if(PlayerInfo[playerid][pCow][i]) format(string, sizeof(string), "%d) %d lbs.", i+1, PlayerInfo[playerid][pCow][i]);
CMD:buycow(playerid, params[])
{
new string[128], done, cow;
if(!IsPlayerLoggedIn(playerid) || PlayerInfo[playerid][pAsshole] == 1) return SendClientMessage(playerid, COLOR_GREY, "You are not allowed to use command.");
if(!IsAtAnimalCenter(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not at the Animal Center.");
if(CowTime[playerid])
{
format(string, sizeof(string), "You need to wait %d more seconds before buying a new cow.", CowTime[playerid]);
SendClientMessage(playerid, COLOR_GREY, string);
return 1;
}
for(new i=0; i<2; i++) // Cows
{
if(!done)
{
if(!PlayerInfo[playerid][pCow][i]) done = i+1;
}
}
if(!done) return SendClientMessage(playerid, COLOR_GREY, "You can't have any more cows.");
done = done-1;
// Buying different cow sizes
if(strval(RPJL(playerid, JOB_FARMER)) == 1) cow = random(10)+5;
else if(strval(RPJL(playerid, JOB_FARMER)) == 2) cow = random(20)+15;
else if(strval(RPJL(playerid, JOB_FARMER)) == 3) cow = random(40)+20;
else if(strval(RPJL(playerid, JOB_FARMER)) == 4) cow = random(60)+25;
else if(strval(RPJL(playerid, JOB_FARMER)) == 5) cow = random(80)+40;
PlayerInfo[playerid][pCow][done] = cow;
format(string, sizeof(string), "* %s Buys a new born cow at the Animal Center.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
format(string, sizeof(string), " Your new born cow is a %d lbs cow.", cow);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
// Leveling
new oldj = strval(RPJL(playerid, JOB_FARMER));
PlayerInfo[playerid][pJobSkill][JOB_FARMER] ++;
new newj = strval(RPJL(playerid, JOB_FARMER));
if(oldj < newj)
{
format(string, sizeof(string), "** Your Farmer level is now %d, you can now buy heavier cows. **", newj);
SendClientMessage(playerid, COLOR_YELLOW, string);
}
CowBought[playerid] ++;
if(CowBought[playerid] >= 5)
{
format(string, sizeof(string), " Remember to feed your cow to make it grow ! ", cow);
format(string, sizeof(string), " For more info on cows use /Cowhelp ", cow);
CowBought[playerid] = 0;
CowTime[playerid] = 5;
SetTimerEx("CowBuyTime", 1000, true, "i", playerid);
}
return 1;
}
CMD:cows(playerid, params[])
{
new string[128];
SendClientMessage(playerid, COLOR_BLUE, "____________________________");
SendClientMessage(playerid, COLOR_WHITE, " *** Your Cows ***");
for(new i=0; i<1; i++)
{
if(PlayerInfo[playerid][pCow][i]) format(string, sizeof(string), "%d) %d lbs.", i+1, PlayerInfo[playerid][pCow][i]);
else format(string, sizeof(string), "%d) None.", i+1);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
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I am sorry but I am a bit lost here, are you trying to add 5 more cows or 5 more pounds when you sell?
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CMD:feedcow(playerid, params[])
{
new string[128];
if(!IsPlayerLoggedIn(playerid) || PlayerInfo[playerid][pAsshole] == 1) return SendClientMessage(playerid, COLOR_GREY, "You are not allowed to use command.");
if(sscanf(params, "i", cow)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /feedcow [cow slot]");
if(cow < 1 || cow > 2) return SendClientMessage(playerid, COLOR_GREY, "Cows are between 1 and 2.");
{
}
return 1;
}
if(strval(RPJL(playerid, JOB_FARMER)) == 1) cow = random(10)+5; else if(strval(RPJL(playerid, JOB_FARMER)) == 2) cow = random(20)+15; else if(strval(RPJL(playerid, JOB_FARMER)) == 3) cow = random(40)+20; else if(strval(RPJL(playerid, JOB_FARMER)) == 4) cow = random(60)+2else if(strval(RPJL(playerid, JOB_FARMER)) == 5) cow = random(80)+40; PlayerInfo[playerid][pCow][done] = cow;
PlayerInfo[playerid][pCow] = PlayerInfo[playerid][pCow] += 5;

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Yes the buycow command is giving the item cow to the player and setting its weight to a random value. ( depending on player job level )
I'm not sure if using your line its going to select the cow slot tho ![]() let me try ^^ Edit : oh and i must have a line that looks if the player have a cow or not before using that line Do you mind telling me how ? |
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No it wouldn't, that line will only add 5 more to your pCow variable which should be the pounds as far as I understand.
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if(sscanf(params, "i", cow)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /feedcow [cow slot]");
