Super Jump v2.0 by MicroKyrr! -
MicroKyrr - 26.01.2016
Super Jump v2.0 by MicroKyrr
Features
Ability to enable/disable Super Jump (now with dialogs)
Textdraws will show up when you enable/disable Super Jump
Admin name when enabling/disabling SuperJump!
15 Seconds Timer before using super jump again!
Bug fixed (jumping higher when keep pressing shift)
Fixed the english grammarr
Bug reports
No bugs found , report them here!
Downloads
PasteBin
Screenshots/videos
Screenshots
Includes needed
ZCMD by Zeex > Download here
Commands
/superjump - to enable/disable the Super Jump (Rcon Admins!) (now dialog!)
Credits to:
MicroKyrr for creating this script!
Samp for the include a_samp and keys
Zeex for his ZCMD!
You are allowed to reedit the script
You are not allowed to remove the credits
Thanks for following the rules above
If i have a wrong code then report them here! Thanks and this is my first filterscript
Re: Super Jump v1.0 by MicroKyrr! -
Ritzy2K - 26.01.2016
What is this supposed to do.
Re: Super Jump v1.0 by MicroKyrr! -
MicroKyrr - 26.01.2016
it will let you jump higher like in GTA:SA when you activate Kangaroo.
Re: Super Jump v1.0 by MicroKyrr! -
Amunra - 26.01.2016
Quote:
GetPlayerVelocity(playerid, superJump[0], superJump[1], superJump[2]);
SetPlayerVelocity(playerid, superJump[0], superJump[1], superJump[2]+5);
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Is a Velocity work in 0.3z ?
Velocity Wiki SA:MP
Re: Super Jump v1.0 by MicroKyrr! -
FreAkeD - 26.01.2016
Quote:
Originally Posted by Amunra
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"
This function was added in SA-MP 0.3a and will not work in earlier versions!"
Re: Super Jump v1.0 by MicroKyrr! -
MicroKyrr - 26.01.2016
Super Jump has been updated to v2.0!
/superjump is now dialog
removed /sfinfo
extend the jump timer to prevent abuse.
Re: Super Jump v1.0 by MicroKyrr! -
JamalMaddox - 26.01.2016
Great job, Rep+
Re: Super Jump v1.0 by MicroKyrr! -
SeanGarnier - 26.01.2016
interessante
Re: Super Jump v1.0 by MicroKyrr! -
MicroKyrr - 26.01.2016
Quote:
Originally Posted by SeanGarnier
interessante
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Thanks (interessante = interesting)
Re: Super Jump v1.0 by MicroKyrr! -
Mark_Samp - 26.01.2016
It looks pretty Good
Re: Super Jump v1.0 by MicroKyrr! -
Crayder - 26.01.2016
Well... I don\'t think adding 5 is very interesting. You could use some trig with the facing angle and do an awesome linear jump boost. If you get that math right you can even add a gliding animation to make it look cool.
I could show you if you don\'t understand.
Respuesta: Super Jump v1.0 by MicroKyrr! -
Jorge98 - 27.01.2016
I do not like you did, then there\'s bug, you may have stated1 variable and 2, and does not work well because pressing the key are saying they are activating and the public of the timer, you\'re saying that disables the variable, you should I did the reverse to make it work, when you have time accommodating the script and you command. Regards.
Re: Super Jump v1.0 by MicroKyrr! -
MicroKyrr - 27.01.2016
Quote:
Originally Posted by Crayder
Well... I don\'t think adding 5 is very interesting. You could use some trig with the facing angle and do an awesome linear jump boost. If you get that math right you can even add a gliding animation to make it look cool.
I could show you if you don\'t understand.
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I can\'t understand what you\'re saying
Quote:
Originally Posted by Jorge98
I do not like you did, then there\'s bug, you may have stated1 variable and 2, and does not work well because pressing the key are saying they are activating and the public of the timer, you\'re saying that disables the variable, you should I did the reverse to make it work, when you have time accommodating the script and you command. Regards.
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I am newbie scripter, sorry. I try to test the super jump again and there\'s no bug. try to test my script
Re: Super Jump v1.0 by MicroKyrr! -
SteSte - 01.02.2016
Nice job