[Include] (IICashSys) - A New Cash System! [SQLite] - Printable Version
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(IICashSys) - A New Cash System! -
illuminati2 - 18.02.2016
THE DEVELOPMENT OF THIS INCLUDE HAS BEEN STOPPED DUE TO SOME IDEAS CHANGES, A NEW VERSION WILL BE MADE (NOT ON THIS TOPIC)
NEW LINK: http://forum.sa-mp.com/showthread.ph...71#post3659471
Re: (IICashSys) - A New Cash System! [SQLite] -
Gammix - 18.02.2016
Whats the point of saving and loading cash ?
And where does the include checks if the money client side is different from server ?
Re: (IICashSys) - A New Cash System! [SQLite] -
illuminati2 - 18.02.2016
Quote:
Originally Posted by Gammix
Whats the point of saving and loading cash ?
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The point of saving and loading cash is to make it saves the player's money for when he comes again. It's useful for those who don't know how to save/load money. It can be removed, easy. The idea of this include is to create a second Money System different from the old SA-MP one. So if someone uses money hacks it will have NO USE. As the server will be using a different money system. It's like a coins system.
Re: (IICashSys) - A New Cash System! [SQLite] -
Gammix - 18.02.2016
Quote:
Originally Posted by illuminati2
The point of saving and loading cash is to make it saves the player's money for when he comes again. It's useful for those who don't know how to save/load money. It can be removed, easy. The idea of this include is to create a second Money System different from the old SA-MP one. So if someone uses money hacks it will have NO USE. As the server will be using a different money system. It's like a coins system.
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Well my point was that money saving doesn't seems relevant to a server sided cash script.
Also you didn't answered this question which is by far most concerning:
Quote:
And where does the include checks if the money client side is different from server ?
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(meant that where do you check the player's cash != actual cash ?)
Re: (IICashSys) - A New Cash System! [SQLite] -
illuminati2 - 18.02.2016
Quote:
Originally Posted by Gammix
Well my point was that money saving doesn't seems relevant to a server sided cash script.
Also you didn't answered this question which is by far most concerning:
(meant that where do you check the player's cash != actual cash ?)
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Thanks, a new version has been made, hoping that's what you meant

Also the SQLite database has been removed.
Re: (IICashSys) - A New Cash System! [SQLite] -
Dokins - 18.02.2016
Uhm, I wouldn't say it's anymore difficult to protect yourself against money hacking than it is to add this to your server, saving your money server side pretty much makes it difficult to hack anyway as opposed to creating an entire new currency.