#define WEAPON_BODY_PART_CHEST 3 #define WEAPON_BODY_PART_CROTCH 4 #define WEAPON_BODY_PART_LEFT_ARM 5 #define WEAPON_BODY_PART_RIGHT_ARM 6 #define WEAPON_BODY_PART_LEFT_LEG 7 #define WEAPON_BODY_PART_RIGHT_LEG 8 #define WEAPON_BODY_PART_HEAD 9
public OnPlayerTakeDamage(playerid, issuerid, Float: amount)
{
if(issuerid != INVALID_PLAYER_ID )
{
SetPlayerHealth(playerid, 0.0);
}
return 1;
}
new bool:HeadShots;
CMD:headshot(playerid, params[])
{
//isplayeradmin(here)
{
if(HeadShots == false)
{
SendClientMessage(playerid, COLOR, "You have enabled headshots");
HeadShots = true;
}
else
{
HeadShots = false;
SendClientMessage(playerid, COLOR, "You have disabled headshots");
}
}
return 1;
}
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
if(issuerid != INVALID_PLAYER_ID && bodypart == 9 && HeadShots == true)
{
// One shot to the head to kill
SetPlayerHealth(playerid, 0.0);
}
return 1;
}
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Код:
new bool:HeadShots;
CMD:headshot(playerid, params[])
{
//isplayeradmin(here)
{
if(HeadShots == false)
{
SendClientMessage(playerid, COLOR, "You have enabled headshots");
HeadShots = true;
}
else
{
HeadShots = false;
SendClientMessage(playerid, COLOR, "You have disabled headshots");
}
}
return 1;
}
Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
if(issuerid != INVALID_PLAYER_ID && bodypart == 9 && HeadShots == true)
{
// One shot to the head to kill
SetPlayerHealth(playerid, 0.0);
}
return 1;
}
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