Button Detection Bug -
Ripster - 23.01.2016
The core of my problem is that inside of the lines (right bottom), every click triggers button one, so button two basically does not work.
(
http://kephost.com/images/2016/01/23/Nevtelen2df7b.png)
(
https://www.youtube.com/watch?v=kJ0beS_TuhI)
Код:
PipBoy[playerid][95] = CreatePlayerTextDraw(playerid,205.000000, 171.000000, "button");
PlayerTextDrawAlignment(playerid,PipBoy[playerid][95], 1);
PlayerTextDrawBackgroundColor(playerid,PipBoy[playerid][95], 255);
PlayerTextDrawFont(playerid,PipBoy[playerid][95], 1);
PlayerTextDrawLetterSize(playerid,PipBoy[playerid][95], 0.210000, 0.799999);
PlayerTextDrawColor(playerid,PipBoy[playerid][95], 803946495);
PlayerTextDrawSetOutline(playerid,PipBoy[playerid][95], 0);
PlayerTextDrawSetProportional(playerid,PipBoy[playerid][95], 1);
PlayerTextDrawSetShadow(playerid,PipBoy[playerid][95], 1);
PlayerTextDrawSetSelectable(playerid,PipBoy[playerid][95], 1);
PipBoy[playerid][96] = CreatePlayerTextDraw(playerid,205.000000, 178.000000, "button2");
PlayerTextDrawAlignment(playerid,PipBoy[playerid][96], 1);
PlayerTextDrawBackgroundColor(playerid,PipBoy[playerid][96], 255);
PlayerTextDrawFont(playerid,PipBoy[playerid][96], 1);
PlayerTextDrawLetterSize(playerid,PipBoy[playerid][96], 0.210000, 0.799999);
PlayerTextDrawColor(playerid,PipBoy[playerid][96], 803946495);
PlayerTextDrawSetOutline(playerid,PipBoy[playerid][96], 0);
PlayerTextDrawSetProportional(playerid,PipBoy[playerid][96], 1);
PlayerTextDrawSetShadow(playerid,PipBoy[playerid][96], 1);
PlayerTextDrawSetSelectable(playerid,PipBoy[playerid][96], 1);
Re: Button Detection Bug -
valych - 23.01.2016
It's not actually a bug. This is happening because clickable (or selectable) areas of textdraws are too big. Take a look at this function:
PlayerTextDrawTextSize. Set different values for x and y parameters and try to understand how it works.
And its really difficult to create fancy textdraws without any tool, so I would suggest you to use filterscripts such as
TDEditor 1.16 - New TextDraw creator with Preview models - 0.3.7.
Re: Button Detection Bug -
Ripster - 24.01.2016
Required to use this function box?
Can you help me with an example? I use this textdraw:
Код:
PipBoy[playerid][95] = CreatePlayerTextDraw(playerid,205.000000, 171.000000, "button");
PlayerTextDrawAlignment(playerid,PipBoy[playerid][95], 1);
PlayerTextDrawBackgroundColor(playerid,PipBoy[playerid][95], 255);
PlayerTextDrawFont(playerid,PipBoy[playerid][95], 1);
PlayerTextDrawLetterSize(playerid,PipBoy[playerid][95], 0.210000, 0.799999);
PlayerTextDrawColor(playerid,PipBoy[playerid][95], 803946495);
PlayerTextDrawSetOutline(playerid,PipBoy[playerid][95], 0);
PlayerTextDrawSetProportional(playerid,PipBoy[playerid][95], 1);
PlayerTextDrawSetShadow(playerid,PipBoy[playerid][95], 1);
PlayerTextDrawSetSelectable(playerid,PipBoy[playerid][95], 1);
Re: Button Detection Bug -
Ripster - 24.01.2016
bump, please
Re: Button Detection Bug -
valych - 24.01.2016
I'm not really experienced in this function and I had some problems, before I started to use TDEditor.
Lets start from some big values (x = 200, y = 200). Then try to lower them by 20 for example, and see what will be changed. Here is the code:
PHP код:
PipBoy[playerid][95] = CreatePlayerTextDraw(playerid,205.000000, 171.000000, "button");
PlayerTextDrawAlignment(playerid,PipBoy[playerid][95], 1);
PlayerTextDrawBackgroundColor(playerid,PipBoy[playerid][95], 255);
PlayerTextDrawFont(playerid,PipBoy[playerid][95], 1);
PlayerTextDrawLetterSize(playerid,PipBoy[playerid][95], 0.210000, 0.799999);
PlayerTextDrawTextSize(playerid, PipBoy[playerid][95], 200.0, 200.0); // <--- this line. Each time you test your textdraw, subtract 20 from those values.
PlayerTextDrawColor(playerid,PipBoy[playerid][95], 803946495);
PlayerTextDrawSetOutline(playerid,PipBoy[playerid][95], 0);
PlayerTextDrawSetProportional(playerid,PipBoy[playerid][95], 1);
PlayerTextDrawSetShadow(playerid,PipBoy[playerid][95], 1);
PlayerTextDrawSetSelectable(playerid,PipBoy[playerid][95], 1);
Re: Button Detection Bug -
Ripster - 24.01.2016
Thanks mate!