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D:\gms\xdxd\gamemodes\RP.pwn(220 : error 017: undefined symbol "GetVehicle2DZone"D:\gms\xdxd\gamemodes\RP.pwn(220 : warning 202: number of arguments does not match definitionD:\gms\xdxd\gamemodes\RP.pwn(222 : error 017: undefined symbol "GetVehicle2DZone"D:\gms\xdxd\gamemodes\RP.pwn(222 : warning 202: number of arguments does not match definitionPawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase |
CMD:vspawn(playerid, params[])
{
new choice, vehicle;
if(sscanf(params, "i", choice)) { SendClientMessage(playerid, -1, "USAGE: /vspawn [1-5]"); return cmd_vlist(playerid, params); }
new vslot = choice-1, str[164], zone[60];
if(choice < 1 || choice > 5 ) return SendClientMessage(playerid, -1, "Valid slot numbers are 1-5.");
if(PlayerInfo[playerid][pVehicle][vslot] == 0) return SendClientMessage(playerid, -1, "You don't have a vehicle in that slot.");
if(PlayerInfo[playerid][pVehicleSpawned][vslot] == 1) return SendClientMessage(playerid, -1, "Tu ya has spawneado este vehнculo!.");
vehicle = CreateVehicle(PlayerInfo[playerid][pVehicle][vslot], PlayerInfo[playerid][pVehiclePosX][vslot], PlayerInfo[playerid][pVehiclePosY][vslot], PlayerInfo[playerid][pVehiclePosZ][vslot], PlayerInfo[playerid][pVehicleRot][vslot], PlayerInfo[playerid][pVehicleCol1][vslot],PlayerInfo[playerid][pVehicleCol2][vslot], 0);
GetVehicle2DZone(vehicle, zone, sizeof(zone));
format(str, sizeof(str), "You have spawned your vehicle at %s.", zone);
PlayerInfo[playerid][pVehicleSpawned][vslot] = 1;
PlayerInfo[playerid][pVehicleSpawnedID][vslot] = vehicle;
SendClientMessage(playerid, COLOR_GRAD1, str);
new plate[126];
format(plate, sizeof(plate), "LS%i", vehicle);
SetVehicleNumberPlate(vehicle, plate);
return 1;
}