Код:
public OnPlayerSpawn(playerid)
{
Object(playerid);
}
public Object(playerid)
{
belpettazajton[playerid] = 1;
TogglePlayerControllable(playerid, false);
SetTimerEx("ObjectOff", 2000, 0,"d",playerid);
return 1;
}
public ObjectOff(playerid)
{
TogglePlayerControllable(playerid, true);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
belpettazajton[playerid] = 0;
if(GetPlayerVirtualWorld(playerid) == 3)
{
TogglePlayerControllable(playerid, false);
}
if(!IsPlayerNPC(playerid))
{
if(******[playerid] == 0)
{
new weapons[13][2];
for (new i = 0; i <= 12; i++)
{
GetPlayerWeaponData(playerid, i, weapons[i][0], weapons[i][1]);
if(weapons[i][0] != 0 && weapons[i][1] != 0)
{
KickEx(playerid,PIROS,"(([AntiCheat]: ******!))");
return 1;
}
else
{
******[playerid] = 1;
}
}
}
}
return 1;
}
it is not always kick. What problem?