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Server crashes when player takes damage - Printable Version

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+--- Thread: Server crashes when player takes damage (/showthread.php?tid=598312)



Server crashes when player takes damage - TakeiT - 10.01.2016

I have the line
Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
    InfoMessage(playerid, "YOU GOT SHOT!");
    return 1;
}
As soon as the callback is called, the server crashes. Crash detect isn't giving me any backtrace as to what is going on. If i comment out that bit, it doesn't crash.

I tried it on my local windows server, and it was all fine. So I changed the directory of the server on the linux box and put a fresh copy of everything in there, and it still crashes. I do get the following:

Код:
[17:48:53] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
[17:48:54] [join] -----
[17:49:11] [debug] Server crashed while executing prp.amx
[17:49:11] [debug] AMX backtrace:
[17:49:11] [debug] #0 00000014 in ?? () from prp.amx
[17:49:11] [debug] #1 0002135c in ?? () from prp.amx
[17:49:11] [debug] #2 000156d4 in public OnPlayerTakeDamage () from prp.amx
[17:49:11] [debug] System backtrace:
Now, I've got the function Main in, in the first module of the script. It only does it when its on the actual linux server, and it doesnt actually provide me with a backtrace. I don't really have anything to go off of.


Re: Server crashes when player takes damage - ikey07 - 10.01.2016

you should better check InfoMessage()


Re: Server crashes when player takes damage - TakeiT - 10.01.2016

Quote:
Originally Posted by ikey07
Посмотреть сообщение
you should better check InfoMessage()
That's just a formatted string and sendclientmessage, its defo not that.

I've also got it in about 500 other spots in the script


Re: Server crashes when player takes damage - yvoms - 10.01.2016

public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
If(amount !=0)
{
InfoMessage(playerid, "YOU GOT SHOT!");
}
return 1;
}


Re: Server crashes when player takes damage - TakeiT - 10.01.2016

Quote:
Originally Posted by yvoms
Посмотреть сообщение
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
If(amount !=0)
{
InfoMessage(playerid, "YOU GOT SHOT!");
}
return 1;
}
Same thing/


Re: Server crashes when player takes damage - itsCody - 10.01.2016

What happens if you put

PHP код:
if(issuerid != INVALID_PLAYER_IDInfoMessage(playerid"YOU GOT SHOT!"); 



Re: Server crashes when player takes damage - TakeiT - 10.01.2016

Quote:
Originally Posted by itsCody
Посмотреть сообщение
What happens if you put

PHP код:
if(issuerid != INVALID_PLAYER_IDInfoMessage(playerid"YOU GOT SHOT!"); 
Nothing.


Re: Server crashes when player takes damage - itsCody - 10.01.2016

I feel like it's to do with something in InfoMessage, though you say you're formatting SendClientMessage. Something could be conflicting?


Re: Server crashes when player takes damage - TakeiT - 10.01.2016

Quote:
Originally Posted by itsCody
Посмотреть сообщение
I feel like it's to do with something in InfoMessage, though you say you're formatting SendClientMessage. Something could be conflicting?
I put the infomessage in after, I am 100% sure it isn't info message.

In fact, before i put the infomessage in I removed everything from that code and just made it return, and it still crashed. i put the message there to see if the function was being called first It's the function itself.


Re: Server crashes when player takes damage - Mauzen - 10.01.2016

Any hooked OnPlayerTakeDamage callbacks?
Else compile it with debug symbols to get exact information and line numbers.
It probably is InfoMessage though.