OBJECTS+1); o++)
{
if(ObjectType[o] == model)
{
DestroyObject(o);
}
}
}
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Originally Posted by =>Sandra<=
//Top Of Script:
Код:
new ObjectType[MAX_OBJECT]; Код:
stock CreateObjectEx(model, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ)
{
new obj = CreateObject(model, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ);
ObjectType[obj] = model;
return obj;
}
stock DestroyAllObjectsWithModel(model)
{
for(new o; o<MAX_OBJECTS; o++)
{
if(ObjectType[o] == model)
{
DestroyObject(o);
}
}
}
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for(new o=1; o<(MAX_OBJECTS+1); o++)
for(new o=1; o!=MAX_OBJECTS; o++)