if(InDMS[playerid] == 1) { SetPlayerHealth(playerid,0); SendClientMessage(playerid,COLOR_LIGHTGREEN,"You Have Left The Deathmatch Stadium."); format(string, sizeof(string), "%s (%d) Has Left Deathmatch Stadium. (/leave)",PlayerInfo[playerid][pName],playerid); SendClientMessageToOthers(playerid,COLOR_LIGHTGREE N,string); InDMS[playerid] = 0; } |
if(InDMS[playerid] == 1)
{
SetPlayerHealth(playerid,0.0);
SendClientMessage(playerid,COLOR_LIGHTGREEN,"You have left the Deathmatch Stadium.");
format(string,sizeof string,"%s (%d) has left deathmatch Stadium. (/leave)",PlayerInfo[playerid][pName],playerid);
SendClientMessageToOthers(playerid,COLOR_LIGHTGREEN,N,string);
InDMS[playerid] = 0;
SpawnPlayer(playerid);// so or:
//SetPlayerPos(playerid,1.0,1.0,1.0);//here the coordinates.
}