Code:
RemoveBuildingForPlayer(playerid, 620, 1778.4766, -1846.7109, 10.8047, 0.25);
CreateObject(19324, 1749.85181, -1863.57886, 13.22870, 0.00000, 0.00000, 180.00000);
CreateObject(19324, 1748.91504, -1863.57666, 13.22870, 0.00000, 0.00000, 180.00000);
CreateObject(19425, 1807.20313, -1854.95667, 12.39180, 0.00000, 0.00000, 0.00000);
CreateObject(19425, 1803.69592, -1854.95667, 12.39180, 0.00000, 0.00000, 0.00000);
CreateObject(19425, 1800.33350, -1854.95667, 12.39180, 0.00000, 0.00000, 0.00000);
CreateObject(19425, 1797.02026, -1854.95667, 12.39180, 0.00000, 0.00000, 0.00000);
CreateObject(19425, 1727.99072, -1854.95667, 12.39180, 0.00000, 0.00000, 0.00000);
CreateObject(19425, 1731.68127, -1854.95667, 12.39180, 0.00000, 0.00000, 0.00000);
CreateObject(19425, 1789.82214, -1854.95667, 12.39180, 0.00000, 0.00000, 0.00000);
CreateObject(19425, 1793.27417, -1854.95667, 12.39180, 0.00000, 0.00000, 0.00000);
CreateObject(19425, 1785.94385, -1854.95667, 12.39180, 0.00000, 0.00000, 0.00000);
CreateObject(19425, 1782.31946, -1854.99023, 12.39180, 0.00000, 0.00000, 0.00000);
CreateObject(19425, 1747.09900, -1854.95667, 12.39180, 0.00000, 0.00000, 0.00000);
CreateObject(19425, 1743.25635, -1854.95667, 12.39180, 0.00000, 0.00000, 0.00000);
CreateObject(19425, 1739.18079, -1854.95667, 12.39180, 0.00000, 0.00000, 0.00000);
CreateObject(19425, 1735.42139, -1854.95667, 12.39180, 0.00000, 0.00000, 0.00000);
CreateObject(19425, 1777.84387, -1854.95667, 12.39180, 0.00000, 0.00000, 0.00000);
CreateObject(19425, 1774.14966, -1854.95667, 12.39180, 0.00000, 0.00000, 0.00000);
CreateObject(19425, 1770.49072, -1854.95667, 12.39180, 0.00000, 0.00000, 0.00000);
CreateObject(19425, 1766.87988, -1854.95667, 12.39180, 0.00000, 0.00000, 0.00000);
CreateObject(19425, 1762.83240, -1854.95667, 12.39180, 0.00000, 0.00000, 0.00000);
CreateObject(19425, 1759.07568, -1854.95667, 12.39180, 0.00000, 0.00000, 0.00000);
CreateObject(19425, 1754.90869, -1854.95667, 12.39180, 0.00000, 0.00000, 0.00000);
CreateObject(19425, 1750.99426, -1854.95667, 12.39180, 0.00000, 0.00000, 0.00000);
CreateObject(1318, 1743.12329, -1863.34973, 13.37810, 0.00000, 0.00000, 0.00000);
CreateObject(19989, 1800.40845, -1849.20496, 12.56990, 0.00000, 0.00000, -90.00000);
CreateObject(19989, 1800.40845, -1860.59497, 12.56990, 0.00000, 0.00000, -90.00000);
CreateObject(982, 1742.31104, -1850.31909, 13.18720, 0.00000, 0.00000, 90.00000);
CreateObject(982, 1793.53284, -1850.31909, 13.18720, 0.00000, 0.00000, 90.00000);
CreateObject(982, 1767.91589, -1850.31909, 13.18720, 0.00000, 0.00000, 90.00000);
CreateObject(982, 1793.53381, -1859.88660, 13.18720, 0.00000, 0.00000, 90.00000);
CreateObject(982, 1767.91589, -1859.86658, 13.18720, 0.00000, 0.00000, 90.00000);
CreateObject(982, 1742.31104, -1859.86658, 13.18720, 0.00000, 0.00000, 90.00000);
CreateVehicle(431, 1775.4362, -1852.5917, 13.3291, -90.0000, -1, -1, 100);
CreateVehicle(431, 1775.4362, -1857.0991, 13.3291, -90.0000, -1, -1, 100);
CreateVehicle(431, 1761.7668, -1852.5917, 13.3291, -90.0000, -1, -1, 100);
CreateVehicle(431, 1761.7668, -1857.0991, 13.3291, -90.0000, -1, -1, 100);
CreateVehicle(431, 1748.1167, -1857.0991, 13.3291, -90.0000, -1, -1, 100);
CreateVehicle(431, 1748.1167, -1852.5917, 13.3291, -90.0000, -1, -1, 100);
CreateVehicle(431, 1733.8372, -1857.0991, 13.3291, -90.0000, -1, -1, 100);
CreateVehicle(431, 1733.8372, -1852.5917, 13.3291, -90.0000, -1, -1, 100);
This place combines to taxi.
Good.. 2/10
I find some disadvantages in the map, there's no way 3-5 Bus drivers park or go away to their jobs. I would suggest remapping the area(unity station) to fit for busses. Anyways gj
Hmm ive seen this idea on many roleplay servers, usually with Taxis but also with busses.
Fair enough the mappings fine, but theres a huge flaw in the idea. Usually with roleplay servers, they have fuel and if the front busses are empty then the busses behind are trapped.