PHP код:
dini_IntSet(string, "pindex", Toys[playerid][0][pindex]); dini_IntSet(string, "pindex1", Toys[playerid][1][pindex]); dini_IntSet(string, "pindex2", Toys[playerid][2][pindex]);
dini_IntSet(string, "pindex3", Toys[playerid][3][pindex]); dini_IntSet(string, "pindex4", Toys[playerid][4][pindex]); dini_IntSet(string, "pindex5", Toys[playerid][5][pindex]);
dini_IntSet(string, "pindex6", Toys[playerid][6][pindex]); dini_IntSet(string, "pindex7", Toys[playerid][7][pindex]); dini_IntSet(string, "pindex8", Toys[playerid][8][pindex]);
dini_IntSet(string, "pmodelid", Toys[playerid][0][pmodelid]); dini_IntSet(string, "pmodelid1", Toys[playerid][1][pmodelid]); dini_IntSet(string, "pmodelid2", Toys[playerid][2][pmodelid]);
dini_IntSet(string, "pmodelid3", Toys[playerid][3][pmodelid]); dini_IntSet(string, "pmodelid4", Toys[playerid][4][pmodelid]); dini_IntSet(string, "pmodelid5", Toys[playerid][5][pmodelid]);
dini_IntSet(string, "pmodelid6", Toys[playerid][6][pmodelid]); dini_IntSet(string, "pmodelid7", Toys[playerid][7][pmodelid]); dini_IntSet(string, "pmodelid8", Toys[playerid][8][pmodelid]);
dini_IntSet(string, "pboneid", Toys[playerid][0][pboneid]); dini_IntSet(string, "pboneid1", Toys[playerid][1][pboneid]); dini_IntSet(string, "pboneid2", Toys[playerid][2][pboneid]);
dini_IntSet(string, "pboneid3", Toys[playerid][3][pboneid]); dini_IntSet(string, "pboneid4", Toys[playerid][4][pboneid]); dini_IntSet(string, "pboneid5", Toys[playerid][5][pboneid]);
dini_IntSet(string, "pboneid6", Toys[playerid][6][pboneid]); dini_IntSet(string, "pboneid7", Toys[playerid][7][pboneid]); dini_IntSet(string, "pboneid8", Toys[playerid][8][pboneid]);
dini_FloatSet(string, "pfOffsetX", Toys[playerid][0][pfOffsetX]); dini_FloatSet(string, "pfOffsetX1", Toys[playerid][1][pfOffsetX]); dini_FloatSet(string, "pfOffsetX2", Toys[playerid][2][pfOffsetX]);
dini_FloatSet(string, "pfOffsetX3", Toys[playerid][3][pfOffsetX]); dini_FloatSet(string, "pfOffsetX4", Toys[playerid][4][pfOffsetX]); dini_FloatSet(string, "pfOffsetX5", Toys[playerid][5][pfOffsetX]);
dini_FloatSet(string, "pfOffsetX6", Toys[playerid][6][pfOffsetX]); dini_FloatSet(string, "pfOffsetX7", Toys[playerid][7][pfOffsetX]); dini_FloatSet(string, "pfOffsetX8", Toys[playerid][8][pfOffsetX]);
dini_FloatSet(string, "pfOffsetY", Toys[playerid][0][pfOffsetY]); dini_FloatSet(string, "pfOffsetY1", Toys[playerid][1][pfOffsetY]); dini_FloatSet(string, "pfOffsetY2", Toys[playerid][2][pfOffsetY]);
dini_FloatSet(string, "pfOffsetY3", Toys[playerid][3][pfOffsetY]); dini_FloatSet(string, "pfOffsetY4", Toys[playerid][4][pfOffsetY]); dini_FloatSet(string, "pfOffsetY5", Toys[playerid][5][pfOffsetY]);
dini_FloatSet(string, "pfOffsetY6", Toys[playerid][6][pfOffsetY]); dini_FloatSet(string, "pfOffsetY7", Toys[playerid][7][pfOffsetY]); dini_FloatSet(string, "pfOffsetY8", Toys[playerid][8][pfOffsetY]);
dini_FloatSet(string, "pfOffsetZ", Toys[playerid][0][pfOffsetZ]); dini_FloatSet(string, "pfOffsetZ1", Toys[playerid][1][pfOffsetZ]); dini_FloatSet(string, "pfOffsetZ2", Toys[playerid][2][pfOffsetZ]);
dini_FloatSet(string, "pfOffsetZ3", Toys[playerid][3][pfOffsetZ]); dini_FloatSet(string, "pfOffsetZ4", Toys[playerid][4][pfOffsetZ]); dini_FloatSet(string, "pfOffsetZ5", Toys[playerid][5][pfOffsetZ]);
dini_FloatSet(string, "pfOffsetZ6", Toys[playerid][6][pfOffsetZ]); dini_FloatSet(string, "pfOffsetZ7", Toys[playerid][7][pfOffsetZ]); dini_FloatSet(string, "pfOffsetZ8", Toys[playerid][8][pfOffsetZ]);
dini_FloatSet(string, "pfRotX", Toys[playerid][0][pfRotX]); dini_FloatSet(string, "pfRotX1", Toys[playerid][1][pfRotX]); dini_FloatSet(string, "pfRotX2", Toys[playerid][2][pfRotX]);
dini_FloatSet(string, "pfRotX3", Toys[playerid][3][pfRotX]); dini_FloatSet(string, "pfRotX4", Toys[playerid][4][pfRotX]); dini_FloatSet(string, "pfRotX5", Toys[playerid][5][pfRotX]);
dini_FloatSet(string, "pfRotX6", Toys[playerid][6][pfRotX]); dini_FloatSet(string, "pfRotX7", Toys[playerid][7][pfRotX]); dini_FloatSet(string, "pfRotX8", Toys[playerid][8][pfRotX]);
dini_FloatSet(string, "pfRotY", Toys[playerid][0][pfRotY]); dini_FloatSet(string, "pfRotY1", Toys[playerid][1][pfRotY]); dini_FloatSet(string, "pfRotY2", Toys[playerid][2][pfRotY]);
dini_FloatSet(string, "pfRotY3", Toys[playerid][3][pfRotY]); dini_FloatSet(string, "pfRotY4", Toys[playerid][4][pfRotY]); dini_FloatSet(string, "pfRotY5", Toys[playerid][5][pfRotY]);
dini_FloatSet(string, "pfRotY6", Toys[playerid][6][pfRotY]); dini_FloatSet(string, "pfRotY7", Toys[playerid][7][pfRotY]); dini_FloatSet(string, "pfRotY8", Toys[playerid][8][pfRotY]);
dini_FloatSet(string, "pfRotZ", Toys[playerid][0][pfRotZ]); dini_FloatSet(string, "pfRotZ1", Toys[playerid][1][pfRotZ]); dini_FloatSet(string, "pfRotZ2", Toys[playerid][2][pfRotZ]);
dini_FloatSet(string, "pfRotZ3", Toys[playerid][3][pfRotZ]); dini_FloatSet(string, "pfRotZ4", Toys[playerid][4][pfRotZ]); dini_FloatSet(string, "pfRotZ5", Toys[playerid][5][pfRotZ]);
dini_FloatSet(string, "pfRotZ6", Toys[playerid][6][pfRotZ]); dini_FloatSet(string, "pfRotZ7", Toys[playerid][7][pfRotZ]); dini_FloatSet(string, "pfRotZ8", Toys[playerid][8][pfRotZ]);
dini_FloatSet(string, "pfScaleX", Toys[playerid][0][pfScaleX]); dini_FloatSet(string, "pfScaleX1", Toys[playerid][1][pfScaleX]); dini_FloatSet(string, "pfScaleX2", Toys[playerid][2][pfScaleX]);
dini_FloatSet(string, "pfScaleX3", Toys[playerid][3][pfScaleX]); dini_FloatSet(string, "pfScaleX4", Toys[playerid][4][pfScaleX]); dini_FloatSet(string, "pfScaleX5", Toys[playerid][5][pfScaleX]);
dini_FloatSet(string, "pfScaleX6", Toys[playerid][6][pfScaleX]); dini_FloatSet(string, "pfScaleX7", Toys[playerid][7][pfScaleX]); dini_FloatSet(string, "pfScaleX8", Toys[playerid][8][pfScaleX]);
dini_FloatSet(string, "pfScaleY", Toys[playerid][0][pfScaleY]); dini_FloatSet(string, "pfScaleY1", Toys[playerid][1][pfScaleY]); dini_FloatSet(string, "pfScaleY2", Toys[playerid][2][pfScaleY]);
dini_FloatSet(string, "pfScaleY3", Toys[playerid][3][pfScaleY]); dini_FloatSet(string, "pfScaleY4", Toys[playerid][4][pfScaleY]); dini_FloatSet(string, "pfScaleY5", Toys[playerid][5][pfScaleY]);
dini_FloatSet(string, "pfScaleY6", Toys[playerid][6][pfScaleY]); dini_FloatSet(string, "pfScaleY7", Toys[playerid][7][pfScaleY]); dini_FloatSet(string, "pfScaleY8", Toys[playerid][8][pfScaleY]);
dini_FloatSet(string, "pfScaleZ", Toys[playerid][0][pfScaleZ]); dini_FloatSet(string, "pfScaleZ1", Toys[playerid][1][pfScaleZ]); dini_FloatSet(string, "pfScaleZ2", Toys[playerid][2][pfScaleZ]);
dini_FloatSet(string, "pfScaleZ3", Toys[playerid][3][pfScaleZ]); dini_FloatSet(string, "pfScaleZ4", Toys[playerid][4][pfScaleZ]); dini_FloatSet(string, "pfScaleZ5", Toys[playerid][5][pfScaleZ]);
dini_FloatSet(string, "pfScaleZ6", Toys[playerid][6][pfScaleZ]); dini_FloatSet(string, "pfScaleZ7", Toys[playerid][7][pfScaleZ]); dini_FloatSet(string, "pfScaleZ8", Toys[playerid][8][pfScaleZ]);
However, I'm not really sure what it's doing. After purchasing two toys, this what my player file turned out to be (after saving of course
But, when I do my command to attach my toys, they revert to their original position.