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[Include] [INC] Vehicle Names Include. - Printable Version

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+---- Thread: [Include] [INC] Vehicle Names Include. (/showthread.php?tid=60098)



[INC] Vehicle Names Include. - rafay - 01.01.2009

What ?
It includes all the names of the vehicles found in San Andreas
Basically if you are hunting for vehicles IDs, with this include you can easily do your work.

How ?
If you don't know a ID of a vehicle & searching all over for the ID, you can easily add the vehicle's name

Example:
AddStaticVehicle(522,3065.447,-710.515,2441.421,265.0,-1,-1);
With this include:
AddStaticVehicle(nrg500,3065.447,-710.515,2441.421,265.0,-1,-1);

It will do the same function. Just replace the ID with the Name.

Why ?
I created this include for those who don't wants to search for IDs. Just add the vehicle's name & it's done!

How to Use ?

pawn Код:
#include <vehicles>
Add this code under #include <a_samp>

& then whenever you want to add a vehicle in your gamemode.

pawn Код:
AddStaticVehicle(nrg500,3065.447,-710.515,2441.421,265.0,-1,-1); //Example 1
AddStaticVehicle(infernus,3065.447,-710.515,2441.421,265.0,-1,-1); //Example 2
AddStaticVehicle(sultan,3065.447,-710.515,2441.421,265.0,-1,-1); //Example 3
More ?
It's my first basic include.
Also works with CreateVehicle.
If you are gonna comment like a kid, Don't! Because i know you are a Einstein who know all IDs, so stop the rubish comments

Download:



Re: [INC] Vehicle Names Include. - Sanchez777 - 02.01.2009

Good idea! Will this also work with CreateVehicle?


Re: [INC] Vehicle Names Include. - rafay - 02.01.2009

Quote:
Originally Posted by Sanchez777
Good idea! Will this also work with CreateVehicle?
Yes..


Re: [INC] Vehicle Names Include. - hamptonin - 02.01.2009

This is easy but very [size=20pt]gooood


Re: [INC] Vehicle Names Include. - Zezombia - 02.01.2009

I'm sorry but, this seems useless. It's easier + haves more function capability to use aVehicleNames from Debug.


Re: [INC] Vehicle Names Include. - hamptonin - 02.01.2009

Quote:
Originally Posted by Zezombia
I'm sorry but, this seems useless. It's easier + haves more function capability to use aVehicleNames from Debug.
I do not understand why you post here because most of the good, and you go have a debug


Re: [INC] Vehicle Names Include. - rafay - 02.01.2009

Quote:
Originally Posted by .: Mave :.
Very nice rafay
Quote:
Originally Posted by hamptonin
This is gooood
Thanks

Quote:
Originally Posted by Zezombia
I'm sorry but, this seems useless. It's easier + haves more function capability to use aVehicleNames from Debug.
Quote:

If you are gonna comment like a kid, Don't!

but i don't care about that comment
this is useless for you but not for those who finds it useful


Re: [INC] Vehicle Names Include. - Mikep - 03.01.2009

Or you could do

new infernus;
infernus = CreateVehicle();

:S


Re: [INC] Vehicle Names Include. - rafay - 03.01.2009

Quote:
Originally Posted by Mikep
Or you could do

new infernus;
infernus = CreateVehicle();

:S
u did got the include.
it's like this
CreateVehicle(uranus,-1200.252,-1954.027,2547.196,173.0,-1,-1, 200); // Uranus
it replaces the vehicle id with the vehicle's name!


Re: [INC] Vehicle Names Include. - wavefunction - 07.02.2009

will regular IDs work with your include?


Re: [INC] Vehicle Names Include. - rafay - 07.02.2009

Quote:
Originally Posted by wavefunction
will regular IDs work with your include?
What do you mean ? if you mean all the vehicles ids then yes it will work.


Re: [INC] Vehicle Names Include. - wavefunction - 08.02.2009

goodie!
Then I will definetly use it!

nice include indeed!


Re: [INC] Vehicle Names Include. - Klutty - 12.04.2009

Great =D Now I dont have to wander around SA-MP wiki for id's! Thank you!


Re: [INC] Vehicle Names Include. - rafay - 13.04.2009

Thanks. You guys are now trying to get me back into scripting. lol