How to make this textdraw work - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: How to make this textdraw work (
/showthread.php?tid=600456)
How to make this textdraw work -
AgusZ - 08.02.2016
how to make this textdraw counting?
Re: How to make this textdraw work -
Sascha - 08.02.2016
Create a timer that calls a callback each second. Create a variable that stores the value of the number currently displayed and then just count up- /downwards with that variable and use "TextDrawSetString" to change the text of the textdraw.
Hint: If you want more specified answered, you will need to post some code and a more specificated question.
Re: How to make this textdraw work -
Joron - 08.02.2016
Isnt that fps?
Re: How to make this textdraw work -
Sascha - 08.02.2016
Quote:
Originally Posted by Joron
Isnt that fps?
|
Would guess that, too, although from his question and that image I can not say whether he is asking for what I've explained before, or whether how to get that fps "textdraw" shown
Re: How to make this textdraw work -
AgusZ - 09.02.2016
Here my script
Код:
//at the top
new Text:TextdrawLoadTime;
forward TextdrawLoadTimeString(playerid);
//ongamemodeinit
TextdrawLoadTime = TextDrawCreate(637.188598, 0.583329, "20");
TextDrawLetterSize(TextdrawLoadTime, 0.309442, 1.279163);
TextDrawAlignment(TextdrawLoadTime, 3);
TextDrawColor(TextdrawLoadTime, 16711935);
TextDrawSetShadow(TextdrawLoadTime, 0);
TextDrawSetOutline(TextdrawLoadTime, 1);
TextDrawBackgroundColor(TextdrawLoadTime, 51);
TextDrawFont(TextdrawLoadTime, 1);
TextDrawSetProportional(TextdrawLoadTime, 1);
//code
public TextdrawPlayerOnlineString(playerid)
{
new string[128];
format(string, sizeof(string), "%i",/*idontknow*/ );
TextDrawSetString(Text:TextdrawLoadTime, string);
}]
how to make this textdraw counting from 20 second to 0 second?